Teras Kasi Archive

Thread: TKA Overpowered??

flabajaba2213
Tue Feb 10, 2004 9:22 am
#27

Ok, here's why TKA i powerful.In order todo a lot of damage in a short amount of time, we have to be right next to our targets. Even if pets are used, we are usually the first ones that are aggro'd. We have to be able to do our damage fast, so we can live.


Also, the other melee profs get multiple damage types. Now I AM NOT SAYING THAT WE SHOULD GET ANOTHER DAMAGE TYPE!! KINETIC IS FINE! Since kinetic is one of the most common resists, we get a little extra boost is our damage to help with that, along with the VK's.


Ranged profs are also able to kite their targets to an extent. We don't have that luxury, but it is wortht the trade off.


These are my opinions, ans I am sticking to them.



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_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
NasherUK
Tue Feb 10, 2004 3:55 pm
#28

The fact TKAs can punch people 20m away and hit 99% of the time makes it overpowered, heavy weapons like the LLC and flamer only have a 20m range on their specials. TKA should be nerfed down to the same level as the other professions that use that many skill points, they should NOT be able to compete with professions like bounty hunteror commando.
KnightHawk420
Tue Feb 10, 2004 5:02 pm
#29






NasherUK wrote:

The fact TKAs can punch people 20m away and hit 99% of the time makes it overpowered, heavy weapons like the LLC and flamer only have a 20m range on their specials. TKA should be nerfed down to the same level as the other professions that use that many skill points, they should NOT be able to compete with professions like bounty hunteror commando.







Just to continue the reinforcement.....



MASTER BRAWLER!!!! Is WHO has that skill. Has nothing to do with TKA. Anyone with Master BRAWLER can perform this move.


A TKA has only a 3m ranged knockdown. You have to master brawler to get a 20m lunge.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Roustabout
Tue Feb 10, 2004 6:25 pm
#30

Pistoleer/Smuggler has a knockdown but let's not get carried away Impetuousyouth. They have no status changing specials besides a bleed. Tangle pistols are horribly underpowered, and for all those that think pistols are accurate and fast that is completely wrong. I was a master pistoleer and just dropped it b/c I got sick of only being able to bleed, no status effects, slow even at master, and underpowered compared to the other ranged classes.


With that said I do not think TKA is overpowered. IT depends on what you're doing with it. A pistol/smuggler combo should beat them everyday b/c of the posture change and high damage with last ditch. TKA is a powerful PVE fighter and very good PVP when the fight gets close. Overpowered, in some areas, but so is most every other fighting profession.


KnightHawk420
Tue Feb 10, 2004 8:05 pm
#31






Roustabout wrote:

Pistoleer/Smuggler has a knockdown but let's not get carried away Impetuousyouth. They have no status changing specials besides a bleed. Tangle pistols are horribly underpowered, and for all those that think pistols are accurate and fast that is completely wrong.






The above should not be understated. That awesome speed we have is only unique to us at novice. At mastery levels compared against other ranged professions we are downright losers.



Master Rifleman for example have far better accuracy, and somehow even better speed than master pistoleers. And that's not even mentioning the boat loads more dmg per hit they can do too.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
MagusZDark
Tue Feb 10, 2004 8:43 pm
#32

I don't believe that TKA is overpowered, but it's probably the best melee profession there is and that the DEVS should take into consideration that other melee classes should be at the same level.
Roustabout
Tue Feb 10, 2004 9:03 pm
#33

"The fact TKAs can punch people 20m away and hit 99% of the time makes it overpowered, heavy weapons like the LLC and flamer only have a 20m range on their specials. TKA should be nerfed down to the same level as the other professions that use that many skill points, they should NOT be able to compete with professions like bounty hunteror commando."


Here's a tip, stop beginning duels at 5m, maybe that'd work a bit better. If you're a BH and can't beat a TK in a 1 on 1 duel then you're doing something wrong. With a carbine you have the kd/dizzy combo from a 62m range. Here's a neat little trick called math 62-20= 42m....that's 42 meters away from a TK WITH master brawler's maximum range. BH's can also bleed and put you on fire. Clearly you have no idea about how PVP works and think that since the TK ran you into a bank and killed you he/she is overpowered.


The thing that I always say is why break a working profession? Why not make every other profession <cough> pistoleer <cough> and their profession's specials work?


TK's are far from dominant, people just see them all over b/c they work well with other professions. They are also great in PVE and clearly are one of the best in PVE, especially considering the startup costs are virtually non-existant.


/rant off
Lopaka79
Wed Feb 11, 2004 1:12 pm
#34


I realy dont go too indepth with all this mod this and skill that. All i know is if i dont get the first jump on a PVP scenorio and also dont have a boost run handy to chase down a kiter, its lights out for me. You who cry about TKM being overpowered must have been using those (supposed millions of) brain cells of yours on other activities that might have included illegal substances or droping a brick over your head multipule times. Getting killed by a TK should only happen when your a melee combataint yourself or as i said earlier "got jumped on". Any ranged prof that gets killed by a TKM from a good starting distance should beturned inon grounds that your from BAD STOCK. Those with close ranged speicals, ie commandos, have no business getting close to a TK or any melee combataint at all.Your fualt for trying to show off. If i see any thing that should be changed, BoP should be givin to all stats. Or Cut down the cost on speicals just a little. 1 of the 2. Yea you can take BoH, Ryshcate, Muon to help the speicals cost. But when in full Armor, start counting down your muon timer. Cuz your screwed once its gone and the fight is stillgoing on. And dont come with the all famous "dont wear armor", are you kidding me? you might as well take any melee fighter without armor out to the pasture to be shot and put of of his/her missery.



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Geevo
Wed Feb 18, 2004 4:32 pm
#35

Last night I spent a lot of time with an Imperial ... just dueling and trying things ... mostly playing and kicking the crap out of each other.


I no longer think TKA is overpowered with PvP ...


The night before I went and kicked the crap out of a Krayt Dragon ... me vs dragon ... me on 2 hits of brandy ... and 1/2 way through the fight using some Muon.


Now, the one reason I say that I was not over-powered is because of my support staff.


1. I had a Master Doc that did 3000+ point buffs.
2. I had a Master Combat Medic (with TKA 4/0/0/0 to heal her own mind) that kept healing ALL of my stats (including mind).


Without them I could not have done this ... and it was fun. I no longer think TKA is over-powered ... but I really do enjoy it.


(I do wish Master TKA could meditate away battle fatigue)






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JodoKai
Thu Feb 19, 2004 9:48 am
#36






Impetuousyouth wrote:

sorry the amount of damage a pistoleer/smuggler can do is ridiculous as you can knockdown, delay, stack bleeds and have area damage specials that do nearly 2k damage and can use weapons that circumnavigate the most popular type of armour ( composite on my server anyway has no stun defence, so a tangle pistol is essential) and you can do all this without getting 2 close.


tkm is an easy profession to cause lots of damage with which is why people often complain about the nerfs but learn how to use your professions effectivly and you'd much more effective on the battlefield









What kind of Pistol are you using that does 2k damage on an area special? Stopping Shot, which is the most powerful pistol attack rarely gets up to 2k damge.



Gunrunner6661
Thu Feb 19, 2004 10:15 am
#37

I think both professions are right about where they should be. TKM is deadly if they get near you, which makes sense. Pistoleer is not very good alone (combining it with BH, smuggler, commando, etc makes it good), but that also makes sense, considering it is so easy to master and takes so few skill points.
farnargle
Thu Feb 19, 2004 10:39 am
#38

hint to nasheruk: before you try to use numbers in an arguement, do research.
Laeren
Thu Feb 19, 2004 10:42 am
#39






JodoKai wrote:





Impetuousyouth wrote:

sorry the amount of damage a pistoleer/smuggler can do is ridiculous as you can knockdown, delay, stack bleeds and have area damage specials that do nearly 2k damage and can use weapons that circumnavigate the most popular type of armour ( composite on my server anyway has no stun defence, so a tangle pistol is essential) and you can do all this without getting 2 close.


tkm is an easy profession to cause lots of damage with which is why people often complain about the nerfs but learn how to use your professions effectivly and you'd much more effective on the battlefield





What kind of Pistol are you using that does 2k damage on an area special? Stopping Shot, which is the most powerful pistol attack rarely gets up to 2k damge.




High-end Prenerf Krayt FWG5: 250 max damage
35% damage slice: 337 max damage

33% powerup: 448 max damage


Fan Shot Multiplier: x4.0 = 1792 max damage. Not 2k, but somewhat close.




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