Teras Kasi Archive
Thread: Thoughts for discussion...
"In turn, make our weapon gloves."
That's gonna screw over us lizards.
Atama wrote:
"In turn, make our weapon gloves."
That's gonna screw over us lizards.
Xeranx wrote:
I don't see a point in moving the cert for vks to smuggler or commando since the cert was taken away from novice brawler. Frankly I believe it was wrong to remove the vk cert from novice brawler as it appears to be a brawler weapon (e.g. brass knuckles).
I barelyuse vks anymore as it just seems to be a HAM siphon that only leads to getting me killed so it won't bother me either way if they're in or not. Actually I would rather them be out just because I look at how people just walk around with them on almost as if they're a cructh or something. I'm of the belief that they're useful only with buffs.
Anyway...I like the progression example I'm seeing here. Using the mind to enhance the body is the way a martial artist trains and it should apply here as well.
You are forgetting that VKs add AP1, that is the reason everyone used them all the time.
Ryutek wrote:
Taidashan posted this in the TK Discussion: Combat Balance Thread, and I would like more feedback on whether the Community in general likes the idea or not (thus devoting a thread to it).
There have been many great ideas on changes for the Teras Kasi profession. I confess to not having read the long thread, so I apologize in advanceif I repeatany previous suggestions. Feel free to criticize my ideas or concepts as you see fit, I am only portraying my thoughts on the Teras Kasi profession and am willing to alter them as needed. I realize that their are some aspects of the Teras Kasi profession that should have higher priorities than my suggestions, such as defense acuity, but my ideas should still not be thrown in the dirt 'cause of it!
My first belief is that vibro knucklers should be removed. Before someone jumps down my throat, let me explain! I feel that Teras Kasi Novices should be given a natural armor piercing of one. Then, at master level, our armor piercing should be raised to two. I feel that this would not be all that unbalancing since we would not receive the damage bonuses from the weapons. This would also quell the talk that since we are unarmed combatants, we should not use a weapon. Also, because of the master requirement for ap2, dabblers would only receive the ap1 ability.
My next thought is onthe issueof a different damage type. I believe that we should get an ability, again at master, to receive quests in order to change our damage type. Once you complete the quest, we would be able to slowly change back and forth from the original ap2/kinetic style, to the new style. Perhaps we should have to meditate for ten minuites or so before we are able to change types after the quest. This would add some content to the Teras Kasi profession without making the profession "uber." As you can see, I was not very specific on many of the details, leaving them up to anyone who wants to broaden my ideas.
So, what do you think of removing the Knucklers alltogether versus implementing the RKs?
i would very much approve of this , one as long as the quest is content based and not just kill this mob , but some along the lines og a teras kasi temple , but i think removing the VK , and giving us AP1 at novice and AP2 at master would inprove the profession alot , by this i mean we are martail artist and we and very much unarmed , with a VK we are armed , but adding the quest would give us something to do and give the profession much needed content
so in shot yes remove the VK this would not in anyway imbalance us compaired to when the RK's was out and we did way to much damage
Knocky wrote:
One of our state attacks is stun...so I see Stun damage is very reasonable.
it has being stated by the dev's that stun danamage was never ment to by that powerful , so i realy dont see why we would need stun , are blast are electrcity , if any thing energy are heat as we build both of these when we use are moves in any martial art
Message Edited by Dogpea on 08-24-2004 08:37 AM
Knocky wrote:
One of our state attacks is stun...so I see Stun damage is very reasonable.
I love the idea of dumping the knucklers, we should be "Steel Hands" anyways. We do need another damage type though, it has to be done.
Stun damage would make perfect sense Knocky. I like that.
I would still like to see throws or chokes/armlocks incorporated somehow...
Atama wrote:
"In turn, make our weapon gloves."
That's gonna screw over us lizards.
Well the devs have said they were going to revisit the racial bonuses, probably with the combat balance. For example, they mentioned that the HAM restrictions for various raceswill probably need to be adjusted along with the HAM system revamp.
Maybe, since Trans are supposed to be natural unarmed fighters, if they removed us using VKs they could just give them automatic AP1 without having to use gloves
After all, you have claws <.<
First off, as Atama noted, it would take us off the WS schedule, hitting economy since we would have no cost for weapon maintenance. Seeing how crazy SOE reacted about the credit dupe, ingame economy is not taken lightly at all.
Secondly I believe that our proffesion is the most balanced proffesion in the whole game. Even with all those Acklay Hammers, Scythes, Batons, Jawa rifles, T21s, Geos etc etc, we fare very well in PvPs provided we play smart and are well prepared.
The kinetic damage type could be an issue for mob hunting but since we tank better than anybody else, (see Unarmed Toughness) we get less offensive options. (Note that I didn't say offensive power). I think it would be better if devs would cap the max res of anything at 90% like armors do. Maybe with some exceptions like stun vs buildings, but that's a discussion for another topic.
Again, I would really like to see as fight like true unarmed masters but it would bring up issues that the devs would rather avoid. (Not accusing anyone)