Teras Kasi Archive

Thread: Blacksun Razor Knuckler Stats(and its Heat damage)

DarthDumbledore
Fri Apr 16, 2004 2:42 am
#27






BoyOfLight wrote:
I love the fact that now i can actually HIT a high kinetic mob but i think the damage is way to much, we do enough damage already with a normal VK, but with this we will be insane, it should definatly be lowered in damage to a maxout of about the same as our other VK, or slightly less do to our new damage type






How many Pikemen have you seen with NS Energy Lances? Did you even know they existed? Those take the same motors that these new VKs will take. Only difference is they take 2 identical while these VKs ( from what I saw in the crafting Screenshot ) only take one. So hmmm.... Dont worry about it bud, you wont be getting one. They will cost millions as well as be so rare any who own them probably wont wanna sell. PLUS we havent even heard how difficult the schematic is going to be, the new cave is supposed to have Mandalorians in it on TC and uber mobs, I doubt the schem will be a walk in the park to loot.


And my final point, Right now the NS motors can be looted and used in our current VKs, they can reach this same damage. Why would the new ones not be able to reach the same damage at least when using motors as well? Honestly I think these just look different and have a different damage type ( which is cool, dont get me wrong ) but considering the motor that is in them, I dont think they are any higher damage wise than our VKs we have now. NS motor our current VKs and use identical resources and you would probably have the same stats.




Hermione Granger

Louis_Cypher
Fri Apr 16, 2004 3:08 am
#28





Heat damage ... err... nice ? Everry other creature has 60% to 100% heat damage resists, geesh.


Hmm... restraint would have atleastmade some sense I think. If a martial artist hits me ... Yep I definatly think heat damage type... sure yep * wink*


If we actuallyhad a correspondant maybe he or she say ... What the ...???


Stun damage with a lower damagenew weapon would be understandable even but heat .... try toblowthis temper/frustration ...out I say.



Heat damage just leaves me cold.



Message Edited by Louis_Cypher on 04-16-2004 03:15 AM

Laeren
Fri Apr 16, 2004 5:28 am
#29

There's a lot of heat special prot composite armor out there - why? FWG5s.


These vk's are gonna be ULTRA rare. So there's no point in whining about it unbalancing TKA. It's like the lucky looter who gets the mindfire 400-500dmg speed 2.0 CDEF pistol from a loot. Does that mean that Pistoleer is unbalanced by this one weapon? Hell no.


This weapon will not change anything except for those lucky few. And you always have to worry about uber weapons anyway. It's not like it does mind poison/disease. Geesh, nerfers, back off.




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comandobob
Fri Apr 16, 2004 5:35 am
#30

yes this is great we get another weapon at last but most of the highter lv mobs in the game have 90-100% to heat so it not all that great when killing higher lvl mobs




Naerbe Airrea Commando {TS} Farstar
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DarthXadius
Fri Apr 16, 2004 5:54 am
#31



Kia-san wrote:

OH WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With some good materials, you could get this over 350 easily............... maybe even 400!!! with powerup and slice and motor






Lay off the crack pipe jimmy.



Capt. Xadius
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SliverKing
Fri Apr 16, 2004 6:27 am
#32

While I think the rarity of the loot drop and the relative high resist most monsters have to heat will mitigate the effect of this new damage type. I hope our correspondent will ask them to nerf the new VK before they nerf us as a profession. 95% of TKA's are never going to see this knuckler, and to use it as an excuse to nerf us will be a real gorax smash to the crotch.
Dunlop
Fri Apr 16, 2004 7:15 am
#33

Really, if I got my hands on one of these, they would only be used in the most extreme situations. The wear and tear just wouldn't be worth it unless it was a really nasty PvP fight or a 100% kinetic mob that I couldn't get rid of. That piece would end up as display purposes only.



Dunlop Loco
Crazy Long
DarthRath
Fri Apr 16, 2004 7:19 am
#34

Oh yay.......another weapon for me to dream about. I can imagine never having one, due to the requirements in its construction. I know I"m never looting an NS Vibro motor, and I CERTAINLY can't afford to buy one.



I guess I'll just have to dream......





".......so what I said was true, from a certain point of view."
WookieOgre
Fri Apr 16, 2004 7:23 am
#35

Anyone saying this heat damage is worthless I have one thing to say.....go to the Corvette and tell me if you can use a Heat damage VK. Why do you think Commandos are asked to be in groups when going up there......I'll give you a hint its not because there uber lol.


As far as the high damage listed, as stated by Gabe these are very good resources using a NS loot. Not many people will be able to get ahold of one with stats as stated by Gabe. I was surprised that the damage was so high unsliced.....damage sliced and your talking over 300 damage. As I've said before with the sonic pistol, not everyone will have one because its so RARE. The schem is a loot drop and so is the item used to make it....sorry I dont see but 10% of TK getting to use this in the first month of release.


EcadMistflier
Fri Apr 16, 2004 7:32 am
#36





I really get sick and tired of hearing people in this forum whining about getting nerfed. Who gives a rats azz? We haven't even gotten thisnew weaponand alreadyTK's are whining. Fact of the matter is you should be defending the decision instead of cowering in a corner worrying what the nerf herders are going to say. Tell me, who knows best about what a TK needs? TK's or nerf herders? I LOVE the idea of another weapon for the TK no matter how rare it is going to be. I have been a master commando and most of the other combat professions as well. Believe me they have all fought hard and long to get some love and wouldn't stop for one second to worry about whether or not their new weps "unbalance" the game ( take a look at the CM's ). TK needs the boost in damage type due to the over powered armor in the game now. Things are ALREADY unbalanced against the TK as it is. 80% + Kinetic resist....hello?



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
antares_Kauri
Fri Apr 16, 2004 7:36 am
#37



EcadMistflier wrote:
TK needs the boost in damage type due to the over powered armor in the game now. Things are ALREADY unbalanced against the TK as it is. 80% + Kinetic resist....hello?


And that 80% kinetic is usually 65% base sliced to 89%, which means you'll now be facing 80% kinetic and 89% heat resists. Not much of a "boost" is it, huh? This argument about 80% kinetic being TKAs downfall is silly, it's usually 75-89% for every damage type other than stun. That includes, electricity, blast, heat, energy, etc etc.

antares
master pikeman



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EcadMistflier
Fri Apr 16, 2004 7:40 am
#38


Man I hate it when that happens...


Silly is it? I see you are a Pikeman... tons of tk experience you have?

Try just having Kinetic damage. Try using it against someone with nearly 90% kinetic resist. Throw some stun resist on there too.The strength of the TK is inhis ability to heal, and boost himself. Not in the amount of damage he can do. This would be unacceptable to any other skill class.

Message Edited by EcadMistflier on 04-16-2004 07:44 AM



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
VXXXJesterXXXV
Fri Apr 16, 2004 7:46 am
#39

Thank you antares for making the point I was about to. I mean yay! TK gets a new damage type, which I personally don't care much for. On top of the fact that of all damage types they give heat, geez I mean any TK that has this is better than a Master Commando(me) in dealing heat damage. I wouldn't have minded some kind of electric damage glove or whatever, but heat. I mean I'm going up TK now for defenses and some use for my unarmed prereq. Also it didnt hurt to have a high damage dealing kinetic weapon, now I can look forward to more heat.



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