Teras Kasi Archive
Thread: TK was never meant to be a damage dealing profession.
jsz76 wrote:
Probably a lot of people are going to hate me for saying this, but I think our damage is fine. But let me put a disclaimer on that: I ONLY PVE. I do not play PVP at all. But I think my happiness with TKA is due to my current spec.
TKM / Doc4004 / Swordsman0034 / Fencer0004
I really like it a lot. I hit decently hard and I hit really fast. What I get out of the spec:
Dizzy (could use a little love)
ICOB (Please Lord no nerf bat!)
TIA (Saves me a lot of money)
KD (Still once in a blue moon works good with Dizzy) works about 90% of the time for me in pvp, you know there is a 30 second reuse timer, right?
AAB (One of the best things in the game for a meleer) the point is that this is from swords... the arguement is tk standalone does not do enough
Critical Hit (For when I have the extra action) again, swords
Advanced Bleed (Which is decent and you can stack it twice or maybe even more so the damage adds up while you are wailing on them or healing yourself) bah bleed, doent do a lot of damage, ticks once every 17 seconds for 3 ticks total
Most buffs, including the all important +25 attack speed
Bacta Infusion (Also fantastic, especially when used in conjunction with ICOB) i dont use infusion often unless i am being pounded like crazy by the jedi with an amazing LS from pre-cu.. it drans too much mind for not the best result i think.
2nd Best Bacta Jab
Best Bacta Injection shot you mean
Excellent bonuses (including 245 Accuracy)
No need to ever pay for a Krayt super weapon or buy any at all for that matter ever again. if you are using bare firsts, a PH will murder you.
I can wear clothing that has been BE and CAed to all heck giving me awesome bonuses. you can only wear 5 (or 4?) BE's, pants, undershirt, vest/jacket, bandolier, and hat?(not sure on that ones), you can use 2 BE's with armor, undershirt and bando
I could go on, I am sure I could think of more, but I have messed around with a ton of templates, even incorporating ranged. I have been CL 80 three times since I used my token, lol. I really feel this is the best a PVE TKM can do for themselves. I just wanted to share because I would suggest this to anyone. Heck it might even be good for PVP, I just can't say to be honest. Cheers!
this is not the best for pve, and that to me seems like a fact... blind is either broken or does nothing worth using, and bind attack doesnt work in pve. with free armor, the best overall is the FOTM, tkm/mswords/doc 4000, but if you can drop the free armor, the best i think would be like 2100 tk, mswords, doc 4004, and a few lines of pikes for the intimidate/warcry. fencer IMO is still a pvp profession even after the CU.
your temp is a very strong pvp temp, since it has bind attack, which kills, KD when they have no action and they will be down for much longer. sorry, just got carried away there
Message Edited by quitch on 08-18-2005 03:36 AM
SettingSun wrote:
We need a 50-54 lvl craftable weapon. Bare hands are a joke, with high cost for low damage. Not to mention you can't add puds to them or slice them or adjust numbers while making them.
Pistols gets a lot of specials, but still do good damage. BH has a bunch of extras and still does good damage. There is no other class in the game, that's is not considered broken that does the low damage a tka does.
Explain to me how if tka had higher damage it would unbalance anything.
I believe I already did that, but it's beside the point.
I wouldn't call TK "broken."
As for weapons, I belive they should at least reduce the amount of SAC that barefists has. Armor gloves should have a bearing on how much damage is done. If you get hit with bare fists, it hurts. If you get popped in the face with a fist covered by hard armor, it has even more of a chance to break a cheek bone.