Teras Kasi Archive

Thread: Serious need for a new weapon.

Gamexaholic
Mon Jul 19, 2004 10:00 am
#27

Not only does TK should have another dmg type avalible but they need it badly.


TK should also have AP2 kinetic weapon in adition to the VK and possibly a AP1 electricity dmg weapon. I could see weapons with electical discharge on contact being used by a TK (certified at master lvl)
Gohan_Trunksss
Mon Jul 19, 2004 4:16 pm
#28

every time we talk about a new weapon i think of the movie Blade 2 lol, u know that Skud kid, he makes Blade that melee weapon, when blade punches the enemy he injects that toxin or whatever..... every time i think about that.... dunno why.



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kor-azor
Tue Jul 20, 2004 5:20 am
#29

ah crap no edit.
an to add more they could be power gloves.



~snappy sig~
Sovi-FFO
Tue Jul 20, 2004 7:03 am
#30

Umm.. no Ap 2 weapon for TKA... no electricy damage for TKA, no stun, no blast... Possibly cold or heat (that god damn BSRN)



Sovi | Ninja Exploit Zero
vinterthoor
Tue Jul 20, 2004 9:13 am
#31



Gamexaholic wrote:
Not only does TK should have another dmg type avalible but they need it badly.
TK should also have AP2 kinetic weapon in adition to the VK and possibly a AP1 electricity dmg weapon. I could see weapons with electical discharge on contact being used by a TK (certified at master lvl)






I'd rather see the 100% resists done away with. 100% resist to anything is pretty unrealistic. I'm not saying make everything easy. Just reduce the 100% to 90% or even 95%.



Master Medic / BH / Carbineer

REBEL Colonel
ParisTeta
Tue Jul 20, 2004 10:35 am
#32

How about, as a quick solution, special Meele upgrades, which can be made from novie to master artisan.

Would look like

15-33% of damage is Heat/Cold for Novice Artisan

34%-66% of damage is Heat/Cold/Energy/Stun

67-80% of damage is ALLDAMAGETYPES



These upgardes would have 75-150 uses (depends on quality).

Which damage mode is used is randome, but can influence by resources, but max chance for a mod should be 25% (except the first low grade upgarde)





Order sixty nine.....
Atama
Tue Jul 20, 2004 2:28 pm
#33

Technically all melee weapons are kinetic. I've never seen a hammer that caused explosions when I hit someone, and what is a "fencer" doing with a cattle prod? The argument that a TK should only do kinetic because they're "unarmed" is total crap.



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BillAJ
Wed Jul 21, 2004 12:46 am
#34

If you want to do different types of damage, move to another class, simple as that. TKM is an unarmed class, and last time I checked, when I punch something, it is kinetic damage. I never saw TKM to be a very good class for pvp anyways, it's more of a PVE class in my mind.



Hope Freemist - Master Smuggler, TKA
kor-azor
Wed Jul 21, 2004 11:53 pm
#35

is not blast a type of explosive.



~snappy sig~
Artose
Thu Jul 22, 2004 12:21 pm
#36

What if they gave us a weapon similar to the kama ( a stick with a handle on it hehe). Kinda like a control device that disarms aadvesary for a certain amount of time i think that would be cool.



Artose Feari
Guild Leader of PIST
2nd LT Imperial Army
Master Commando
Master TKA
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