Teras Kasi Archive

Thread: TKM Before CU

SLEIBHEEN
Mon Sep 05, 2005 6:13 pm
#14

THEY ONLY REAL DIFF NOW IS THE DAMAGE OUTPUT..they need to up it alot to make tkm a real tank.The damage is too low to hold aggro.



Aoccdrnig to a rcsheearch at Cmabrigde Uinervtisy,it doesn't mttaer in waht oredr the ltteers in a wrod are,the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae.The rset can be a taotl mses and you can sitll raed it wouthit porbelm.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef but the wrod as a wlohe.Amzanig huh!
UbifaA
Mon Sep 05, 2005 11:13 pm
#15

/yawn...another one of these threads
Mansun
Tue Sep 06, 2005 2:34 am
#16






MotorPsycho wrote:
uh... i'm a TKM and i don't use dizzy... its utterly useless.




dizzy decreases your targets accuracy. ei. you hit for more damage and makes you harder to hit... utterly useless? never...



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DarkJedi8200
Wed Sep 07, 2005 1:19 pm
#17



Mansun wrote:


DarkJedi8200 wrote:
I've lost 1 duel so far being TK, and that was to a CM who just used traumatize to win.


"a CM who just used traumatize to win" The CM was just making up for the lack of a second combat proffesion ei. offence by using his own template to the fulles.

I will bet you my first born that you will never find a CM who does not use traumatize and thyroid rupture.. just as you will never find a TKM that doesnt use dizzy or a Swordsman that uses armor break..

im not on a flame run here m8, but its the same as saying "a Jedi who just used a Lightsaber to win"



Hehe, I know.. I was just saying that's the reason he beat meh.



Hakosa Kopacisra
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omfgh4x0r
Wed Sep 07, 2005 4:07 pm
#18

tkm pre-CU > tkm CU



ioneahi - cancled



screw the NGE >
- Want a PRE-CU Server? CLICK TO SIGN THE PETITION!
AolaStardancer
Wed Sep 07, 2005 4:26 pm
#19


The tkm damage days ARE NOT OVER!U people need to learn how to support your abuilitys. My last temp postCUlet could hit pikets for around 2.5k a hit. And for example at the moment im working on an advanced version of tkm with more damage and defence. Im halfway done with my new temp and im alrdy hitting pikets and bols for around 900.use branches of other melee and even some ranged profs to support your defence and damage output. maybe u people are not doing somthing right... i dunno...


last temp was very simple. tkm pikeman mbrawler with some medic. as simple as it gets.


new temp tkm defence lines in all other 3 melee profs, accuracy line in swordsman and some medic.


both simple but effective





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Mansun
Thu Sep 08, 2005 2:39 am
#20






omfgh4x0r wrote:
tkm pre-CU > tkm CU





cant even compare it as everything about combat, damage, PvP and PvE has changed soo much..


every combat proffesion pre-cu could do almost anything due to a little thing called buffs...





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leop
Thu Sep 08, 2005 6:07 am
#21






Mansun wrote:






omfgh4x0r wrote:
tkm pre-CU > tkm CU





cant even compare it as everything about combat, damage, PvP and PvE has changed soo much..


every combat proffesion pre-cu could do almost anything due to a little thing called buffs...






I agree that the comparison is tenuous at best, but buffs weren't the problem. Defenses worked entirely differently and stacking was a much bigger issue. There were only 2 or 3 PvP templates that could possibly be effective, TKM was involved in most of them because it gotnice meleee/ranged defense stats and large melee damage. A non-stacking template with buffs and great armor would still drop fast due to stun vulnerability.



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