Teras Kasi Archive
Thread: Fencer CoB and TKA
Nope, CoB is broken currently did some test on lower level mobs like sycks and such some samples I evaded/dodge/block/etc'ed a little more with CoB one, and other I evaded actually more with CoB off.
I really don't think its working on TKA currently. But sssssh, maybe the lamers will drop TKA and go fencer thinking it is "teh uber godly". Then find out this not as well and go back to their LLC's.
I think I did see somewhere that it was said the TKA defense mods are still broken. I really don't think acuity is but maybe I'm still used to back whenwe killed ourselfs with massive ham costs, lol.
Kudos to the Fencer's. My friend is one and he's now enjoying it MUCH more than before. I swear he was glowing whenhe soloed a bocatt. Hehe, I remember the same feeling when the first wave of fixes hit TKA. Lets hope the lamers don't swarm to it like they did TKA.
Like I wrote in other post, CoB allow me to dodge, evade etc maybe not as the expected level of efficiency but it does "work"."
When a skill takes more mind cost than it prevents the skill is broken. Maybe not broken in the sense that there is a bug somewhere, but I've found it counterproductive when useing it. Maybe it works a lot better in PvP than PvE. Most of my tests were done PvE and I found it to be a useless skill for me. I am not a Master yet also, but this shouldn't matter. A Novice TKA should have a reason for using any skill they have. Otherwise, why put such a small timer on it. Make it passive then.
Atimes, I am excited about the improvements in other melee professions as well. My alt is 2/3/4/3 TKA and I am loving every minute of it. That fencers pose a serious threat to TKM is exciting. I hope that they get the COB working for pikeman as they would be very deadly if it were harder to hit them. Of course some more accuracy mods, and a HAM cost tweakmight help them as well. ![]()
I've been incapped with nothing but "block" and "miss" in my combat log, no red messages. Nice, huh? Working as intended? Probably.
antares
master pikeman
/armorboost You focus you mind to become a demi-god, lol
I think Defencive Acuity is the (a) problem right now.
I did some tests without CoB.
http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=6754
Basicly at simular skill levels, a fencer gets hit far less than a TKA (and can raise dodge higher than a TKA can raise DA)
Even at lower levels of there respecitve skills, 2h and Polearms both get hit far less than TKA.
I believe that the problem is with Defensive Acuity, not COB. It is important that it is stated that way to the dev team.
Example: Programer works on bug "COB does not work for TKA" and finds that a player's profession is never checked so the reply is that it is working as designed, and there is no issue. Result, we are still borked.
As opposed to: Programer works on bug "Defensive Acuity is broken" and discovers that there is indeed a issue where it never works. Programer fixes issue, resulting in COB also working as intended since this acuity bug also broke COB.