Teras Kasi Archive

Thread: Fencer CoB and TKA

VikaLine
Thu Dec 04, 2003 9:10 am
#14

Silent TK COB mod is Defense Acuity not Combat Equilibrium learn more about your uber template other than how high your dodge is.



Vikaline
-Master Doctor
-Tera Kasi Master
Jockothemonkey
Thu Dec 04, 2003 10:16 am
#15

Not every TKA is whining that they can't beat someone, personally I'm very happy to see all the other brawler professions brought up to the point where they can beat us. Although any TKA who doesn't admit that the class is overpowered is lying to themselves. We have a wide variety of state attacks, very high defense, the meditation line and to top it all off we still outdamage just about every other melee profession. We have to expect something will change, either we get nerfed or others get brought up to compete with us.



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
RicoUnderwood
Thu Dec 04, 2003 10:24 am
#16

Nope, CoB is broken currently did some test on lower level mobs like sycks and such some samples I evaded/dodge/block/etc'ed a little more with CoB one, and other I evaded actually more with CoB off.


I really don't think its working on TKA currently. But sssssh, maybe the lamers will drop TKA and go fencer thinking it is "teh uber godly". Then find out this not as well and go back to their LLC's.


I think I did see somewhere that it was said the TKA defense mods are still broken. I really don't think acuity is but maybe I'm still used to back whenwe killed ourselfs with massive ham costs, lol.



Kudos to the Fencer's. My friend is one and he's now enjoying it MUCH more than before. I swear he was glowing whenhe soloed a bocatt. Hehe, I remember the same feeling when the first wave of fixes hit TKA. Lets hope the lamers don't swarm to it like they did TKA.




Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

Numen
Thu Dec 04, 2003 11:20 am
#17

"By " CoB does not fonction yet" why do you mean ? You dont evade, dodge or counterattack under CoB ?

Like I wrote in other post, CoB allow me to dodge, evade etc maybe not as the expected level of efficiency but it does "work"."



When a skill takes more mind cost than it prevents the skill is broken. Maybe not broken in the sense that there is a bug somewhere, but I've found it counterproductive when useing it. Maybe it works a lot better in PvP than PvE. Most of my tests were done PvE and I found it to be a useless skill for me. I am not a Master yet also, but this shouldn't matter. A Novice TKA should have a reason for using any skill they have. Otherwise, why put such a small timer on it. Make it passive then.




Amandil Morier - Tempest - Master Chef
PaxRomana
Thu Dec 04, 2003 11:58 am
#18

Atimes, I am excited about the improvements in other melee professions as well. My alt is 2/3/4/3 TKA and I am loving every minute of it. That fencers pose a serious threat to TKM is exciting. I hope that they get the COB working for pikeman as they would be very deadly if it were harder to hit them. Of course some more accuracy mods, and a HAM cost tweakmight help them as well.







Pax Romana, M.D.
antares_Kauri
Thu Dec 04, 2003 12:44 pm
#19

Actually, CoB does work for pikeman. The problem is just that block, which is what we have, still allows damage (somewhat reduced). So...they give us, the ones with the lowest toughness (only 26) and low melee/ranged defenses as well, the one defense that still allows damage.

I've been incapped with nothing but "block" and "miss" in my combat log, no red messages. Nice, huh? Working as intended? Probably.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
KnightHawk420
Thu Dec 04, 2003 5:10 pm
#20

There is something amiss here with TKA and cob.... Some don't see it working at all, others thinks it works fine. I'm in the group that most of the time it seems to allow me to dodge, counterattack, and evade more often. Obviously others feel differently... something just isn't right... but I dont' believe at this point any of us are wrong... I hear this going on all over live servers. Some say it works, others say it don't. There must be a reason for it all.....



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
BattleJuicer
Thu Dec 04, 2003 6:40 pm
#21

Basically my question would be why couldnt they beat us? They are using blades, and we are unarmed now unless we are wearing sumthin on our arms wouldnt it "cut" us if they slashed us? I think it is good that Fencers can win its great.



Konti
SilentJay1284
Thu Dec 04, 2003 8:51 pm
#22

Then demand an armorboost!!

/armorboost You focus you mind to become a demi-god, lol



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Hydran
Fri Dec 05, 2003 8:30 am
#23

I think Defencive Acuity is the (a) problem right now.


I did some tests without CoB.


http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=6754


Basicly at simular skill levels, a fencer gets hit far less than a TKA (and can raise dodge higher than a TKA can raise DA)


Even at lower levels of there respecitve skills, 2h and Polearms both get hit far less than TKA.

Mister_Heavy
Fri Dec 05, 2003 9:09 am
#24

Just as an update. I believe I have finally gotten through to the devs that our CoB is really not working correctly. Hopefully I'll have some kind of direction on if/when they will fix it soon.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
PermaSt0ne
Fri Dec 05, 2003 6:17 pm
#25

just to make it clear, i wasn't complaining. i am HAPPY about this. so atimes, hopefully your post wasn't directed at me, oh and that was a good post. KUDOS



Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

Vopn
Fri Dec 05, 2003 6:55 pm
#26

I believe that the problem is with Defensive Acuity, not COB. It is important that it is stated that way to the dev team.


Example: Programer works on bug "COB does not work for TKA" and finds that a player's profession is never checked so the reply is that it is working as designed, and there is no issue. Result, we are still borked.


As opposed to: Programer works on bug "Defensive Acuity is broken" and discovers that there is indeed a issue where it never works. Programer fixes issue, resulting in COB also working as intended since this acuity bug also broke COB.




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
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