Teras Kasi Archive

Thread: Whatch out for fencers with CoB

GaryNgCodeFour
Wed Dec 03, 2003 3:03 pm
#14

ok, so us fencers take up pistoleer to have uber dodge, but why TKM don't take up pistoleer defense tree? or even fencers' defense tree?



GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

Shadusdarkmour
Wed Dec 03, 2003 5:39 pm
#15

All melees get CoB. However it effects are dependant on the melee weapon you are using at the time.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
Johnny-Murda
Thu Dec 04, 2003 5:50 am
#16



GaryNgCodeFour wrote:
ok, so us fencers take up pistoleer to have uber dodge, but why TKM don't take up pistoleer defense tree? or even fencers' defense tree?




That's because some TKM's don't feel the need to take up two Battle classes, just to get what should already be enough for Mastering the class you have anyway.



'Shu Wildi, Gorath server'
_Macabre_
Thu Dec 04, 2003 12:03 pm
#17

Because fencer CoB does not apply when unarmed. Fencer/pistoleer dodge does not appear to apply when unarmed based on testing. There is no way currently to dabble and take advantage of this.



Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
ZenTripper
Thu Dec 04, 2003 12:26 pm
#18

Just a question to the TKA that are loosing. I have had very fine battles with TKA, have one and lost some.


Maybe your not using good tactics. I know most TKA spam to win. Being a fencer when our class was broke I can tell you I had to learn some strategy to stay standing. Maybe now that the classes are being balanced its time for the TKA to use some strategy as well.


If you really on spamming a special I will beat you every time. No skill in that.


Dunno. not a flame, just an observation.

_Macabre_
Thu Dec 04, 2003 12:32 pm
#19

Could you recommend a tactic for beating someone whom you cannot hit? Really, I want to learn.



Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
ZenTripper
Thu Dec 04, 2003 12:35 pm
#20

haha, that was a fast response. Are you haveing the same problems with pistoleers? They have just as much dodge and they are ranged.


Anyway. thats your job. I have been beaten a few times. I'm not going to tell u how to beat me. Deul and learn.

_Macabre_
Thu Dec 04, 2003 12:42 pm
#21

Oh.. you're one of those people.




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
DXshigure
Thu Dec 04, 2003 12:42 pm
#22

I am a Teras Kasi Master my friend is a Master Fencer has three blocks in the Pistoleer dodge and all the way up defensive tree 3/0/4/0 and if we didnt use knockdown or anything. I have never died from missing him all the time ...

If all 5 of you were master tka i would have to say its bs but if you were novice and that was a master then it would be diffrent. A Master fencer should be able to kill 5 novice/expert tka.



DraKuS De'Torre
-Shift Hollow
Geddeo
Thu Dec 04, 2003 2:26 pm
#23

Hi, its my first time posting here because I just got novice TKA. I was a rifleman and combat medic when the last patch came out and I didn't like the Combat medic anymore so I decided to switch. I read in one post that you didn't think the defence mods stack, but I'm pretty sure they do. I'm a 0,0,0,3 TKA right now and with the range defence bonuses from Rifle and TKA lasers miss me most of the time no matter if I have a rifle in my hand or not. I don't see why the mele defence mods wouldn't work the same way. If you open your career screen it just lists 1 number for your total defence mod. Mine is currently at 108, but 40k more combat and I will be at 123 ranged defence. So far I have seen a huge difference in how many times I get hit and I bet it would work the same if you combined TKA with pistol.



So far I love TKA. Since the release of this game I have been a rifleman and have avoided melee combat like the plague. Its great to be able to drop my gun now and stand toe to toe with anything short of a kimo, even a fs NPC. Fighting last night I got hit for 1750 dmg while holding my rifle (was buffed to 3k), I switched to brawling and the fs NPC could only hit me for 700 . Thats all without any armor, you guys with full composite must be indestructable. Thank god I have a jawa rifle.
GarohDehkan
Thu Dec 04, 2003 2:32 pm
#24

i dont see the problem with fencers using CoB. other people have said they cant hit them but only had mediocre skills in the combat class they were using so i could understand for the lack of their accuracy. but when i dueled a master fencer using CoB i hit him almost every single time, even when i was blind. I'm aTKM incase anyone was wondering. so if i could kill a fencer using CoB easily then i dont see how 5 TKMs couldnt take out 1 fencer.

KaliMirchi
Thu Dec 04, 2003 4:03 pm
#25






GarohDehkan wrote:

so if i could kill a fencer using CoB easily then i dont see how 5 TKMs couldnt take out 1 fencer.








LOL Either this is an exaggeration (remember- William Wallace killed a HUNDRED MEN), or a lie, or the TKM weren't TKM at all.



What a bunch a baloney.




Seena





SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Grungegtr21
Thu Dec 04, 2003 4:08 pm
#26






Valkari-TKM wrote:

dodge is insane, yet now that i think about it perhaps SoE thinks we shoudl spend our time killing melee, because they are planing to give us to hit bonus's next patch.


well hopefully more melee start playing, because pvp is still pure range right now







heh, they are switching commando and rifle multiply dmg mods (for holdong one of those guns) with hit bonuses.


this is a nerf




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