Teras Kasi Archive
Thread: PVP Kiting: Server fix ideas and tactics
just a casual observer on your forums.
i agree that kiting sucks for tka's, but it is a limitation on your class.
suppression fire (marksman ranged 4) is a good kite-fixer, and can be had with limited skillpt/xp expenditure
--you may sayit's not terribly fair that you'd have to dabble in a ranged prof to get a fix, but hey.. i have to dabble in medic to heal wounds, you don't. is it any different?
So let me get this straight all I need to do to extend my range by 5 meters is cause some latency to my connection?
See where I'm going?
KnightHawk420 wrote:
So let me get this straight all I need to do to extend my range by 5 meters is cause some latency to my connection?
See where I'm going?
Well if you "add" latency to your connection then you are just hurting yourself and such a fix would help balance your connection. So no I don't see where you are going with your "exploit". Remember too that such a latency mechanism would only fire when:
A) You are chasing your pvp target (both are moving in the same direction)
B) You ONLY qualify for the help if you satisfy network condition requirements
C) You are within a certain distance range server side. ( x = lets say 20 meters does not qualify the connection).
This can help any profession with a lagging connection. Marksman who want to stay their maximum distance from their target could be effected by network lag...etc.
Again, this is not about having too little range as melee or about kiting melee. It's about being 1m from your target and getting "target out of range" messages.
_Paclya_ wrote:
increase melee range ? range is already 20m with lunge1 :/
No...slightly increase range (temporarily, when in the right state) forfighters (any class)with lagging connections that get out of range whenthey are in fact inrange client side.
Nod, thiscan bea good tactic in the right circumstances and network conditions.
AceMac wrote:
Bottom line: We are close quarter fighters.. We are given a 10 m range to hit from. That is good enough.. If you want more Master Brawler then you can KD from 20 m. That to me is very excessive but I would be a fool not to like it. I am just tired of hearing TK's in the forums always crying about being Kited. Think about it.. If you had a gun and a Martial Arts expert was trying to kill you.. What would you do? EXACTLY.. run like hell and shoot that b***h...
Yes 10m is good enough. Master brawler 15-20m kd....beautiful. And yeah MELEE SHOULD BE KITED IF RANGED FIGHTERSARE TO STAND A CHANCE. I wouldn't wantto see our base range changed.
The problem is, lag can easily exceed a 20m difference between client and server. This is the problem we are addressing. NOT our standard class range. (Even tho vk's should = bare fists range...but this isn't much of an issue at TKM) The devs ARE aware of this and acknowledge it as a problem. This threadis for alternate client server\server syncronization solutions\discussion and kiting tactics...this is NOT a kiting complaint thread.
I think you too need to read the orginal post.
Everyone please read the posts carefully before responding...
Vepyr wrote:
If I wanted to stay pure melee with my template I'd make sure to get master brawler for unarmed lunge 2. I believe it is 25m range for the posture down attack (might be 20, can't remember and not at home to check.) And I'd get at least explore IV so your burst is as effective as possible. If Master Scout can fit into your template, even better.
Lunge1 is 15m Posture Down
Lunge2 is 20m KnockDown