Teras Kasi Archive

Thread: An idea I consider excellent for the new type of damage VK.

Chimpychapp
Fri Apr 09, 2004 5:26 am
#14

Perhaps have a new damage VK for master? It'll stop a few TKA's for a while.



'Chimp' - Combat Medic / Rifleman

Ralph, Jesus didn't have wheels...

Mos Tuskia - Galactic Liberation Army



3D4D
Fri Apr 09, 2004 8:14 am
#15

The devs don't think we need a new damage type, and I would have to agree with them.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
TheJediMaster628
Fri Apr 09, 2004 9:06 am
#16

Maybe masters could have stun,if they unequiped their VK's heh.Thats my idea,being a TKM and all.I really feel the need for the higher level weapons to be moved to master.



Eosa Eelo: NOOB EXTRAORDINARE!!!
JuntSmoka
Fri Apr 09, 2004 10:47 am
#17






KaiRan wrote:
Stun Gauntlets (not VKs) are already in the continuity. Poisioning VKs isn't too far fetched, but at least there is a precedence set with an "unarmed" weapon dealing Stun damage.






Poison VKs are already in the game. I have a set of mind poison VKs, at that. Just gotta know where to look .



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
KaiRan
Fri Apr 09, 2004 11:37 am
#18






Tarak_Rexus wrote:
Stun Gauntlets? Never heard of them, never seen them... are you sure they are going to be in game?




What I ment by what I said was that they already exist in the Star Wars continuity, that is, they have appeared in licenced Star Wars books. I dont know that they would be in-game at all, just that it is easier to get something into the game if it is supported by the existing Star Wars licenced materials.




jnoh | master smuggler + master pilot | starsider
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Jockothemonkey
Fri Apr 09, 2004 11:52 am
#19

The only way we could get a stun damage type is if the weapon had negative damage modifiers on it. Most stun weapons are generally much lower in damage and speed than non-stun weapons. With our unarmed damage mods it would be difficult to balance a stun damage type.



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
Kal-El-Shafer
Fri Apr 09, 2004 12:07 pm
#20


Drac, what are you talking about, how TKA does good against Composite users already??? Have you not seen the posts in here complaining about TK being useless against high lvl composite? Been there, done that: I have stood there beating on a composite user while he casually goes about killing me.I think you need to rethink that statement.


I would be in full support of more Stun weapons in general, since ppl's dependence on Composite is so widespread in this game. Its so prevalent, in fact, that its getting almost as bad as buffs are in slowing this game down.


I am SO sick of hearing this in game: "Im sorry, I cant leave my house without buffs and my composite. I might fall or something."


That might be a tad of a stretch, but not by much. Too many ppl in this game are making ppl sit and wait for them, getting them killed with stupid actionsthe second just one buffruns out, or refuse to do things in game we used to do all the time b/c they arent buffed or cant get their Left Boot on. I would love to see Composite bumped down a bit by any means so its not so high up the ladder, and would even be in favor of nerfing buffs. Pplz dependence on this stuff is getting way out of hand. Just come play the game, dangitt.


Message Edited by Kal-El-Shafer on 04-09-2004 03:11 AM

firespyer
Sat Apr 10, 2004 12:10 am
#21

Instead of another damage type, I would settle for a Med Armor penetrating set of VK's


or something with a decent DOT





---------
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FreddyJreisat
Sat Apr 10, 2004 12:33 am
#22



Draccuss wrote:

Are you freakin nuts? There is NO WAY the Devs will give us stun VK. We do a great deal of DPS as it is but with stun VK we would be even greater in PvP than we already are. I do agree the we should get at least one other damage type but asking for stun is just being greedy.

Quite simply, getting stun VKs is the fastest path to getting TKA nerfed!! People complain about us being too overpowered as it is, imagine how bad the whiners will cry if we had the only damage type that punched through comp.






I am forced to agree with you....



-------------------------------------------------------------------------
Fareed Jreisat (Retired)
Farrid Jreisat (Retired)
"Not giving a bounty hunter a fight when he comes for you is like pushing away your girlfriend when she wants to get it on." - Far/Sollust
FreddyJreisat
Sat Apr 10, 2004 12:41 am
#23

Electricity damage would be nice...blast damage would be TOO nice..stun damage would be WAY too nice. We have meditate. We can throw off poisons, bleeds, diseases, and mind wounds. We can do so many things, with so few skill points. That is why we only have kinetic. It won't be changing...sorry folks.



-------------------------------------------------------------------------
Fareed Jreisat (Retired)
Farrid Jreisat (Retired)
"Not giving a bounty hunter a fight when he comes for you is like pushing away your girlfriend when she wants to get it on." - Far/Sollust
KaiRan
Sat Apr 10, 2004 2:47 pm
#24

I would have to agree that Stun damage may be overkill... however, I would still like to see "Stun Gauntlets" as they have appeared in licenced materials in the game. Fortunately, the description of them lends itself to some damage-type migration, and Electrical damage would be just as suitable. This wouldn't be the first time a weapon's name/description does not match the damage dealt in SWG. In this case, the weapons are described as discharging electricity with each blow, so the damage type would not be that far-fetched.

I dont have the encyclopedia handy here, but I know they have appeared in a Licenced book, as well as appearing in one of the old West End Games d6 RPG equipment guides.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Valor
Sat Apr 10, 2004 3:02 pm
#25

dot vk's exist in game, example i have :



  • Health Poison VKs

  • Mind Poison VKs

  • Health Fire VKs

yes what they should do is have schematic drops for limited use craftable VKs, like the geo pistol, dxr-6 rifle, etc.


Have maybe a dot VK, that would requirea craftable item from a CM so making it harder to be made, or 1 or more different damage types of VKs.


so many professions have 1-2+ damage types and we're limited to kinetic.







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