Teras Kasi Archive
Thread: Unarmed Toughness
Sovi-FFO wrote:
PSGs doesnt work against kinetic... they have a vulnerability to Kinetic blast and acid, oh and LS
yeah but they still work like I said....the only difference is if you are getting attacked by those types you mentioned...then obviously you exclude the psg from decreasing the damage taken. The same can be said about armor.....if you hit chitin, ubese, bone, mabari armor with a damage type that it doesn't resist against, then you don't include that resistance in the equation.
Point is that they work like I posted and of course they have to have a resistance to the type of damage your taking for them to be figured into the equation. so if you get hit with energy or heat.... toughness, psg, armor....etc all factor in......get hit with stun and anything that doesn't protect against stun is taken out of the equation.I thought it was obvious....shouldn't have to spell out everything.
also, I want to make a correct after rereading my post, I stated that if the ap of a weapon is lower than the AR of the armor the weapon will suffer a 25% reduction in damage. It's actually 50% reduction for each level, but if the AP is higher than the AR then it's a 25% bonus for each level.
So aDX2 (acid damage)which hasAP1 (light)attacking armor with AR2 (medium) and 15% acid resistwill have it's damage reduced by 50% and then by 15%.
But say a power hammer (blast damage) which has Ap2 attacks armor with AR1 and 15% blast resist, the power hammer will have a 25% bonus to damage against the armor, then that damage will be decreased by 15%.....
Iasma wrote:
when i read all this i cant understand how anyone can ever dammage me... but will my melee dammage mitigation 3 still work if i hold a ranged weapon? and i think that this is what the dammage mitigation does: it removes 60% of the differance between max and min dammage..
This example is for dammage mitigation 3
max dammage-min dammage=X
X*0.4=Y (0.4=60% reduction/0.6=40%/0,8=20%)
Y+min dammage=max dammage
Message Edited by HardwiredXMan on 07-25-2004 10:27 AM
If the enemy use AP1 or AP2 weapon, the PSG is not used.
That's why PSG is usefull against pistoleers and fencers in PvP but pretty much useless against everything else.
PSG works only against AP0 weapons.
AP is not taken into accound if the damage type is in the vulnerabilities of your armor.
Meaning, even if you have a heavy weapon (AP3) that does stun dmg against someone that has an armor vulnerable to stun, you'll deal 100% damage. No increase because of AP3.
But if he does have a 1% stun resist armor, well, the AP3 bonus does apply.