Teras Kasi Archive
Thread: Mister_Heavy, any work on Meditation changes?
On a related note... FoW needs to be fixed pronto. I dont just mean the retardedly long timer; but the fail rate. I'm at Master and I fail Waaaaay to often. A 60 minute timer and I still fail? And not just fail... but then I get my whole bar filled with wounds? yeah we have meditate, but still... filling the entire f'n bar? or how about the half-failures where it says you succeed, but instead drains you to 1 point in each HAM stat and leaves you on the ground to get DB'd? oooooh great skill.
The new change where monsters instantly re-agro you is pretty stupid too. Maybe it makes sense, but it really makes the skill a LOT less useful as an escape mechanism.
-Belak
Teras Kasi Master
Master Commando
Starsider
I have seen both stronger bleeds and multiple bleeds since the patch. Meditate still seems to work the same. (i.e. time between reductions).
I have seen what appear to be stacked bleeds since the patch as well from some NPC's. These seem to be reduced consecutively, not concurently, making it look like it takes longer.
Mister_Heavy wrote:
I've submitted a report yesterday, but have not heard anything back yet.
Are we 100% sure that it's our meditation skill that's not working, as opposed to enemy bleeds just getting more powerful? Has anyone compared bleed times while meditating to bleed times while not meditating?
You'd have to get someone to hit you with basically identitical bleeds, but this type of info would really help. I'll try to run some tests tonight, but if anyone else out there has run a test, more info is always better for this type of thing.
the tick timers
they used to be around 4 5 seconds, its nearly double that now.
we are healing wounds and cureing poisons and dots like we have 500 bf.
i wish the bleeds i was getting hit for were only 250...
the darktroopers that bled me last time i was there bled for 700ish
bleeds are definitely stronger, but as i said with the FS guy who bled me, some don't seem to last as long... i'm all confused on this change.
Mister_Heavy... if it's not too much trouble since you're already considering (or already have) contacting them about this, can you find out if the strength/duration of bleeds has been modified as well? or if this is just the result of specials being used more by NPCs.