Teras Kasi Archive

Thread: 100% Kinetic resists...question for discussion...

Durakin
Wed May 05, 2004 2:19 pm
#14

I heard somewhere that the guy who drops the new TK heat damage weapon actually has 100% kinetic resist himself...
Hiply
Wed May 05, 2004 4:01 pm
#15

Omega wrote:


>>


That's why I only keep TKA for the wound-healing, force of will, and the weak-against-kinetic mobs. The devs give you 250 skillpoints for a reason, and its not so you can marvel at all the pretty left over points while you stick with only TKA. Pick up a side profession such as Fencer (Stun baton: Stun damage), Swordsman (Powerhammer: Blast damage), or Pikeman (HVA: Electric).


>>


If you looked at my sig you would see TKM/MD...as in...Master Doc, Omega...I am not sitting marveling at spare points...and that is not really to the point anyway. If I train another combat skill...I am not TK'ing the 100% resist mob, I am pistoling/rifling/cm'ing it...





On Eclipse: Hiply Rustic...MM/ME/MMerchant...now playing with THE FORCE (see us at www.use-theforce.com)

On Tempest: Landru Sol...Master Swordsman/Master Doc

On Lowca: Heru...TKM/Ranger


Hiply
Wed May 05, 2004 4:04 pm
#16

Even more irony, lol, the NPC that drops the motor to give a TKM a weapon cannot be touched by....a TKM. I get it...I do, really...



(Patiently waits for the guys in the little white coats and butterfly nets to explain it all to him)





On Eclipse: Hiply Rustic...MM/ME/MMerchant...now playing with THE FORCE (see us at www.use-theforce.com)

On Tempest: Landru Sol...Master Swordsman/Master Doc

On Lowca: Heru...TKM/Ranger


antares_Kauri
Wed May 05, 2004 4:27 pm
#17






Hiply wrote:

Even more irony, lol, the NPC that drops the motor to give a TKM a weapon cannot be touched by....a TKM. I get it...I do, really...







It's been said before, but it bears repeating. The same NPC drops BOTH the schematic and the vibro units required for Pikemen's energy lance, and she is and has always been, 100% resistant to kinetic and electricity. We have to get TWO loots off her, and now it's competition with the TKAs. Since the announcement was made about the vibro units, she has been camped at server reset by a group of guys on Kauri. Since she spawns once per day, no one has seen her in weeks.


antares
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KnapweedD
Wed May 05, 2004 5:03 pm
#18






Morphink wrote:

Well you can't argue that the individual points laid bare here don't have merit. Whomever takes on the Correspondant duties will certainly have to press all these points with the DEVs. I hadn't considered the upcoming Combat Balance changes in my initial argument, will be interesting to see how this affects the TKA community.







The points are all totally valid and it wasn't my intent to dismiss them. I'm also not naive enough to assume the Devs will get the combat balance right, straight out of the box. I am sure a lot of input and adjustment will still be necessary but, until we know what we are dealing with, we don't really have a basis for suggesting changes.


The combat balance is going to be a systemic change, altering every profession, possibly to a huge degree. Any changes to that system will have to take account of every other profession otherwise we will be back to square one, with one profession being way out of whack and FOTM. I think any changes at this moment, no matter how desperately needed, are going to be put on the back burner whilst the Devs focus on the bigger picture.

RunemonIV
Wed May 05, 2004 5:15 pm
#19

As I understand the combat rebalance will adjust damage, HAM costs, and special moves... however, the way things are going now i think we will continue to see 90% kinetic armor and 100% kinetic resists but lets look at this from another standpoint..


Nightsisters are force users the live on dathomir with rancors and spiders and peacefully co-exist with nature and the elements. This resist doesnt mean that that flowerly dress the woman is wearing is actually stopping your blows. Thats the force protecting them.


It was once posted by TH the mobs that we as TKA masters should be able to solo safely.. and there was not one nightsister in the group.


These mobs are supposed to be taken on with groups, I know this is not the case with certain professions but hang tight.. our time is coming. We will get different damage types but remember that which is given has a price...


right now our kinetic only damage is our real weakness.. I mean besides the bugs to Defence Acuity and CoB..


I think our damage stacking with our knucklers will come to an end and thats gonna hurt but if i get a stun knuckler id be happy





Day one Veteran of the game.. just a little fed up.. /tiny
LepusProeliator
Wed May 05, 2004 7:20 pm
#20

think of it like the movie "The Punisher", where the Russian comes to kill him with his bare hands...
*SPOILER* (do not keep reading if your going to see the movie and havn't yet)

no matter how hard you hit the Russian, he doesn't fall...

It takes something NON-kinetic to finally put him out...

Moral: always bring your Pot with Boiling water in it for those 100% resists



Lepus Proeliator
Master Corellian Corvette Hi-jacker
Tarquinas

"Good guys wear white"
Boba-Fett30
Wed May 05, 2004 8:09 pm
#21

i agree that tka shouldnt beable to take anything on, there should be restrictions to all professions...but the thing is now that we do have a second damage type its probably the most 50-100% resistance type. almost everything has good heat resistance. anything worth killing. we should get stun, or restraint



///MERCS\\\
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icutyou
Wed May 05, 2004 8:35 pm
#22



RunemonIV wrote:

As I understand the combat rebalance will adjust damage, HAM costs, and special moves... however, the way things are going now i think we will continue to see 90% kinetic armor and 100% kinetic resists but lets look at this from another standpoint..

Nightsisters are force users the live on dathomir with rancors and spiders and peacefully co-exist with nature and the elements. This resist doesnt mean that that flowerly dress the woman is wearing is actually stopping your blows. Thats the force protecting them.

It was once posted by TH the mobs that we as TKA masters should be able to solo safely.. and there was not one nightsister in the group.

These mobs are supposed to be taken on with groups, I know this is not the case with certain professions but hang tight.. our time is coming. We will get different damage types but remember that which is given has a price...

right now our kinetic only damage is our real weakness.. I mean besides the bugs to Defence Acuity and CoB..

I think our damage stacking with our knucklers will come to an end and thats gonna hurt but if i get a stun knuckler id be happy






I understand where you're coming from when you say those mobs should be taken on with large groups. Well, what if you're in a TKA hunting group? I've been in those before and it's a lot of fun! To see everyone spinning, twirling, and streaming the red trails is really something. Now, 10 TKAs should be able to take down most anything, right? I think it's rediculous that something can be 100% resistant to anything.

Yes, I know you can say "well, wouldn't most of the 10 TKAs in the group have other combat skills?" My answer is yes, but it may or may not be enough combined skill to hurt an elder efficiently. I would be happy to see 100% resists (reguardless of what creature it is) to be lowered to 90-95%. This way we'll at least be contributing to the attack, instead of just being meat shields.

I mean, come on, 10 kung fu experts would eventually be able to take down a huge creature. Yes there would be casualties, but it should be possible.



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Unstable1
Thu May 06, 2004 12:54 am
#23

morphink, from a perspective issue, are there any master combat profs that CAN'T solo Rancor lairs? Combat Medic not included.


cause if that's the case, then "devastating" is only relative. if we're no better than the majority of the other combat classes AND we only have one damage type, in my opinion we're considerably worse off.


and lets forget about the razor knuckler. it truly may as well not exist, it will be so rare. the devs have given us NOTHING here. NOTHING.


Unstable1
Thu May 06, 2004 1:52 am
#24

"right now our kinetic only damage is our real weakness.. I mean besides the bugs to Defence Acuity and CoB.."



oh yeah? ever notice how easy it is for you to be kd/dizzied? how easy intimidate falls on you? or any state?



we're weak defensively against states. we're weak defensively against attacks, insofar as we don't dodge, block, or counterattack much. and we have only one damage type. are we not the only combat prof in the game that has one damage type?



you want a tradeoff? give me a blast/energy/acid i don't care knuckler, i'm not daring to ask for stun, even though fencers have stun, riflemen have stun, pistoleers have stun..... just give me another valid damage type... make it easy to come by and make it say max damage 150. that would be fair. make the ham costs higher, i don't care. just give me something REASONABLE. sure with a powerup those blacksun knucklers are going to put out more damage than anything exept a flamethrower, ok, that's an exaggeration, but the damage output on a 310pt knuckler will be very very high.



oh wait... no one will have them. ns lances on my server sel for 10 MILLION CREDITS. why? well, other than the mindfire DOT (which we do NOT get) they require these NS vibro units which are well nigh impossible to come by.



we have not been given anything here. they may as well auction off a day in god mode for one personand say to all of us "there, we gave you the moon."


LepusProeliator
Thu May 06, 2004 4:46 am
#25

No WAY are we getting stun... the Damage we do naturally? if we added skilltapes and then used a STUN Knuckler and also had the damage multiplier of KD?

TKM's are pretty powerful as it is. Last time i checked a martial artists' real enemy is The Gun. YetTKM seem to walk all over any ranged class they can catch if the ranged class doesn't have Fencer or something to give them defences against a good @$$-kicking. and for those of you that always have to fight the Rifleman / Kiters / Fencers, well that takes up a lot of skill points.

For PvE, Carbineer has a good KD attack too. (and for those who are weak in the Def vs KD). If they're KD'ed they can't really run away from you as you approach them too.

The moment they bring AT-AT's (Note: no i don't know / think they're going to bring AT-AT's in to the game just yet, i'm just prospecting, not suggesting) into the game and a bunch of TKM's run up and kill a group of AT-AT's... i'll just warm up the ole' timemachine and bring shaolin monks back to the battle of Hothto change the tide of battle.



Lepus Proeliator
Master Corellian Corvette Hi-jacker
Tarquinas

"Good guys wear white"
Anjh
Thu May 06, 2004 5:06 am
#26


there's a problem with arguing that 100% resists to kinetic are ok because the TKshould have to be grouped. if the mob has 100% resist to your only damage type, it's not 'you need to be grouped', it's 'you need someone else to kill it for you, either solo or grouped with you, doesn'tmatter if you even show up'


there are a LOT of character profiles in this game that only have room for one combat class... all the crafters and docs and politicians and entertainers, right off the top of my head


i don't want an 'I Win' button, i love a tough fight... i was TK already back when they didn't do much damage, it's ok with me that a good kiter can kick my ass no matter what kind of damage he's doing and i have very little chance to stop him because it's *very little* chance not *no* chance. i just findmelee combat the most satisfying fight style, i always end up with a healer and a melee, every game i play


...but there's nothing challenging about a fight where your odds are literally zero if only your combat class is there to try it, no matter how many you're grouped with, and the purpose of being grouped is to get the other players to fight *for* you not *with* you. that's just lame.






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