Teras Kasi Archive
Thread: balance in melee professions and ways to make TKA more rare
DukeHondo wrote:
Devs already stated a long time ago a Jedi Master will be able to take a full group of players.
Thanks Duke, I know that. My point is that TKM's should be more of a threat to them SPECIFICALLY than other players are. I'm not saying that 2 TKM's are equal in raw power to a jedi, or that a TKM should be able to take a group on like a jedi, just that TKM's should be specialized in fighting jedi (maybe with force resists). TKM's should be just as powerful as any other master elite profession (at least until any potential elite elite classes are unveiled) except they are better at fighting jedi.
i went for TKA right when i got this game back in late july then in september mastered and now this month i have never seen so many masters in my days working for it myself
i like the changes that are implemented and i like how i guess we are being considered the standard on which all melee will eventually be if everything goes through that is on test center, a lot meleers will be happy with it but those boosts still make us stronger yes unarmed is a bit more versatile than a big ass hammer due to its speed but i want to see my melee friends get some love damnit because im slowly watching everymeleer slowly move their skills over to TKA.... itll be a sad day when you cant find a fencer or swordsman around and pikeman..... man theyre like freekin sasquatch, you hear about em but you never see one
jiub
GreekStreek wrote:
Auto, I don't think we should be Jedi killers in the game, considering how hard it is to become a jedi and how rare they will be. I think a Jedi Master should be able to take on two TKM's in an even fight (where he would be able to take 3-5 other normal players).
Devs already stated a long time ago a Jedi Master will be able to take a full group of players.