Teras Kasi Archive
Thread: Incapped By A Knocked Down NPC. **edit**???
Maharaja wrote:
Since the fix is mainly for the entire aspect of combat, combat is totally bugged as we all know, and since they already warned us that it would be quite hard sometimes, we could assume that this is all part of the problems with the patch being in a very early stage. It would be a long time for the fix, but there is nothing that we can do
i guess... i didn't want to look at it this way, but you're probably right.
i was hoping it was going to be hotfixed ![]()
i like them getting back up, it provides a challenge that was missing for a while
i DON'T like the fact that every attempt they seem to get a shot at us...
its bad enough that people can attack at full speed/accuracy/damage while moving, but while dizzy and falling back down? i would think that while falling, a good sharpshooter would have a 1 in 1000 chance of grazing a target, or someone using a staff would hit maybe 90% weaker than a normal attack when planted on their feet... but the NPCs seem to hit full accuracy at full damage, no matter what.
i'm really hoping it's a bug... nobody should be able to attack unless they are in a state where they should be able to, and state shouldn't change until it's been determined that they aren't falling back down.
i understand about the creature balance, i knew things would be out of whack difficulty wise, but i didn't think this classified as that... if it does then great, we just have another 3-6 months until they finish the rest of the 4 steps at the speed it seems to be going, but if it is in factan error, i'd appreciate them fixing it =)
Since the fix is mainly for the entire aspect of combat, combat is totally bugged as we all know, and since they already warned us that it would be quite hard sometimes, we could assume that this is all part of the problems with the patch being in a very early stage. It would be a long time for the fix, but there is nothing that we can do ![]()
i get shot generally when they standback upright before fall. this is only a prob because im working on pistol xp, otherwise most(not all) hopefully would not get the chance(that ns almost did today).
if its a bug, whoohoo
if not,i guess i canget use toit and use morewarcry(it fails sometimes, but if I fail dizzy with kd2 i tend to warcry first then try manual dizzy or double war cry, if warcry hits and dizzy dosent you have 10 sec left to dizzy, so it works out. also i cant take out rooms along anymore very well, they all get back up ::cries::
There was nothing wrong with this ability except maybe in pvp where you just die way too fast to get a 2nd or 3rd chance to stand.
In pve it was well balanced. tough npcs got up and easier ones did not. Simple as that. Why did they have to nerf it?
I for one really hope its a bug. Dizzy kd was in line in pve before.
If you take a Breath of Heaven or a few Rhyschakes (spell? LOL) you are good to use warcry til it sticks. Tackes about 28 HAM per hit from me when im noce and full.. as any skilled combatant should know food buffs = pwn.
But i did notice the same thing when i was out killin NS spell weavers- they get a sneak shot in when they stand up and fall. But doesnt bother me too much. Long as I still get the damage mod and the dont force choke me.
"I would be okay with this...if WE got the same curtesy that NPCs are getting. OrDO we get to fire off a hit as we attampt to stand back up?"
Agreed.... NPC's fall under a completely different umbrella when it comes to combat.....Should give the doctors an "UBER"buff.... called the NPC enhancers.