Teras Kasi Archive

Thread: Improve Our Proffession

Zeldar21
Mon Aug 15, 2005 12:26 pm
#14

i most CERTAINLY agree with having advanced CoB at TKM. But having the same modifier as it does now. I see what hes saying. CoB would be amazing to have while running. And use Force of Will Doesnt seem to work well. Would love for it to be fixed.


IA is sweet, a slight AB resist would be nice tho. I dont think we need any more offense. Im TKM/Mpike/Mbrawler and do around900 with improved impale on an AB'ed enemy. Thats with katarn's with a speed pup.


The one thing we do need is AREA TAUNT.


With Area taunt i could hold agro much easier. Sometimes while tanking my MRM's take away enemies from doin so much damage. So instead of adding damage, how bout area taunt. Ive been thinkin of droppin some medic just to pick up this skill.






Zeldar Radlez
Master of the Tera Kasi Arts
Master of Polearm Fighting
Purple FS Imperial Colonol Trandoshan
Loyal Member of the Empire and Talus Expeditionary Forces
(gggggggggggggg[[[[[[[[xnnnnnnnnx]]]]]]]]gggggggggggggg)
iijin
Tue Aug 16, 2005 12:20 am
#15

I don't think it would hurt low TKAs at all, I used bare fists to grind all the way to master.


I do think it was possibly the most retarded thing the devs have ever done to make 2 cool new knucklers and make them worthless in combat.



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
iijin
Tue Aug 16, 2005 6:51 am
#16

iijin wrote:




I propose:

1. give us some of our old moves back and put them in OUR profession, not swordsman and put the multipliers a little higher so we can inflict just a little more damage


1. Similar to what Quitch said inhis post, give us 2 more damage moves and make the multipliers around the same as combo.


2.decreaseImproved CoB's mod and make an Advanced CoB at master box with the current improved mods, also make CoB executable while running.


3. give IA the natural ability to resist ABand make it a part of CoB, I'm talking like 50% WITH CoB active.


4. To better fill our "tank" role make FoW an avoid incap type move so we can hold off the ultra high end contenta little better / be a better tank in PvP.


4. Just fix FoW, the avoid incap would be nice but really I just want the current mod fixed.


5. Make more TKM weapons, bring the VK back to high level TKM stats and make the massassi knuckler and blaster fist much better like CL54 cert comparable to the katarn and craftable,both of thosethings are awaste of time asis. I love the massassi but what is it like CL22 cert LOL


5. Bring the massassi knuckler to master cert and the blaster fist to CL50 bring the damage on both closer to but less than the katarn, but giveboth the possibility to reach over the katarn with premium materials and enhancers IE krayt tissues, gorax bone etc.. So the average massassi would be less than the katarn but with a high damage cap so withvery good resources it could be better than the katarn. Same for the blaster fist.


6. damage min and max on our weapons, put it closer together like a 200-150 point difference




No?



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
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