Teras Kasi Archive

Thread: Top 1 Question

Draccuss
Fri Apr 23, 2004 8:23 am
#14

I agree that number 1 would be the best question to ask. I too would like to know what is up with this.



____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
Ackis
Fri Apr 23, 2004 6:04 pm
#15






vortexala wrote:
Give me your #1 question and I'll send it in for you







Thanks.


We still have some time, I'm not sure of the deadline TH wants, but Monday shouldn't be that bad.


Although, it looks as if we've reached consensus already.




Imperial Captain Ackis Losackego - Über f335h

Utess
Fri Apr 23, 2004 6:31 pm
#16

I would definitely say defensive accuity/CoB is the most important issue for TKA as it is our single most broken skill and it's future will pretty much determine what sort of "balancing" TKA is going to get.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Stealthshadow
Sat Apr 24, 2004 7:42 am
#17

The KD issue has been a known bug since almost the start of the game. It was left this way as a solution to prevent folks from spamming KD, therefore it's "working as intended" and has been known for quite some time.


As for the # 1 question to be submitted, I would go with the COB/DA question. They have both been broke since they 1st put them into the game and we were originally told that they were working on it, but have never received another response/update on it since then.


TYR2100
Sat Apr 24, 2004 11:29 am
#18

Hi all...here is a list of issues that you might choose from to ask our 1 question.


1. Defense Acuity

2. Bleed Damage

3. Improved defense against KD, Dizzy, and stun

4. Additional damage Type [maybe stun damage that impose a stun state] or gauntlet that do diiferent types of damage.

5. TKA are suppose to have a more mytical nature on par with jedi from what I hear. So maybe it would be nice if TKA were more

closely aligned with force adepts.


Well, there is useually more I have to say. But this should ok for now.

After writing this I noticed that items 1 and 3 could be combined into one question of Defense and that Items 2 and 4 can be combined into a question of Damage.



Thx,

Tyr2100
vortexala
Sat Apr 24, 2004 1:18 pm
#19

Thanks


If that's the one you all want asked, I'll send it in with the CM question next week.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ackis
Sat Apr 24, 2004 3:28 pm
#20

w00t we get a question asked.


Can you post the reply here too?





Imperial Captain Ackis Losackego - Über f335h

vortexala
Sat Apr 24, 2004 7:12 pm
#21

TH will actually post all the questions and answers when he has them, in one thread. If I see it in time, I'll bring it back here for you. Most likely though, someone else will catch it before then.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ackis
Sat Apr 24, 2004 7:28 pm
#22






vortexala wrote:
TH will actually post all the questions and answers when he has them, in one thread. If I see it in time, I'll bring it back here for you. Most likely though, someone else will catch it before then.






Ahh yes, was having a blonde moment. There's a thread with the top 19 Q&A which we can read.



Imperial Captain Ackis Losackego - Über f335h

vortexala
Sun Apr 25, 2004 12:41 am
#23

Anyone feel like posting the entire question for me?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Utess
Sun Apr 25, 2004 12:48 am
#24

Unless someone can think of a better way to word it. It would be something like this hon:


"All player run tests to this point have shown Defensive Accuity, and thusly Center of Being, to provide little to no benefit when used. Are these two abilities working as intended, and if not, what is the future of these two abilities for TKAs."





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Martinos
Sun Apr 25, 2004 3:02 am
#25

just some things to add to this a bit which i find might help (or not)


6. Feature - Bleed DoT - As Unarmed Combatants we should be able to cause our opponent to bleed (a DoT attack) from the immense damage we cause our target (I.e. broken bones).


I don't know how many ppl have actually ever been ina fight, I would like to assume all of you, but if you have and you have punched someone you have more likely then not caused them to bleed. A fist flying at such a rate will not only hit but it will somewhat scrape the face, causing it to bleed, and also depending where it hits it will cause bleeding ie. the nose, the mouth, etc. And have you seen what a VK looks like? Its a blade, on top of the fist, which should have a way bigger chance of bleeding DoT. but then again, so should other sharp things like swords, but u don't see many of those having dots.


15. Gameplay - Ranged Penalty on VKs - This does not make sense, as our use of VKs is no different than fighting unarmed. Our range should not change, nor our accuracy. (Basically the range penalty should be removed)


Actually, there is somewhat of a difference. Range should actually be a bit increased with the VK on, since it does add that extra range, however accuracy should go down as there is now weight on our fist. I'll admit that the weight can eventually be compensated for with lots of practice, but especially for a noob that will be quite a noticeable difference on your arm.
Stealthshadow
Sun Apr 25, 2004 8:56 am
#26

Thank You Vortexala. Please use the Question thats labeled as # 1 from the top of the thread.
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