Teras Kasi Archive

Thread: Enhanced Melee Speed and TKA Master question

NeoEcks
Tue Sep 21, 2004 9:59 pm
#14



Sovi-FFO wrote:
If it were not capped I would expect some really odd things happening.
Since TKA have 100+ speed, and its a linear based system.
Simply hitting "Attack" would instantaneously kill the creature or NPC, since there are no delays between attacks all of em happen at one time
Not to mention the horrendous amount of lag.





i understand what you are trying to get at here, but there would still be a pause between attacks. i have several macros that i have put in a /pause .5 for numerous reasons. so a half second pause is not only possible, it exists in game right now.

so no, 1 second is not hardwired at all. but i agree that it would be all over the forums like wild fire if they moved the cap to .5 seconds.

i will most likely spend the points in luck or some other tree. i am NOT going Jedi with my main. once i unlock i am giong through all this work again to make the alt my Jedi




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


XPixieHeadX
Thu Sep 23, 2004 4:40 am
#15

Hmm? What about the complete opposite? Will TKM aid a potential jedi?



Mahavek Ohome-Elder Light Jedi
Aikek- Dark Jedi Master

"Training to become a jedi is not an easy challenge, and even if you succeed it's a hard life." -Qui'gon Jinn
Drfoucault
Thu Sep 23, 2004 12:21 pm
#16

Notice the word, currently. I think that in the CB the mod system will be changed, so get your meleespeed now instead of *cough* vehicle control or some other thingy.........


regards



Mekhet Foucault Former Bioengineer ----------acc. cancelled.
Abulafia Foucault (Jedi) / Sator Foucault (ranger) ----- acc cancelled
Amokk Foucault BH ------------ acc cancelled
yarble
Thu Sep 23, 2004 7:32 pm
#17

i think that enhanced accuracy may be a tad useless being that im pretty sure we dont miss either way, at least i dont



Pain is an unavoidable side effect
Hartin
Fri Oct 01, 2004 3:26 pm
#18

I personally feel that there is a difference with enhanced melee speed for TKMs.


Try this: find a MOB that you can fight without taking out in a few hits. equip your VK. attack without using specials. just regular punches and kicks. watch the fight for a few seconds then unequip the VK's.


could just be the animations are faster ormaybe im havinga sugar rush but it seems to me that im hitting faster without VK's and specials.


Now is this WORTH anything to a TKM? ...when was the last time you fought anything challenging without using specials


maybe the animation for specials takes more than a second to complete.


maybe enhanced speed does help but the VK brings the speed back to the capped 1.0




Hartin
Fri Oct 01, 2004 3:55 pm
#19

/sheepish just dueled a force insensitive TKM with no armor, buffs, food, specials or VK. we had the same speed or so it seemed.


ill go away now
Sovi-FFO
Fri Oct 01, 2004 4:08 pm
#20

Hehe, please do not bump 10-day old threads, unless the question the person has asked went without recieving an answer.



Sovi | Ninja Exploit Zero
Atama
Fri Oct 01, 2004 9:24 pm
#21


"maybe the animation for specials takes more than a second to complete."


Of course they do. Some of them take a few seconds even (Unarmed Hit 3 comes to mind).

Here's what you do. When fighting something, go into 3rd person mode and watch the numbers that float over them, and then look at how fast you're moving. You'll notice numbers appearing much faster than you attack.



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