Teras Kasi Archive
Thread: WTB: Uber VKs on Bria server
yeah post this one on the weaponsmith board they know all this stuff better than us anyway
if you are gonna take the time to master weaponsmith i'd keep it long enough to make some fat cash from what i un derstand it takes awhile to grind all that out not to mention all the resources it takes
but everything we can find out would be good especially since everybody wants to take the time to experiment and find new parts for pistols and ranged weapons to make bank and in the process just forget about reseaching more into melee weapons because they don't sell for 50k and up
Hi all, I am rather new at being a TK 2/1/2/1. However I am a master weaponsmith so I may be able to help answer questions about VK's. First thing you guys need to know if what resources a VK takes. They are:
1. Requires 12 units of Ferrous Metal
2. Requires 8 units of Steel
3. Requires 8 units of Metal
4. Requires 4 units of Copper
5. Requires 1 Blade Vibro Unit
Each of the resources have atributes. The only one that maters is the Shock Resistance.
There are 2 types of Blade Vibro Units. The regular one and the advanced one.
The resources needed for the regular one are:
1. Requires 15 units of Steel
2. Requires 10 units of Solid Petrochemical
3. Requires 8 units of Copper
Unit toughness is the only attribute that maters on these.
The resources needed for the advanced on are:
1. Requires 25 units of Desh Copper
2. Requires 15 units of Class 3 Solid Petrochemical Fuel
3. Requires 13 units of Platinite Copper
Again unit toughness is what counts.
The next thing is the assembly.You put all the required resources into the schematic and hit assemble. Then you experiment. You have ten jewels for experimenting and there are 4 different things you can experiment on:
1) speed/damage (these are a package deal)
2) range
3) efficency (affects ham cost)
4) Durability
Ok thats it for this post. I am at work right now and can not do any experimenting. Tonight I am going to do several different experiments to see what the final stats on a VK are possible. I will post these results tommorrow. One thing I can tell you is usually for each jewel you spend on efficency, ham usage only drops one point. For example if the base for a VK is 30/50/30, even with perfect experimentation and using all ten jewels you could only get 20/40/20.
While I'm a huge fan of getting higher damage, honestly its not needed. A knockeddown mob, with knucks I can do just shy 5k damage to on occasion. If I catch someone in PvP they are dead. Im very happy with the damage I can put out, however hopefully there will be bigger challenges in the future, thus more reason to have 900+ desh and better loot motors and so on.
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Xadius
DarthXadius wrote:
I agree. I think they limit how good things can get, but leave the door open (shazam heres a spawn of 900+ desh!) sometimes things are gone for a long time too, like petro was until about a month ago.
While I'm a huge fan of getting higher damage, honestly its not needed. A knockeddown mob, with knucks I can do just shy 5k damage to on occasion. If I catch someone in PvP they are dead. Im very happy with the damage I can put out, however hopefully there will be bigger challenges in the future, thus more reason to have 900+ desh and better loot motors and so on.
--
Xadius
I'm into big game hunting myself...rancors, grauls, force junkies, dark troopers, etc...
little extra bang for the buck would be nice if ya know what I mean.
I've heard rumors that rancor teeth/claws are supposed to be the equivelent to krayt tissue for melee weapons...anyone know about this?
Thanks for the offer. But I am on Gorath. The +20 is just that though. You can take all the stats I get and just add 20 damageto them.
it's not really the need for more damage that drives me i'd just like to have more of a choice than just 140 dam
you know add some variety spice of life
anything ring a bell?
uhhhh