Teras Kasi Archive
Thread: TKA vs Commando and the new patch
wait for the first shot
start counting (stay out of range of course)
that will give you an idea of the time delay you have to work with
then go in after that second shot
if you are rushing in with yer fists a blazing at the begining of the fight then yer toast
if you are toe to toe and still get blazed then you are doing sumthin totally wrong
with 1.8 sliced vibros against a commando you are guaranteed the first hit...
make it a macro hit of blind, dizzy, and maybe kd then you really dont have to do anything else
IF he gets a flame single on you while you are pounding him and the DOT kicks in...well the only thing you can do is run to water or die....
does that work?
"This seems to be getting a bit off topic. As it stands now I can beat high levelcommandos about 1/2 the time. Well by beat I mean a tie. I kill him then the fire damage incaps me. I'm fine with that once they fix the burn damage. I'm talking about after they change the damage type to ranged. I've been hit with 475 dmg hits from specials. If my toughness didn't mitigate that hit I'd have been one hit incapped. "
Alot of these people don't understand how much unarmed toughness lowers commando dmg. IF they hit you for 475 now after this patch they are gonna hit you for over 1000 even if you wear good composite armor. WeHAVE to be in melee range to even attack a commando with melee attacks. Ranged proffessions can stay out of the 16meters but TKA can't. It is'nt gonna be fun at all trying to fight commandos if toughness no longer helps usagainst them.
As far as commando accuracy goes I get hit all the time by them from 60 meters while both the commando and myself arerunning. They actually are more accurate then rifleman because of the range modifiers on their weopons. I have also been kited by commandos.