Teras Kasi Archive
Thread: Master Smuggler / TKM = Good or Bad?
I dont have TKM yet, or Master Smuggler yet, butI find the two work well together.
In smuggler I have spice IVand slice IV, and DF I(concerntrating on unarmed so it's stuck here for a while)
Using this I slice my own weapons and shield gens, and a few other people I know, I make my own muon gold that I use if I go against harder creatures (allows me to use the stimpacks longer with novice medic), and if I end up getting out numbered and hammered I FD(when I remember), till my hams regen enough to go back at it.
I am not involved in PvP so underworld is no real use to me at the moment, but am going to probably go for masterTKA and mastersmuggler (when I get bored with commando). Hopefully they will make the whole smuggler tree better by then.
At one point I was going to drop smuggler (I had dropped DFII, as after last fix I foundpanic shotuseless) But I am actually finding some of the other skills a real advantage for me.
The combination is good or bad depending on your playstyle, depends if the needs or features are what you like best. Personally I think it is a good combination.
WOAH WOAH WOAH!
WHY are you slicing a shield generator?!?
Do you know how fast it decays when used w/out slicing compared to w/ slicing? I lost mine in 1-2 hours max.
/shake
OK here you go man. take it from me.
Master TKA/Master smuggler gives you many oppertunities most other professions cannot have. For one. You get a ranged KD (Low blow). This will help you "immensly" when you get hit 3. If tyou spam hit3 without a VK you are a force to be reckoned with evenat a longer ranger than 20 meters. if you are at 64 meters max busrt run to your target and use lowblow on the way.
Ok. What if some guy gets the jump on you? Feign death makes even a AT-ST see denial. He wont dare get close to you because TKA is the most hated profession in combat there is. Face it we are annoying opponents to bring down. Feign death makes you impossible to kill. So thats ranged.
What if you are taking on another melee? No problem. bust out a muron gold if you are a medic. +500 to each mind stat you have. makes healing no longer a problem. time them inbetween KD's. I might sound bad but if you are not taking on another master tka let them do a KD first. this allows them to have to wait where if they try to run away to wait it out and not get kd'd by you, you can simply use your smugger skills on them. Medics and mind spice are nothing less than pains in the ass because a high level spice, and first aid 4 allows you to take almost any blow and simply heal it right back.
Im not a medic! No problem. Use something more health based like pixie. Be careful though if your encounter is more than 13 minutes you better find a way to leave in a hurry. pixie gives you +1000 to your health and +500 I think...to action.
So basically TKA/smuggler is a profession with long range/short range/ even regenerative capabilities due to master meditative. If you are a medic, it makes it VERY hard to kill you. even on the defense you are nothing more than a nusance. Feigh death makes your opponent unable to DB you and think himself a better man than everyone. From the recent update notes ive read they are making tka even more powerful. Once they finalize all the junk in smuggler im sure you will have a rather powerful character on your hands. Just besure if you do decide to go this road to keep your self open to new ways on how to burn other people. All the stuff I know came from alot of visits to the cloning center.
Valor wrote:
WOAH WOAH WOAH!
WHY are you slicing a shield generator?!?
Do you know how fast it decays when used w/out slicing compared to w/ slicing? I lost mine in 1-2 hours max.
/shake
I just buy the cheapest mk 1's I can find, I slice them and have it on a hotkey (when the stats dont randomly change).
I only ever use a shield gen it if I am attacked by multiple ranged users, put it on to absorb some of the damage to get close enough to hit them, then take it off again when I am done.
I just use it as an emergency device, but it is the only armour I do use. And they last several weeks this way. Plus a couple of missions pays for a new one if i really had to, would rather use them this waythan suffer the stat penalties of regular armour.
I thought about going smuggler to go with the master tk I'm definately going for.. but I just don't think I'd be much for it.. I mean, sure low-blow, fiegn death, slicing would be nice, but I just don't think it's for me. And no it doesn't take long at all to get smuggler novice. I have like over double the amount of points needed for novice smuggler but just haven't felt like getting the training.
Ekryth Skyrunner
I went for master smuggler after i mastered TKA, It was cool, but ... meh, i dropped it, and went for swordsman, Swordsman was cool, some real nice skill mods, and AH3 is sick. Now im going for Doc, figure, with buffs, It should be cool, if not, hey, i've got 900k in swordsman xp i can reuse
, I have Fencer footwork 3, soon to be 4. I just hope i dont run out of skill points!
BennyM Wallace
Teras Kasi Master
BennyMWallace wrote:
I went for master smuggler after i mastered TKA, It was cool, but ... meh, i dropped it, and went for swordsman, Swordsman was cool, some real nice skill mods, and AH3 is sick. Now im going for Doc, figure, with buffs, It should be cool, if not, hey, i've got 900k in swordsman xp i can reuse
, I have Fencer footwork 3, soon to be 4. I just hope i dont run out of skill points!
BennyM Wallace
Teras Kasi Master
I have been master doctor, CH, BH, Carbineer, Ranger, Commando,now working on TKA and Smuggler instead. It's fun to change every few weeks.
Just word of warning when you drop swordsman you lose all that XP, the XP caps are about double what you need for next skill box you require. So if you did decide to go back you will only have novice plus the first box if you are lucky.