Teras Kasi Archive

Thread: Master Smuggler / TKM = Good or Bad?

Rafed
Tue Sep 23, 2003 1:43 pm
#14

I dont have TKM yet, or Master Smuggler yet, butI find the two work well together.


In smuggler I have spice IVand slice IV, and DF I(concerntrating on unarmed so it's stuck here for a while)


Using this I slice my own weapons and shield gens, and a few other people I know, I make my own muon gold that I use if I go against harder creatures (allows me to use the stimpacks longer with novice medic), and if I end up getting out numbered and hammered I FD(when I remember), till my hams regen enough to go back at it.


I am not involved in PvP so underworld is no real use to me at the moment, but am going to probably go for masterTKA and mastersmuggler (when I get bored with commando). Hopefully they will make the whole smuggler tree better by then.


At one point I was going to drop smuggler (I had dropped DFII, as after last fix I foundpanic shotuseless) But I am actually finding some of the other skills a real advantage for me.


The combination is good or bad depending on your playstyle, depends if the needs or features are what you like best. Personally I think it is a good combination.

Valor
Thu Sep 25, 2003 11:31 am
#15

WOAH WOAH WOAH!


WHY are you slicing a shield generator?!?


Do you know how fast it decays when used w/out slicing compared to w/ slicing? I lost mine in 1-2 hours max.


/shake






LordValor/LadyValor/DukeValor
.......:::: Proud member of Oasis ::::.......
.......:::: Lt Colonel in the Imperial Navy ::::.......
.......:::: Vendor: East Crystal Oasis, Dantooine -2965 6673 ::::.......
| Master Smuggler; Master Pilot/Elder Dark Jedi Master/Architect-Shipwright |
JaceBri
Thu Sep 25, 2003 2:47 pm
#16

yeah i am almost TKA master and half way towards master smuggler. and novice medic so i can use b stims. alos pistoleer, just novice though mostly for aim. droping hunting tree and keeping exploration for speed. very good mix by the way



Jace'Bri Maraana - Wanderhome
Teras Kasi Master - Master Smuggler - Master Pistoleer - Brawler 4/0/0/0 - Marksman 0/4/0/1

Jayce Ortara - Sunrunner
Pistoleer 0/1/0/0 - Bounty Hunter 0/0/3/0 - Smuggler 0/0/0/0 - Brawler 4/0/0/0 - Master Marksman - Master Scout
Kassu
Thu Sep 25, 2003 3:42 pm
#17

OK here you go man. take it from me.


Master TKA/Master smuggler gives you many oppertunities most other professions cannot have. For one. You get a ranged KD (Low blow). This will help you "immensly" when you get hit 3. If tyou spam hit3 without a VK you are a force to be reckoned with evenat a longer ranger than 20 meters. if you are at 64 meters max busrt run to your target and use lowblow on the way.


Ok. What if some guy gets the jump on you? Feign death makes even a AT-ST see denial. He wont dare get close to you because TKA is the most hated profession in combat there is. Face it we are annoying opponents to bring down. Feign death makes you impossible to kill. So thats ranged.


What if you are taking on another melee? No problem. bust out a muron gold if you are a medic. +500 to each mind stat you have. makes healing no longer a problem. time them inbetween KD's. I might sound bad but if you are not taking on another master tka let them do a KD first. this allows them to have to wait where if they try to run away to wait it out and not get kd'd by you, you can simply use your smugger skills on them. Medics and mind spice are nothing less than pains in the ass because a high level spice, and first aid 4 allows you to take almost any blow and simply heal it right back.


Im not a medic! No problem. Use something more health based like pixie. Be careful though if your encounter is more than 13 minutes you better find a way to leave in a hurry. pixie gives you +1000 to your health and +500 I think...to action.


So basically TKA/smuggler is a profession with long range/short range/ even regenerative capabilities due to master meditative. If you are a medic, it makes it VERY hard to kill you. even on the defense you are nothing more than a nusance. Feigh death makes your opponent unable to DB you and think himself a better man than everyone. From the recent update notes ive read they are making tka even more powerful. Once they finalize all the junk in smuggler im sure you will have a rather powerful character on your hands. Just besure if you do decide to go this road to keep your self open to new ways on how to burn other people. All the stuff I know came from alot of visits to the cloning center.




__________________________________________
Elder Jedi - Corbantis
Elder Bounty Hunter - Corbantis
Elder Doctor - Starsider

Kassu aka Oravn aka Ozma
drjonas
Thu Sep 25, 2003 3:47 pm
#18

im TKM, 4/4/3/4 ch (going for master) and working up the slicing tree for smuggler



-Ssysskibar

Master TKA / Master Fencer
Proud member of Tempest
Rafed
Thu Sep 25, 2003 4:05 pm
#19






Valor wrote:

WOAH WOAH WOAH!


WHY are you slicing a shield generator?!?


Do you know how fast it decays when used w/out slicing compared to w/ slicing? I lost mine in 1-2 hours max.


/shake






I just buy the cheapest mk 1's I can find, I slice them and have it on a hotkey (when the stats dont randomly change).



I only ever use a shield gen it if I am attacked by multiple ranged users, put it on to absorb some of the damage to get close enough to hit them, then take it off again when I am done.


I just use it as an emergency device, but it is the only armour I do use. And they last several weeks this way. Plus a couple of missions pays for a new one if i really had to, would rather use them this waythan suffer the stat penalties of regular armour.

KG1107
Thu Sep 25, 2003 4:37 pm
#20

that sounds like a good idea...I was thinking about doin that on my Naritus guy..but i loved my music too much and couldn't give it up



Winlaian-master pikeman TKM
Ekryth
Thu Sep 25, 2003 8:01 pm
#21

I thought about going smuggler to go with the master tk I'm definately going for.. but I just don't think I'd be much for it.. I mean, sure low-blow, fiegn death, slicing would be nice, but I just don't think it's for me. And no it doesn't take long at all to get smuggler novice. I have like over double the amount of points needed for novice smuggler but just haven't felt like getting the training.


Ekryth Skyrunner




+Ekryth Skyrunner+-Tank- Born on date: August 1st 03'
+Ekraneyth Skyrunner+-Sith- Born on date: December 26th 03'
Morik
Thu Sep 25, 2003 11:18 pm
#22

will be later when sony gets around to adding unarmed dirty fighting skills and modifiers. Then it will be well worth it. as for master dont take silcing or spices, itll kill you unless the spices are just getting out of fights, and slices are dirt cheap. Save those points for medic or something.



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
evetsleep
Thu Sep 25, 2003 11:35 pm
#23

Well I didn't feel like being a TKA today...so I did smuggling stuff, which incluced slicing. after a few hours (mind you I really was more in a smuggling mood..which is what would be required tobe a TKA\Smuggler) I lined my pockes with over 100,000 credits from my smuggle line of skills (spices\slicing). Anyhow...again..it is all what is fun to the individual. TKA and\or Smuggling isn't for everyone...let alone combined.




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




BennyMWallace
Fri Sep 26, 2003 4:25 am
#24

I went for master smuggler after i mastered TKA, It was cool, but ... meh, i dropped it, and went for swordsman, Swordsman was cool, some real nice skill mods, and AH3 is sick. Now im going for Doc, figure, with buffs, It should be cool, if not, hey, i've got 900k in swordsman xp i can reuse , I have Fencer footwork 3, soon to be 4. I just hope i dont run out of skill points!



BennyM Wallace


Teras Kasi Master








BennyM Wallace
Fabian' DarkNezzZ
Woodz

AXIS

When you absolutely positively must kill every mother fuc.ker in the game accept no substitutes.
Rafed
Fri Sep 26, 2003 9:21 am
#25






BennyMWallace wrote:

I went for master smuggler after i mastered TKA, It was cool, but ... meh, i dropped it, and went for swordsman, Swordsman was cool, some real nice skill mods, and AH3 is sick. Now im going for Doc, figure, with buffs, It should be cool, if not, hey, i've got 900k in swordsman xp i can reuse , I have Fencer footwork 3, soon to be 4. I just hope i dont run out of skill points!



BennyM Wallace


Teras Kasi Master







I have been master doctor, CH, BH, Carbineer, Ranger, Commando,now working on TKA and Smuggler instead. It's fun to change every few weeks.



Just word of warning when you drop swordsman you lose all that XP, the XP caps are about double what you need for next skill box you require. So if you did decide to go back you will only have novice plus the first box if you are lucky.

Kassu
Sat Sep 27, 2003 12:20 am
#26

Be careful though...Smuggler has been getting the shaft alot lately...be prepared to be paitent...if you can hold out its really a good combo.



__________________________________________
Elder Jedi - Corbantis
Elder Bounty Hunter - Corbantis
Elder Doctor - Starsider

Kassu aka Oravn aka Ozma
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