Teras Kasi Archive

Thread: Can someone answer this for me please?

Cakins7005
Thu Jan 29, 2004 9:19 pm
#14

Okay, please explain to me why a Swordsman or Pikeman has to kite a TKM in order to win? I have mastered both professions and I have never beaten a TKM with those skills alone. I have beaten a TKM only once out of 20 duels. He was working on an artisan holo and only had TKM as a combat skill. I had Master Swordsman, Master Brawler, 0040 smuggler, and 0004 pistoleer and I was wearing armor and he wasn't. I used warcry 2 (a Master Brawler move) and mind bleeds and then ran away, kited and spammed panic shot until he died. A TKM just has to use two hits to win every time against a Swordsman or Pikeman. It doesn't matter if the Pikeman or Swordsman has Master Brawler. The TKM just has to use blind and then Unarmed knockdown 2 and the fight is over. When blinded a both classes will never hit a TKM. The accuracy is so horrible. When Nightsister hunting we ran into an Initiate. I was with a TKM and he used the standard unarmed knockdown 2 and then unarmed hit 3. I used my best attacks which were mind hits. Guess what? The Initiate was health incapped and had over half mind left. TKM's outdamage the heavy melee types on 90% of all of the MOBS out there. Even if the TKM runs into a creature that is 100% kinetic resistant, no worries. Since TKM requires so few skill points, the TKM can become a Master Rifleman, or a grenadeer/rogue too!



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Cielago
Fri Jan 30, 2004 1:11 pm
#15

Cakin,


you are plain wrong about TKA defences and I will not even bother to explain why ( I've did it several times on other post ).




Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Sitssosk
Fri Jan 30, 2004 1:21 pm
#16

"...there is something wrong when the melee class with the best defenses..."



Bwhahahahaha...



Sorry, not very constructive but it was just too tempting.



People want TKM nerfed because they see TKMs traveling the galaxy kicking the living sh*t out of everything without taking a scratch. Because the IQ of your average online gamer isn't very high, they don't stop and think "hey, maybe it's the armour that's helping him solo those rancors, or the buffs, or the spice or maybe a combination" they just think "OH MY GOD THAT IS WAY UNFAIR I CANT DO THAT IN MY PADDED JACKET AND SURVIVAL KNIFE NEEEEERF THEM!"


Just my humble opinion.




Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
_Flash_
Fri Jan 30, 2004 5:42 pm
#17






Sitssosk wrote:

"...there is something wrong when the melee class with the best defenses..."



Bwhahahahaha...



Sorry, not very constructive but it was just too tempting.



People want TKM nerfed because they see TKMs traveling the galaxy kicking the living sh*t out of everything without taking a scratch. Because the IQ of your average online gamer isn't very high, they don't stop and think "hey, maybe it's the armour that's helping him solo those rancors, or the buffs, or the spice or maybe a combination" they just think "OH MY GOD THAT IS WAY UNFAIR I CANT DO THAT IN MY PADDED JACKET AND SURVIVAL KNIFE NEEEEERF THEM!"


Just my humble opinion.





Yep, you are one of the few (me included) who realize that




------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

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RotcodAckbar
Fri Jan 30, 2004 8:00 pm
#18



Cakins7005 wrote:
TKM's are just plain uber. I'm sorry buddy, but there is something wrong when the melee class with the best defenses is also the melee class that does the most damage against 90% of the MOBS in the game. TKA's fist damage is only mitigated 7% in PvP. TKM's can beat anyone in PvP. Not even Combat Medics can kill them. TKM's meditate away all stat ailments in 10 seconds. TKM's can cure their own wounds without using wound packs. TKM's can buff for a 50% increase in HAM for 10 minutes just for sitting down for one minute. TKM's have the ability to get back up instantly from incaps. TKM's have a move that dizzies and knocks someone down at the same time. TKM's skill can be enhanced greatly by taking up commando and smuggler. Since unarmed 4 is a requirement for both professions a TKM can dabble in both and kill everyone in PvP and solo Krayt Dragons too. I am jealous! I want those abilites too but the devs have made it clear that this galaxy is for TKM's and Jedi Masters only.





Um... I was testing damage on my WOOKIEE friend today and while I normally do 1000 damage with UA Hit 2 I only did 100... that isn't 7%... thats 90%.

And saying that we have the best defenses... uh no we don't... go to fencer for that one.
And if you get owned by a TKM/Smuggler/Commando and cry nerf on TKM.The TKM didnt beat you... all the skills beat you. You need to cry nerf on Dabbling. Which is the point of the whole skil point system.

And we can't solo Krayts... unless we have healers and way to much free time.
Is it really soloing when you have a group of healers backing you up? Thats more like a group.

My god I hate you people.



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