Teras Kasi Archive
Thread: Can someone answer this for me please?
Cakin,
you are plain wrong about TKA defences and I will not even bother to explain why ( I've did it several times on other post ).
"...there is something wrong when the melee class with the best defenses..."
Bwhahahahaha...
Sorry, not very constructive but it was just too tempting.
People want TKM nerfed because they see TKMs traveling the galaxy kicking the living sh*t out of everything without taking a scratch. Because the IQ of your average online gamer isn't very high, they don't stop and think "hey, maybe it's the armour that's helping him solo those rancors, or the buffs, or the spice or maybe a combination" they just think "OH MY GOD THAT IS WAY UNFAIR I CANT DO THAT IN MY PADDED JACKET AND SURVIVAL KNIFE NEEEEERF THEM!"
Just my humble opinion.
Yep, you are one of the few (me included) who realize that
Sitssosk wrote:
"...there is something wrong when the melee class with the best defenses..."
Bwhahahahaha...
Sorry, not very constructive but it was just too tempting.
People want TKM nerfed because they see TKMs traveling the galaxy kicking the living sh*t out of everything without taking a scratch. Because the IQ of your average online gamer isn't very high, they don't stop and think "hey, maybe it's the armour that's helping him solo those rancors, or the buffs, or the spice or maybe a combination" they just think "OH MY GOD THAT IS WAY UNFAIR I CANT DO THAT IN MY PADDED JACKET AND SURVIVAL KNIFE NEEEEERF THEM!"
Just my humble opinion.
Cakins7005 wrote:TKM's are just plain uber. I'm sorry buddy, but there is something wrong when the melee class with the best defenses is also the melee class that does the most damage against 90% of the MOBS in the game. TKA's fist damage is only mitigated 7% in PvP. TKM's can beat anyone in PvP. Not even Combat Medics can kill them. TKM's meditate away all stat ailments in 10 seconds. TKM's can cure their own wounds without using wound packs. TKM's can buff for a 50% increase in HAM for 10 minutes just for sitting down for one minute. TKM's have the ability to get back up instantly from incaps. TKM's have a move that dizzies and knocks someone down at the same time. TKM's skill can be enhanced greatly by taking up commando and smuggler. Since unarmed 4 is a requirement for both professions a TKM can dabble in both and kill everyone in PvP and solo Krayt Dragons too. I am jealous! I want those abilites too but the devs have made it clear that this galaxy is for TKM's and Jedi Masters only.
Um... I was testing damage on my WOOKIEE friend today and while I normally do 1000 damage with UA Hit 2 I only did 100... that isn't 7%... thats 90%.
And saying that we have the best defenses... uh no we don't... go to fencer for that one.
And if you get owned by a TKM/Smuggler/Commando and cry nerf on TKM.The TKM didnt beat you... all the skills beat you. You need to cry nerf on Dabbling. Which is the point of the whole skil point system.
And we can't solo Krayts... unless we have healers and way to much free time.
Is it really soloing when you have a group of healers backing you up? Thats more like a group.
My god I hate you people.