Teras Kasi Archive

Thread: Buffed, And Composite wearing The invicible opponent of TKM's

Ashley86
Sun Jul 11, 2004 3:18 pm
#14

A few useless spin kicks and leg sweeps that do absolutly nothing =) unarmed combos do jack in PvE, so does spin attack. the only decent attack is UAH3 which, also... does jack... without vibros.... and, with.. vibros... the ham cost is rediculous... so you basically kill yourself faster.............................................................................................
Ashley86
Sun Jul 11, 2004 3:23 pm
#15

Its about problems concerning Teras Kasi and how weak it is.
Ny-loc
Sun Jul 11, 2004 3:31 pm
#16

I think the main thing is our lack of damage types besides kinetic. Paired with the over-powered armor. Back before armor got this good, hardly anyone wore it. Then TKA was extremely good in PvP. I don't really care about being awesome in PvP, but I hope things get better.



Ny'lok (Lowca, Tatooine)
"I am become Death, shatterer of Worlds."
---Teräs Käsi Master
---Master Swordsman
---Fencer in training
Ashley86
Sun Jul 11, 2004 3:47 pm
#17

I agree, the biggest problem is the extreme over effectiveness of Armor. That is BY FAR the biggest problem, and Needs to be fixed asap. It has gotten TO THE POINT where it has made TK a usueless active PVP profession. People will HAVE teras kasi, but not USE it to pvp. That is very unfortunate.


I laugh at the people who say TK is overpowered when Rifle people can keep out of your range and hit you for 400-600 mind damage with MASTER HEAD SHOT, and if you get in range you can only do 40-60 damage with your best specials, if that. Are the "Dev's" justthat naive and ignorant to these issues? they must be if they let them get that way. Somethings not right. You shouldnt be having combat rebalances after a game has been out a year, that doesnt make sense.





They should be focusing on newer content and more adds to the game, not fixing problems that they created out of carelessness.
Seph_Iroth
Sun Jul 11, 2004 3:56 pm
#18

no the problem is back before armor was good (before the good resources spawned and there were few masters) people bitched and got the 75% pvp reduction put in. that is what **edit**ed everything up, not the armor. the devs tried to fix a problem that they didnt give time to fix itself.



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
Ny-loc
Sun Jul 11, 2004 3:58 pm
#19



Seph_Iroth wrote:
the devs tried to fix a problem that they didnt give time to fix itself.




That seems to be the trend, these days.



Ny'lok (Lowca, Tatooine)
"I am become Death, shatterer of Worlds."
---Teräs Käsi Master
---Master Swordsman
---Fencer in training
Ny-loc
Sun Jul 11, 2004 3:59 pm
#20

I actually misread what you said, but it still stands.



Ny'lok (Lowca, Tatooine)
"I am become Death, shatterer of Worlds."
---Teräs Käsi Master
---Master Swordsman
---Fencer in training
JWlaxplyr7
Sun Jul 11, 2004 4:08 pm
#21

As far as im concerned, TKA isnt over-powered, but more so un-balanced, I say this, because we are on the right track in terms of PvE, and are what every other combat class should be in terms of PvE. But in PvP its a different story, we are weak, and cannot damage anyone with a decent suit of armor, i think this is very unfair and unbalanced, as a fencer with a nightstick can take down just around anyone, as can a rifleman, this is just unfair. As to someone punching through steel, i tend to not believe it (sorry) but this is a game and should be treated as such, and so we should be able to do something to oponnents in PvP. As to a combat medic not being able to hurt someone in armor, what if they threw a poison that was aerosolized, the armored person has to breathe, and in doing so breathes in a poison, completely ignoring the armor.

Ashley86
Sun Jul 11, 2004 4:12 pm
#22

If you want to get technical about the Posion.... How the heck can someone be accurate throwing posions at you from 60m out? what chance in Heck would that have of hitting you, especially if your moving around?
JWlaxplyr7
Sun Jul 11, 2004 4:55 pm
#23

You're exactly right, all im telling you is how they justify poison ignoring armor.

Malodorous
Sun Jul 11, 2004 5:08 pm
#24

Guys, I really think we have to be careful about crying regarding how ineffective we are in pvp. Once they nerf armor, we are going to be back in the game. I don't wanna see them nerf TKA anymore. It is perfect right now. They just let armor get out of hand. I don't really care about buffs, since I cream any unarmored opponent. The only thing that sucks is gonna be the long wait for the combat revamp.

Ashley86
Sun Jul 11, 2004 5:10 pm
#25

And I, see what you are saying, and I think that the ONLY way you should be able to be poisoned, is if


(You are knocked down and the poisoing person can actually come up to you, and stick it on you while you are knocked down.) this would make professions like Teras Kasi much more usefull in pvp since Teras Kasi's can Knock people down.
Ashley86
Sun Jul 11, 2004 5:11 pm
#26


And I, see what you are saying, and I think that the ONLY way you should be able to be poisoned, is if


(You are knocked down and the poisoing person can actually come up to you, and stick it on you while you are knocked down.) this would make professions like Teras Kasi much more usefull in pvp since Teras Kasi's can Knock people down.
Page 2 of 3