Teras Kasi Archive
Thread: TKA ideas.
Page 2 of 2
Purefear
Thu Jul 21, 2005 11:06 am
#14
Isnt that what i stated in my explanation? That the TKM taunt is to slow? Maybe read it again? 
McCrow
Fri Jul 22, 2005 4:43 pm
#15
I don't think there should be an amplifier for TK Innate armor. But I do think TKM should get an extra innate armor bonus. Maybe putting innate armor to 7000 - 8000 protection all round. Which was the generic idea for TK being a good defence. I don't see these coming soon though :S If at all
Cango
Fri Jul 22, 2005 5:27 pm
#16
maRRsTu wrote:
Ocidry wrote:
Leave CoB where it is, however, give us CoB mods like we had pre cu, maybe giving an addition 100 def. Rewarding us for having more tk skills
Allow armorsmiths to make a kind of Innate TK armor ampilifier, maybe boosting all of it by 500-1000?
Yes and we need a better taunt, and an area taunt. OR they can increase our DPS so the mosters will be more likely to attack us. When i was a pistoleer i could tank better with my pistol then my fists.Or an ability when activated it constantally taunts all enemys in about 5-10 meters. It would last about 10 seconds and recharge quickly.
Oh yea, make HALF of the unarmed damge and speed mods stack with a weapon. That would help us so much, and almost bring us make to the former tk glory.Message Edited by Ocidry on 07-19-2005 10:11 AM
Devs told us we are to have crap offence and good deffence. Right now Master swordsman has BETER defence (If you add COB). They have sword flurry which stacks with COB. (We need master swordsman to get advanced sword flurry).
No. Not really. Melee defnese+unarmed defense is higher than swordsman melee+2h defense.
Sword flurry gives a nominal ammount of defense bonus, and lasts only about 10 seconds. IT also requires you to use the attack to do ti, instead of hitting with say, combo, or critical hit.
We dont need more offense, we dont need to go back to our glory days. A TKM with the right accompanying skills can tank just about anything. If you want to be a great tank, get swordsman or pikeman to go with it.
Tholcrist
Fri Jul 22, 2005 11:58 pm
#17
i'd be happy if they put advacned COB in the master box for TKM, which added +500, and then decrease improved to adding say 325 or something so that if someone dabbles they will get more defence, but nowhere near as much as a true master of it would get. this'd make me happy in that general line, and i stated before in another thread how i'd like the tuants here to work like in EQ2 where you get a large bosot to your aggro, not just a move to teh top of the list as that way you can hold aggro a little longer because even "Tim" doing little damage will still be able to hold for a bit because sally and john have to catch up to how high an aggro tim gained.
Page 2 of 2