Teras Kasi Archive

Thread: ALRIGHT THATS IT WANT A NERF NOW!!!!!!

tometaophion
Sun Feb 29, 2004 11:14 pm
#14

Yes, wholly useles. TKM Dizzy defense, if dizzied, A TKM 'has a chance of falling down when changing postures', with combat equilibrium this defense is redeundant, and its supposed weakness is nonsense. Stun? which lowers defenses? among the highest in the game, indeed a successful stun would relegate their defenses to half, or the equivalent of the majority of the other combat professions. Blind? Which applies penalties to offense and defense? what penalty to a class with 205 accuracy, compared to the super accurate(and much bemoaned) accuracy of rifleman of 165? Knockdown defense? combat equilibrium, perhaps posture change is an effective vulnerability, at 30, ut such is indeed second only to fencer. Intimidate is the only effective means of exploiting TKA vulnerability, thereby decreasing their dps in half. The result of this move equalizes the DPS of the other classes, yet TKA still wins due to superior stats in other key abilities and for the simple fact that they are hitting you a few times while you stick intimidate on them.


Wamphyrri
Mon Mar 01, 2004 12:14 pm
#15






tometaophion wrote:
TKM DPS in PVE is superior to all other classes. Remember of 739 creatures 60 are AP1, 13 are AP2 nd 5 are AP3, TKM are quite entertained.






Swordsman.... Not even a master yet..... swing one 3000 mind hit... swing two 4000 mind hit.... So shut up..



Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
innovative007
Mon Mar 01, 2004 12:18 pm
#16

ooooo libbilow libbilowTIMMA !!!!
tometaophion
Mon Mar 01, 2004 6:47 pm
#17

wow 4000 that is great! lol so do I what is your weapon speed? I have a really expensive hammer at 3.1 lets just see something, shall we?


452 3.1 AP2 Hammer- 452X1.86X1.25X4=4203 Head Hit


Weapon SpeedXDelay ModifierX((100-Player Speed/100))= Adjusted Speed


Adjusted Weapon Speed Is 2.1- Head Hit Above Becomes 2001 Dmg


Vibrokunckler 46-180 +250 DMG Mod= 430 DMG 2.2 Speed


Adjusted Weapon Speed Of TKM VK Across ALL Specials=1.0


Unarmed Hit3- 430X1.86X4=3199



3199>2001 Therefore The Dmg Output Of A TKM Is Greater Than ANY Master Swordsman


You are decieved by the big 3000-4500 numbers of a swordsman, but you forget that you are not striking every second, that is impossible, even with master brawler, wheras a TKM does, and that results in them being superior in pve. Due to mitigation, instititued so that TKM shall always rule, among other ways, The Powerhammer dmgis more than halved, in pvp. Only with a sliced, poweredup Scythe, can a Swordsman surpass the DPS of a TKM in a competition of MIND Vs Mind. This means only if the swordsman is also a doctor, will he have a decisive advantage against the TKM.



flabajaba2213
Mon Mar 01, 2004 7:09 pm
#18






tometaophion wrote:


You are decieved by the big 3000-4500 numbers of a swordsman, but you forget that you are not striking every second, that is impossible, even with master brawler, wheras a TKM does, and that results in them being superior in pve. Due to mitigation, instititued so that TKM shall always rule, among other ways, The Powerhammer dmgis more than halved, in pvp. Only with a sliced, poweredup Scythe, can a Swordsman surpass the DPS of a TKM in a competition of MIND Vs Mind. This means only if the swordsman is also a doctor, will he have a decisive advantage against the TKM.






And you forget that a Swordsmans powerhammer does blast damage, which many mobshavelitte resists against, where as the tka does only kinetic.You put on some 80% kinetic composite, and put the tkm in the same. you equip a powerhammer, which will easily do more damage then the tkm's vk. Even if you are KD and dizzied, if he spams ua3 or uahead 1, then he will have no ham when you get back up, as you only have a little damage.




"Don't bother running from a commando, you'll only die tired."

_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
tometaophion
Mon Mar 01, 2004 11:16 pm
#19

My friend have you ANY idea what the term damage mitigation means


it means simply "screw you, TKA must rule"



Damage Mitigation reduced the RANGE of dmg that you can cause a target. For each level of your targets mitigation 20% of the dmg is reduced. a TKM with melee damge mitigation 3 reduces the RANGE of your weapons dmg by 60%.


Powerhammer 1 134- 465 3.7 Spd- AFTER Mitigation 3 = 134-266 3.7 Spd


Powerhammer 2 170-681 5.4 Spd- AFTER Mitigation 3= 170=375 5.4 Spd


Vibroknuckler 46-180 2.2 Spd- AFTER Mitigation 3= 46-100 2.2 Spd + 250 DMG Or 296-350


You see Unarmed Dmg, as used by the TKA is NOT Mitigated, Only Their VK is


You can Divide the above dmg, by the weapon speeds and determine TKA have much superior DPS


Blast and Kinetic are equally protected in composite armor, I have seen suits with 88% resists to all except stun


Their are PLENTY of creatures with low kinetic resists.


The point is this, answer it if you may, why would ANYONE want to be a swordsman? We attack the head at a LOWER DPS TO THE HEAD, USING COMBO 2 AND UNARMED HEAD HIT, than the TKM! We do not have state change effects on any of our attacks, save one, which hardly ever works. Two hand hit 3 no longer has a dizzy effect, our state defenses our crap, and TKA melee and ranged defense are 3 TIMES GREATER than the swordsman.


Ralemzor
Tue Mar 02, 2004 12:22 am
#20

Yeah i dont think they should have made melee mitigation. Seems kind of detrimental to everyone but tka. You cant make krayt melee weapons and the whole point of mitigation was to somewhat nerf the insane krayt weapons that were out there as they only increase max damage.



Shauku Endbringer
oliphontmon
Tue Mar 02, 2004 5:21 am
#21

you arent factoring in ap2 into your calculations, try that and see what your dmg is, i regularly see higher numbers than what is shown in combat spam, just because of ap2 when fighting swordsman, so that 3000-4500+ dmg is actually more than that, not less in pve and im not even master swordsman yet, only 1/2/4/4 so i dont even have all the spd mods before master, with a 3.5 hammer or 1.8 curved, i do way more dmg than the same lvl tk, get over it tom, you dont really know what your talking about.

Message Edited by oliphontmon on 03-02-2004 04:22 AM

flabajaba2213
Tue Mar 02, 2004 8:17 am
#22

I have a char going swordsman on TC. Frankly, I like the swordsman because the weapons look good, they are different, and I can bo of some use in group hunts.



That doesn't mean that I will forsake my (almost) TKM on TC, but I will play them about equally. You have to realize something, the miss factor. True, tka has very good accuracy, but east some accuracy food yourself, get a dodge bonus food, get either an accuracy of a min/max damage powerup, and hit us! Blind us, stun us, intimidate us! All of these will lower our damage or speed.



Either that, or go to the swordsman boards and try to get some changes in your top 10. You are not helping the swordsman profession any by posting here.





"Don't bother running from a commando, you'll only die tired."

_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
tometaophion
Tue Mar 02, 2004 9:41 am
#23

Lol just multiply the swordsmans numbers by 1.25, woila! LMAO TKM still rules.


Besides TKM is what we are talking about, I know swordsman can beat a 4444 TKA with an awesome weapon but not a TKM. The same is with Master Rifleman, everyone complains about him, and you trash everyone that complains about TKM.
Wamphyrri
Tue Mar 02, 2004 10:17 am
#24






tometaophion wrote:

wow 4000 that is great! lol so do I what is your weapon speed? I have a really expensive hammer at 3.1 lets just see something, shall we?


452 3.1 AP2 Hammer- 452X1.86X1.25X4=4203 Head Hit


Weapon SpeedXDelay ModifierX((100-Player Speed/100))= Adjusted Speed


Adjusted Weapon Speed Is 2.1- Head Hit Above Becomes 2001 Dmg


Vibrokunckler 46-180 +250 DMG Mod= 430 DMG 2.2 Speed


Adjusted Weapon Speed Of TKM VK Across ALL Specials=1.0


Unarmed Hit3- 430X1.86X4=3199



3199>2001 Therefore The Dmg Output Of A TKM Is Greater Than ANY Master Swordsman


You are decieved by the big 3000-4500 numbers of a swordsman, but you forget that you are not striking every second, that is impossible, even with master brawler, wheras a TKM does, and that results in them being superior in pve. Due to mitigation, instititued so that TKM shall always rule, among other ways, The Powerhammer dmgis more than halved, in pvp. Only with a sliced, poweredup Scythe, can a Swordsman surpass the DPS of a TKM in a competition of MIND Vs Mind. This means only if the swordsman is also a doctor, will he have a decisive advantage against the TKM.









Blab all you want.... 3000 first hit... 4000 sec hit.... the delay between the two wasn'tfour secs... It was pretty quick..


The fact remains that I am TKA 1 box from Master and my wife, who sits right beside me, is a swordsman same boxes....


Play the numbers all you want.. A statistic is nothing more than that.... Go out killing stuff.. that is where the rubber meets the road or duel them.....


I have... and those are the numbers I saw... She laughed and would say "How long does it take you to kill this.... Well watch this."


I am happy as can be for her, I am going to pick up swordsman as well..


Maybe you should grow up and learn to play your character...... If you are on Chilastra then maybe my wife could teach you how to fight.






Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
tometaophion
Tue Mar 02, 2004 2:31 pm
#25

God, you are a decieved ass. You are confused by the animations. Look at a tka combat log, they hit EVERY time, about 2 hits per your one hit. You are not fighting a tkm, you still have no idea what damage mitigation means. It means that your awesome powerhammer that does 700 dmg now does 380 against a TKM. THAT is what IT MEANS. And a powerhamemr that strong, at best have a speed of 4.5, reduced that is around 2.6 AT MASTER. DO NOT COMPARE PVE TARGETS, Which have no mitigation, to TKM, which effectively reduces your damage over 50%. The TKM Damage against you is overall reduced 17%. These are facts friend. So you hit a piket for 4000, and your friend hit one for 1500, the difference is you hit every 3 seconds he hits every second, oh thats fair sure. In PVP, your damage is reduced 50% his 17%, and you STARTED releatively fair.



tometaophion
Tue Mar 02, 2004 2:35 pm
#26

As for learning how to fight, I have defeated a TKM, and a low level fencer, at the same time, lol. Well their is your answer you say! lol do you know how many times I have been defeated by TKA'S? I duel them ALL the time, trying to find some god damn vulnerability. The only vulnerability is player stupidity, these two had no armor on, I had on 73% ubese. I cant expect every opponent I fight to be as stupid as you.
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