Teras Kasi Archive

Thread: New tka weapon should be eletric aP2or3

IForgotMyName
Tue Aug 17, 2004 7:09 pm
#14






Trucho-G wrote:

Unless the person is wearing an armor that absorbs electricity or is some kind of wierd creature that feeds off of electricity, then electricity should pierce through most anything.

Horrible idea.

And yes tka can and should have a weapon that charges up and then boom shocks the shiz out of you.

Horrible idea.

This would of course be a weapon with much slower speed then vks.

Speed is capped at TKM, wouldn't balance out at all.


Giving tka heat damage is kinda pointless because most things are resist to heat&kenetic

Beggers can't be choosers.

electricity would actually be nice thing to have no dots are needed just decent damage and ap.

Does hitting someone with a blade shock you with electricity? No. Also a small blade isn't going to pierce heavy armor, AP1 is enough.

THIS WAY TKA CAN KILL THE STUFF WORTH KILLING IN THIS GAME JUST LIKE BLOODYSWORDSMAN!!!!HATE SWORDSMAN!!!

Swordsman can't kill everything. Also, it's no fun if you can kill anything solo. Might want to do some phonics lessons while you go to anger management too.









*edited by admin*
Atama
Tue Aug 17, 2004 9:37 pm
#15


"The thing you guys dont realize is that swordsmans speed is 75 so they swing really slow (with a powerhammer) unless they buy attachments which cost millions.... you guys alrdy have ur speed capped"


I played a master swordsman on TC2 when they let us use the "godfrogs" just to see what it was like.

It was pretty cool. I found that if I took master brawler, I would have a speed bonus of +80. I got a scythe, speed sliced it down to 2.0. Every single special move was capped at 1 second except for 2Handed Hit 3, which was down to 1.3 seconds.

A scythe has nice damage and AP2. Unfortunately it too does kinetic and they're pretty expensive.



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stujak
Tue Aug 17, 2004 11:27 pm
#16






mafiree wrote:


The thing you guys dont realize is that swordsmans speed is 75 so they swing really slow (with a powerhammer)unless they buy attachments which cost millions.... you guys alrdy have ur speed capped


I'd say okay for this if they made it like the DE-10 very hard to loot so they costal ot so not every noob is runnin around w/ an uber weapon

Message Edited by mafiree on 08-17-2004 05:53 PM





Hehe the de-10 is ap1 energy damage, like 90% of the other pistoleer weapons

The only uber thing about the de-10 is the fact that it looks like a old 44.



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"One of the few good things about modern times: If you die horribly on television, you will not have died in vain. You will have entertained us." Kurt Vonnegut
Atama
Tue Aug 17, 2004 11:40 pm
#17


"The only uber thing about the de-10 is the fact that it looks like a old 44."


And the fact that you can get one at close to a speed of 1.0 with a max damage over 500 and a minimum damage near 200...



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Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Iasma
Wed Aug 18, 2004 4:44 am
#18






Atama wrote:



"The thing you guys dont realize is that swordsmans speed is 75 so they swing really slow (with a powerhammer) unless they buy attachments which cost millions.... you guys alrdy have ur speed capped"




I played a master swordsman on TC2 when they let us use the "godfrogs" just to see what it was like.

It was pretty cool. I found that if I took master brawler, I would have a speed bonus of +80. I got a scythe, speed sliced it down to 2.0. Every single special move was capped at 1 second except for 2Handed Hit 3, which was down to 1.3 seconds.

A scythe has nice damage and AP2. Unfortunately it too does kinetic and they're pretty expensive.





nope, only a few attacks get capped when you have 75 speed mod and weapon speed at 2.0..


here they are:

move: Actual speed:

Area1 1.1
Area2 1.2
Area3 1.3
Spin1 1.0
Spin2 1.1
Sweep1 1.0
Sweep2 1.3
Hit1 1.0
Hit2 1.1
Hit3 1.6
MindHit1 1.1
MindHit2 1.3
HeadHit1 1.0
HeadHit2 1.1
HeadHit3 1.3
Lunge1 1.0
Lunge2 1.0



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Isvurx
Wed Aug 18, 2004 5:32 am
#19






Iasma wrote:





Atama wrote:



"The thing you guys dont realize is that swordsmans speed is 75 so they swing really slow (with a powerhammer) unless they buy attachments which cost millions.... you guys alrdy have ur speed capped"




I played a master swordsman on TC2 when they let us use the "godfrogs" just to see what it was like.

It was pretty cool. I found that if I took master brawler, I would have a speed bonus of +80. I got a scythe, speed sliced it down to 2.0. Every single special move was capped at 1 second except for 2Handed Hit 3, which was down to 1.3 seconds.

A scythe has nice damage and AP2. Unfortunately it too does kinetic and they're pretty expensive.





nope, only a few attacks get capped when you have 75 speed mod and weapon speed at 2.0..


here they are:

move: Actual speed:

Area1 1.1
Area2 1.2
Area3 1.3
Spin1 1.0
Spin2 1.1
Sweep1 1.0
Sweep2 1.3
Hit1 1.0
Hit2 1.1
Hit3 1.6
MindHit1 1.1
MindHit2 1.3
HeadHit1 1.0
HeadHit2 1.1
HeadHit3 1.3
Lunge1 1.0
Lunge2 1.0







Didn't you notice in his post that he picked up master brawler for another +5 speed?


As to the original post, if you want to do damage like a swordsman then go swordsman, you seem to lack understanding of the tk profession and it's possible that it's not a profession for you.

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