Teras Kasi Archive

Thread: Would you prefer a high min or a higher max on VKs: 120-141 or 44-218.

DireBountyHunter
Thu Nov 11, 2004 8:22 pm
#14






Atama wrote:




"can you explain that?"




There are two kinds of mitigation... Ranged and melee. Melee mitigation defends against melee attacks and ranged mitigation defends against ranged attacks. They aren't skill bonuses, they're abilities, which means that if you have the same kind of mitigation from two professions they won't stack. However, mitigation stays active no matter what weapon you have wielded, so if you have ranged mitigation and wield a melee weapon the ranged mitigation still works. You can have both ranged and melee mitigation at the same time.

Both types of mitigation work the same. There are 3 levels of mitigation, and each level mitigates a different amount of damage. Mitigation 1 reduces damage by 20%, Mitigation 2 reduces damage by 40%, and Mitigation 3 reduces damage by 60%.

However, mitigation doesn't reduce the whole damage done, which is why a high minimum damage is good. Mitigation only reduces the range of damage between the minimum and maximum damage values on a weapon.

So let's take your weapons for example. Let's say you're fighting someone who is a Master Fencer, he has Melee Mitigation 3. He reduces the damage range of your weapon by 60%.

A weapon doing 120-141 has a damage range of 21. 60% of 21 is ~13 points of damage, so the range is reduced to 8, which means your weapon does 120-128 damage.

A weapon doing 44-218 has a damage range of 174. 60% of 174 is ~104 points of damage, so the range is reduced to 70, which means your weapon does 44-114.

So what's better? 120-128 or 44-114?

Message Edited by Atama on 11-11-2004 06:55 PM





Excellent post Atama, thanks for clearing that up for me, really apreciate it, gives me alot more to think about when selecting PVP weapons.



Eire
Master Tera Kasi Artist - Master Brawler - Fencer - Medic - FS(6/6)
The Mon Calamari are said to be the soul of the Rebel Alliance.

DireBountyHunter
Fri Nov 12, 2004 1:43 am
#15






Atama wrote:
If you plan on ever PvPing, the one with a higher minimum will be so much better against people with melee mitigation. There's only a 21 point damage range to mitigate.





can you explain that?



Eire
Master Tera Kasi Artist - Master Brawler - Fencer - Medic - FS(6/6)
The Mon Calamari are said to be the soul of the Rebel Alliance.

jmg416
Fri Nov 12, 2004 5:58 am
#16

To update: Actual stats are 120-142 1.5spd.
jmg416
Fri Nov 12, 2004 10:51 am
#17

Now on to a better question: Which one does everyone think will sell better?
Gantories
Fri Nov 12, 2004 4:21 pm
#18

If i was still a teras kasi, I would go with the higher damage output one.
Atama
Fri Nov 12, 2004 6:55 pm
#19

Most people are stupid, so they'll buy the one with a higher max damage because they think it does more damage. The higher damage one would probably sell for more despite being an inferior weapon.



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DireBountyHunter
Fri Nov 12, 2004 7:00 pm
#20






Atama wrote:
Most people are stupid, so they'll buy the one with a higher max damage because they think it does more damage. The higher damage one would probably sell for more despite being an inferior weapon.





Doesn't the mitigation thing only come into play for PvP? In that sense if a PVE player purchases either of these the difference is almost negligable isn't it?



Eire
Master Tera Kasi Artist - Master Brawler - Fencer - Medic - FS(6/6)
The Mon Calamari are said to be the soul of the Rebel Alliance.

Atama
Fri Nov 12, 2004 7:35 pm
#21

Mitigation works all the time, it's not restricted to PvP. It might have a lesser effect in PvE, since reportedly damage ranges for NPCs are smaller than what most player weapons have, but it still works.



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Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
DireBountyHunter
Fri Nov 12, 2004 9:13 pm
#22






Atama wrote:
Mitigation works all the time, it's not restricted to PvP. It might have a lesser effect in PvE, since reportedly damage ranges for NPCs are smaller than what most player weapons have, but it still works.





aye, I can see that mitigation would work for when an NPC attacks us(does it work for creatures as well?), but when we attack an NPC I'm guessing they don't have any mitigation themselves? If that's the case then the range on the weapons wouldn't matter.

Message Edited by DireBountyHunter on 11-13-2004 12:14 AM



Eire
Master Tera Kasi Artist - Master Brawler - Fencer - Medic - FS(6/6)
The Mon Calamari are said to be the soul of the Rebel Alliance.

DireBountyHunter
Sat Nov 13, 2004 5:57 pm
#23

I'd love to see a stat line of say all the NS types, just to see what they have going on. I guess we won't ever get a complete beastiary but I'd at least like to see a more comprehensive "creature dictionary", I'm guessing that we won't ever get something like that either...not from SOE at least.




Eire
Master Tera Kasi Artist - Master Brawler - Fencer - Medic - FS(6/6)
The Mon Calamari are said to be the soul of the Rebel Alliance.

Atama
Sat Nov 13, 2004 6:16 pm
#24

SWG Center has a bestiary but it's not reliable at all. You'll sometimes see multiple entries on the same creature, often with differently spelled names, and the info is never checked for accuracy.

A bestiary is hard because so much randomness is thrown into the system of mob generation.



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Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Atama
Sun Nov 14, 2004 1:41 am
#25

To be honest I don't know if NPCs ever have mitigation. That's a good question. NPCs get special attacks, and they can use evasion moves, and I'm pretty sure they get state defenses, but I'm not sure about mitigation.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
jmg416
Sun Nov 14, 2004 5:11 am
#26

We ran some tests last night to see how big the mitigation advantage might be.



We tested with 3 VKs. An unsliced Nym VK (2.2 38-168), a damage sliced Nym VK (2.2 47-211), and the NS VK unsliced (1.5 120-142). The damage range Using head hits broke down like this:


Unsliced Nym VK (2.2 38-168) 117 - 129

Sliced Nym VK (2.2 47-211)118 - 133

NS VK unsliced (1.5 120-142) 150 - 152


This is a 22% increase over the unsliced Nym, and 20% increase over the damage sliced one. Almost equally surprising was the small difference between the sliced and the uncliced VK. I imagine that the increase will be greater with th NS VK, as the increased damage won't create much additional mitigation.


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