Teras Kasi Archive

Thread: Official from devs TKM Innate Armour = 48% protection.

TravonLepen
Sat Apr 16, 2005 7:06 pm
#14






Ewach wrote:

Not that the innate armor makes one heck of a difference (right now).



I tried a TKM/Pistoleer on TC-EP3 today. Did fine against creatures.


Then I met up with another player (BH/Commando) and we decided to spar and see what happened.


He spilt my blood all over the desert of Tatoooine.


Summary:


We started at range, but I closed quickly. He stood his ground so I didn't have any problems like keeping him in range had he been running around.


I was using Advanced Dizzy and Advanced Leg Sweep, with Advanced Combo for my auto-attack.


Only knocked him down once or twice out of about dozen attempts. He recovered very quickly using a KD recovery move. I only got in maybe one or two blows with him on the ground.


He was armored - I was not, relying on my Innate TK armor.


We were both buffed (from the frog Doc buff).


At the time he incapped me, I had only reduced him to about 75% of his initial health, if that low.


(Edit) Oh - one other thing - the second time we dueled he just defended so I could try some other options. I attempted the armor break move about a half-dozen times and never succeeded once. Hit him with it a couple times but no effect on his armor.




Keep in mind also that BH are the 1 vs 1 specialists.






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Smiker
Sat Apr 16, 2005 9:55 pm
#15


Rinviero wrote:


Blixtev wrote:

Before "TKA's get 60% armor" becomes folklore I want to point out that is incorrect. The TKA + armor translates into 6000 armor(still tweaking this number).

Nice to see the number crunchers have already shown the end balance of armor stats.




Then looking at this graph we can see where that is in % terms.....
http://www.imagedump.com/index.cgi?pick=get&tp=236658&poll_id=0&warned=y
Hey presto, 48%..... Just thought I should pass it on.





Clicky!

Message Edited by Smiker on 04-16-2005 09:55 PM



Nojh Sunchaser

Teras Kasi Master/Sentinel

- I support keeping & balancing the current combat system You can too

Combat_Medic_to_be
Sun Apr 17, 2005 12:15 am
#16

Not as high as I had hoped but still it's nice. It's free, doesn't decay and can look however you want as long as it doesnt include armour. If you have another combat prof you can wear the armour with that cert and just over ride it. One of the few things about the CU I like. Why couldn't they have done what they were going to do?



Jendi Akasce - Nevaeh
A carebear tumbleweed

Ewach
Sun Apr 17, 2005 12:17 am
#17

Not that the innate armor makes one heck of a difference (right now).



I tried a TKM/Pistoleer on TC-EP3 today. Did fine against creatures.


Then I met up with another player (BH/Commando) and we decided to spar and see what happened.


He spilt my blood all over the desert of Tatoooine.


Summary:


We started at range, but I closed quickly. He stood his ground so I didn't have any problems like keeping him in range had he been running around.


I was using Advanced Dizzy and Advanced Leg Sweep, with Advanced Combo for my auto-attack.


Only knocked him down once or twice out of about dozen attempts. He recovered very quickly using a KD recovery move. I only got in maybe one or two blows with him on the ground.


He was armored - I was not, relying on my Innate TK armor.


We were both buffed (from the frog Doc buff).


At the time he incapped me, I had only reduced him to about 75% of his initial health, if that low.


(Edit) Oh - one other thing - the second time we dueled he just defended so I could try some other options. I attempted the armor break move about a half-dozen times and never succeeded once. Hit him with it a couple times but no effect on his armor.



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sposey
Sun Apr 17, 2005 7:35 am
#18

For what little I was able to stay on TC-EP3 last night. I had a couple of duels and from what I can tell, the TKM Innate Armor mitigates 48.5%, and then I dueled wearing composite(assault) class armor, and it mitigated ~43%. Of course, I was not able to check this over a while because the server kept crashing, but at first glance, it seems as if the TKM Innate armor maybe better, with the composite, I had no PSG, just straight up armor vs. inate armor.
Spookibus
Tue Apr 19, 2005 7:27 am
#19

I was getting in the 45-50% range two days ago, but I have yet to defeat a ranged opponent or a Jedi with TKM / Pikes 0444 / BH 4000.


It may be that I just need some practice, but I'm going down fast right now on the CU servers.



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Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


Mcgreag
Tue Apr 19, 2005 2:08 pm
#20

As an armorsmith 6000 armor to everything is VERY good. Actually it's so good many AS fear that everyone will include TKM in their templet so they won't need to buy armor, specialy now that armor uses 3 times more res and will be correspondently more expensive.

With perfect res we could potentionaly make a unlayered battle armor with these stats but not better. As for layering it's a zero sum game, you add protecion against 1 thing and remove the same amount from something else, so we could make an armor with better kinetic protection (maybe as much as 1500-2000 more if it's an assault armor, again with perfect resources) but it would have 1500-2000 less energy protection instead. Also 1500-2000 is not as much as it sounds because armor uses diminishing returns, 8000 = 56% not much more than your 48% (and the 4000 energy protection it would have equals only 36%)



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KnightHawk420
Wed Apr 20, 2005 2:45 pm
#21






Mcgreag wrote:
As an armorsmith 6000 armor to everything is VERY good. Actually it's so good many AS fear that everyone will include TKM in their templet so they won't need to buy armor, specialy now that armor uses 3 times more res and will be correspondently more expensive.

With perfect res we could potentionaly make a unlayered battle armor with these stats but not better. As for layering it's a zero sum game, you add protecion against 1 thing and remove the same amount from something else, so we could make an armor with better kinetic protection (maybe as much as 1500-2000 more if it's an assault armor, again with perfect resources) but it would have 1500-2000 less energy protection instead. Also 1500-2000 is not as much as it sounds because armor uses diminishing returns, 8000 = 56% not much more than your 48% (and the 4000 energy protection it would have equals only 36%)




QFE



TKM innate armor is very good, no reason to think it sucks... no other armor has 6000 to both kinetic and energy. Its either both are under 6000, or 1 is over and the other is under. TKM has both right at 6000. Throw in the high defenses + cob and it really works rather well.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
chessdemon
Wed Apr 20, 2005 2:52 pm
#22



KnightHawk420 wrote:


Mcgreag wrote:
As an armorsmith 6000 armor to everything is VERY good. Actually it's so good many AS fear that everyone will include TKM in their templet so they won't need to buy armor, specialy now that armor uses 3 times more res and will be correspondently more expensive.

With perfect res we could potentionaly make a unlayered battle armor with these stats but not better. As for layering it's a zero sum game, you add protecion against 1 thing and remove the same amount from something else, so we could make an armor with better kinetic protection (maybe as much as 1500-2000 more if it's an assault armor, again with perfect resources) but it would have 1500-2000 less energy protection instead. Also 1500-2000 is not as much as it sounds because armor uses diminishing returns, 8000 = 56% not much more than your 48% (and the 4000 energy protection it would have equals only 36%)

QFE

TKM innate armor is very good, no reason to think it sucks... no other armor has 6000 to both kinetic and energy. Its either both are under 6000, or 1 is over and the other is under. TKM has both right at 6000. Throw in the high defenses + cob and it really works rather well.





QFE from me, too. Wow, my first queefing... I can definitely say from experiments on the test side, in battle armor, assault armor, and unarmored, that the best luck I had surviving as a TKM was unarmored. Before reaching mastery, it was a little difficult... I certainly can't call managing to outlast a teammate in combat ('til I could catch up while she was forced to kite, and get the beasts aggroed on me again, anyway) while she was in battle armor, and I'm in civvies, bad whatsoever.



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