Teras Kasi Archive

Thread: Srong Reservations:Ability to stack offense; You will not be a master of Unarmed combat with TKM

Flatlinedmemory
Wed Apr 06, 2005 11:37 am
#14

Another thing I am not liking is swordsman have more speed than we do.
unde
Wed Apr 06, 2005 3:37 pm
#15

Well, I thinking you only get the unarm toughness/center of being if you are actually unarmed or carrying a melee weapon. So a commando carrying a flamethrower will not be a tank. IMO it's stupid to be a TKM/Commando unless you want to use a flamethrower then immediately unequip to get unarm bonuses while special recharges.

Better to go unarm/2hand and use 2 hand specials while unarmed.

/2cents

Message Edited by unde on 04-06-2005 06:38 PM

rixo1
Wed Apr 06, 2005 3:40 pm
#16

i love tk and i love smuggler its a perfect combo i can tank or support w/ armor so im happy and i dont see a big deal people will play what they have fun in so our choices arnt limited



Rixo
unde
Wed Apr 06, 2005 3:45 pm
#17

Plus a Commando doesnt get any specials. Commando/TK...the commando wont have any specials at all except for the auto attack.

better to go commando/rifle.
GadonThek
Thu Apr 07, 2005 4:35 am
#18



unde wrote:
Plus a Commando doesnt get any specials. Commando/TK...the commando wont have any specials at all except for the auto attack.

better to go commando/rifle.




God, imagine the horror that combo could unleash in PvP: the new Plasma Flamer using the most damaging rifle special and adding it's innate CoE and Fire DoT, muahahaha.
unde
Thu Apr 07, 2005 7:28 am
#19


GadonThek wrote:


unde wrote:
Plus a Commando doesnt get any specials. Commando/TK...the commando wont have any specials at all except for the auto attack.

better to go commando/rifle.




God, imagine the horror that combo could unleash in PvP: the new Plasma Flamer using the most damaging rifle special and adding it's innate CoE and Fire DoT, muahahaha.




Commando/rifle, you have 38 points left to put in pistoleer for crowd control.

Master Commando/ Master Rifle/ 0004 Pistoleer.

That templates owns...you get stopping shot in pistols plus alot more defense +40 range and +40 melee.

Total:
Range defense +185
Melee defense +165

...plus you are a lethal weapon and can wear assult armor.

If I wasnt so stuck on smuggler I would do dthis.

Message Edited by unde on 04-07-2005 10:28 AM

Flatlinedmemory
Thu Apr 07, 2005 7:37 am
#20

dp

Message Edited by Flatlinedmemory on 04-07-2005 07:38 AM

Flatlinedmemory
Thu Apr 07, 2005 7:38 am
#21

I the purpose of the CU is to make so no template will "own".
unde
Thu Apr 07, 2005 7:50 am
#22



Flatlinedmemory wrote:
I the purpose of the CU is to make so no template will "own".




True a bh can mitigate alot of the damage away and throw some of the hit points back on you by using defensive stance. A TKM might be hard to hit...a smuggler/pistoleer will just mezz you and run away. Therefore, yea nothing will own anyone but it sounds nice. hehe. Therefore, we all should just pick a profession we like and not pick to own.

I'm out...got class.
HitBunky
Fri Apr 08, 2005 2:40 am
#23



Flatlinedmemory wrote:
I the purpose of the CU is to make so no template will "own".










That is the most intelligent thing I have heard anyone say. I hope more people realize this and stop complaining that their "uber pwn template" is going to be ruined.

Boo F***ing Hoo.



"Ray Shields."
"Wait a minute! How did this happen? We're smarter than this!"
"Apparently not ... I say patience"
"Patience?"
"Yes. Artoo will be along in a few moments and he'll relase the ray shields."
"WOOOOOOOAAAAAAOHHHH"
"See? No problem."
"....Do you have a plan B?"
Page 2 of 2