Teras Kasi Archive
Thread: Defensive acuity?
Well I would have to say defensive acuity is broken just based on its description alone - if its not then we should have the text changed in a hotfix no?
And to the person that said it reduces damage taken....how much? I suppose you mean it is working exactly like unarmed toughness is, which is really kind of silly to have two mods do the exact same thing.
Is there an answer we can get from the TL here? I would really like to think its broken, and is supposed to work like the other melee classes only instead of JUST dodging, blocking or countering according to prof/weapon used OUR mod would just pick a random one with 33% chance for each to go off. So sometimes we block...or counter...or dodge like it says.
Well I am a 4/0/1/4 TKA and Master Fencer/Master Brawler atm....and I have never dodged using unarmed -- BUT I have also never bothered to try the TKA CoB since I never did anything without it on.
I will try this tonight, capped +125 dodge using CoB on TKA
Asquiol wrote:
And when I was Master Pistoleer and Master CH I would see that I would conterattack in the combat window too, but this is neither a Pistoleer nor a CH skill mod.
/shrug
Counterattack is anactual skill mod though, I believe it is in the Heavy Swords and/or Pikeman trees.
*sigh* ok guys, i don't know how new you guys are to the forums or if you guys ever visit other prof. forums (which is a goodidea) but i shall inlighten you guys. A fencer (or pistoleer, can't remember) respondant did a test with a char with a totally clean slate. he had no novice skills and he dueled another guy. His results were that EVERY character HAS the ability to dodge, counterattack, and block from the begining. It is basically at like .09 % chance to do it but you still can do it. when you get +15 counter attack it just increases your chances. Now, i'm assuming that Defense acuity is supposed to do the same but only give like +3 to all of them. But it is broken right now, as verified by the devs.
So in all it is not a glitch that you block or dodge, but the def. acuity skill is broken at the moment
I know that every character receives the chance to block/dodge etc.....so what our CoB is doing atm is increasing 0.09% to what 1%? Lol
I did the test last night, +125 dodge and CoB going on unarmed in like 50 or so attacks against me I evaded 2 times and counterattacked 2 times.
Unarmed CoB is borked.
Boatillo wrote:
PermaSt0ne wrote:
*sigh* ok guys, i don't know how new you guys are to the forums or if you guys ever visit other prof. forums (which is a goodidea) but i shall inlighten you guys. A fencer (or pistoleer, can't remember) respondant did a test with a char with a totally clean slate. he had no novice skills and he dueled another guy. His results were that EVERY character HAS the ability to dodge, counterattack, and block from the begining. It is basically at like .09 % chance to do it but you still can do it. when you get +15 counter attack it just increases your chances. Now, i'm assuming that Defense acuity is supposed to do the same but only give like +3 to all of them. But it is broken right now, as verified by the devs.
So in all it is not a glitch that you block or dodge, but the def. acuity skill is broken at the moment
I know that every character receives the chance to block/dodge etc.....so what our CoB is doing atm is increasing 0.09% to what 1%? Lol
I did the test last night, +125 dodge and CoB going on unarmed in like 50 or so attacks against me I evaded 2 times and counterattacked 2 times.
Unarmed CoB is borked.