Teras Kasi Archive
Thread: NPC's running away
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DHorse
Sat May 15, 2004 12:16 am
#14
I usually type /follow and follow that sucker until the end of time or when he dead
mochloD
Mon May 17, 2004 6:03 am
#16
/equip DX2/FWG5/Geo Stun Pistol; /stoppingshot; /stoppingshot repeat until dead.
Ive noticed that you can equip a pistol and run upto the npc in melee range, fire for 2 or 3 rounds then go TKA on him. For some reason he doesnt register you as a threat if youre holding a pistol at 3m so he doesnt run away. This seems to work for me quite a bit.
Its so much easier to stop NPC's with TKA skills than it is with almighty Jedi powers. You'll chase stormies for eons while youre waiting on force power to build back up so you can kd them.
Dark_Jedi_Knight_11
Mon May 17, 2004 9:08 pm
#17
i have noticed nighsisters running and teleporting on kettemoore lately
Arcdischarge
Tue May 18, 2004 4:27 pm
#18
want some cheese with that whine?
DarkSieg wrote:
/beginrant
I don't know about the rest of you TKAs but Im sick of NPCs (mostly stormies) running away from me when Im fighting them. I know it makes sense that if something as awesome as a Teras Kasi artist was coming at you ready to destroy you with just his fists you would run but this is a game and there needs to be balance here. Most other NPCs I have found will fight me with melee attacks instead of running away shooting. Storm troopers however will just keep running and shooting. Its very frustrating. Something needs to be done about this like have them fight like other NPCs and get out a melee weapon when they are being attacked by someone using melee weapons. Right now its garbage.
/endrant
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