Teras Kasi Archive

Thread: Things that would make tka cool

dashida
Thu Dec 11, 2003 3:48 pm
#14

I'd like a LLT (light lightning taser)





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Kashir Moor · Master Ranger · Teräs Käsi

vexingthought
Thu Dec 11, 2003 5:59 pm
#15






Hoonge wrote:





MavilDune3333 wrote:
also, why is in every single post about how tkas would be cooler, someone has to bring up that swordsman and pikeman need more help than we do so we should be quiet?





Because TKA is by far the best of the melee professions, being the only one with little to no glaring shortcomings? Because Pikeman in their current incarnation are horrible (no offense to any pikemen... )? Because swordsmen have little to no defenses to speak of?


I dunno... those are just a couple things I can think of off-hand.







It's not That swordsman have the poor defences that is the problem, they are like that by design. The problem is that their offensive capabilities don't balance out that deficiet in defence.



And as for the topic, the only thing they should do with dual VK's is make the animation appear like we have 2 VK's because it seems rather silly to have a VK in just 1 hand since we get the bonus speed and damage no matter which hand we punch with. I suppose this would be the equivelant of pistoleer asking for twirly guns.




_________________________________________________________
Carbineer: Just when you thought it couldn't get any worse

- Udey
JEAUX_ZUF
Thu Dec 11, 2003 7:20 pm
#16

hehe i can never get past this in my PvP macro it really goes


/unarmedknockdown2; /unarmeddizzy1; /unarmedhit3; /unarmedhit3; /unarmedhit3; /unarmedhit3;


it only GETS to


/unarmedknockdown2; /unarmeddizzy1; /unarmedhit3; lol




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Hoonge
Thu Dec 11, 2003 9:18 pm
#17






vexingthought wrote:

It's not That swordsman have the poor defences that is the problem, they are like that by design. The problem is that their offensive capabilities don't balance out that deficiet in defence.





Yeah, but, I'm pretty sure that they won't be upping the damage on swordsman anytime soon. Against armored opponents, swordsman >>> TKA.


Honestly, I can swing my power hammer just as fast as I can swing my fists/VK. The only difference is that TKA damage is much more consistent. 450-650 roughly with TKA, whereas I can hit for 300-1250 roughly with my power hammer.


The fact is, the melee professions are way out of whack. If the only 2 professions were TKA and fencer, then things would be balanced. Fencer have ridiculous defenses but only mediumish damage (The only saving grace is the stun baton), and bleeds. TKA has middling defense, great utility, and good damage vs. unarmored targets. But since we also have Swordsman, and Pikeman which is WAY out of whack, its not even close to balanced.


Don't get me wrong... I love Swordsman and TKA equally. Asa matter of fact, when I start using the Holocrons I have in my inventory, TKA will be the only skill I won't drop unless I absolutely have to.


I don't want all the melee professions to be the same... that would be boring. But there needs to be balance. I understand everybody wanting their favored profession to be the best, but it can't be... because we need balance. Just think... all the nerf cries would end if the game was just balanced.






Nizro Norea
Getting back to my melee roots...

vexingthought
Fri Dec 12, 2003 12:19 am
#18






Hoonge wrote:





vexingthought wrote:

It's not That swordsman have the poor defences that is the problem, they are like that by design. The problem is that their offensive capabilities don't balance out that deficiet in defence.






Yeah, but, I'm pretty sure that they won't be upping the damage on swordsman anytime soon. Against armored opponents, swordsman >>> TKA.


Honestly, I can swing my power hammer just as fast as I can swing my fists/VK. The only difference is that TKA damage is much more consistent. 450-650 roughly with TKA, whereas I can hit for 300-1250 roughly with my power hammer.


The fact is, the melee professions are way out of whack. If the only 2 professions were TKA and fencer, then things would be balanced. Fencer have ridiculous defenses but only mediumish damage (The only saving grace is the stun baton), and bleeds. TKA has middling defense, great utility, and good damage vs. unarmored targets. But since we also have Swordsman, and Pikeman which is WAY out of whack, its not even close to balanced.


Don't get me wrong... I love Swordsman and TKA equally. Asa matter of fact, when I start using the Holocrons I have in my inventory, TKA will be the only skill I won't drop unless I absolutely have to.


I don't want all the melee professions to be the same... that would be boring. But there needs to be balance. I understand everybody wanting their favored profession to be the best, but it can't be... because we need balance. Just think... all the nerf cries would end if the game was just balanced.







I agree, we can't all just be the same but this is how the classes seem like they should be:


TKA - utility figher, medium defence, medium damage, fast, nifty abilities


Fencer - super defensive fighter, lowish damage


swordsman - super offencive fighter, lowish defense


Pikeman - umm no clue


Honestly I can't see how they're going to get to this happy balance. Fencer is more or less where it should be. For swordsman the only thing I can see really happening to help them be better offensively is make them really accurate. I also would like to see themhave a lot of melee toughness. To me it just seems like swordsman would be the tough fighters who can take a lot of hits. Pikeman are the real problem. Their class has zero direction. They really don't seem like they have a niche to fill. The only things I can think of to help define pikeman would be to make them the "ranged" melee class by giving them a lot of range. After all that is why you use a pike. The other thing is they could lower their ham costs and give them an untimered knockdown like carbineers.


Last thing I have to add is that I could reasonably see a mild tweaking of TKA defences and damage/speed/accuracy so they could properly fill their role as the utility fighter.




_________________________________________________________
Carbineer: Just when you thought it couldn't get any worse

- Udey
Hoonge
Fri Dec 12, 2003 8:47 am
#19

Swordsmen do need a tad more accuracy, but at master + master brawler its not bad, considering the power hammer has a -44 mod, cleaver -23, and curved sword -8.


I envision pikemen as a hybrid fencer/swordsman.


Not as much damage as swordsman, and not enough defenses as fencer. Perhaps they could be the "crowd control" of the melee crowd. I dunno.


I honestly don't see where pikemen fit either. Which is too bad because their weapons are really cool... the potential for good damage is there. LVA and VL are medium armor piercing... the VL is electricity damage. If they weren't so slow, and they weren't like... -64 at any range they might hit something every now and then.


Maybe....


Fencer = Pistols
Pikeman = Carbines
Swordsman = Rifles


That leaves out TKA, but I think TKA and Fencer are pretty much balanced, at least with each other. There's no defined winner in a duel between a TKA and a Fencer, and that, to me, seems like balance.


Swordsman is only slightly lacking... if they want us to be the damage dealers than I'm ok with the lack of defense if they upped our damage. But if they dont up the damage than I want a little extra two-handed toughness (I think i have 40something, if that... whereas I have 62 unarmed toughness)... but honestly I'd rather have a slight boost in damage.


Pikeman.... I don't even know where to start. Maybe they could fill in some of the trees of the profession... give them reliable knockdowns and dizzies... make them not so god-**edit** innaccurate. There's really no class outside of Pikeman I'd like to see fixed, except DE perhaps since they are just unfortunate too. In theory its a really cool profession... the potential is there... but they need to fix it first.






Nizro Norea
Getting back to my melee roots...

Kiria-Darkstorm
Fri Dec 12, 2003 10:38 am
#20

this is F*****' SWG people. we wont get 2 knucklers for a looong time. we are too ub33r! we own BHs and Commandos and thats not fair! just like the AT-STs being to strong. they have to be taken down 10 notches gotta keep the imp stuff down cuz we cant have the Civil War be one-sidedoh no. SWG=Fair



--------------------------------------------------------------

Master Sergeant Kiria - Warrior - Sarlacc Pit Guild
Teras Kasi Specialist/Scout

The Red Queen.
Kettemoor (The Roleplaying Server)

www.pitguild.com

marteh000
Fri Dec 12, 2003 10:44 am
#21

Well in reguards to my previous post earlier in this thread, I would just like to say that i think all of theses ideas are great and that we should keep trying to come up with ways to improve the profession. I mean C'mon, thats what these boards are for. But basicly, if the other melee professions don't get what they want and we keep getting everything we ask for then theres going to be alot of issues between us and the other melee professions. People will start crying nerf TKA and then we will wish that things were as good as they are now (if the devs decide to pull out the nerf bat).


I just think that if we just sit back and let the devs focus on the 3 other melee professions for a bit they will have alot of what they want too and will stop complaining that TKA is overpowered. Then once they get a few of the things that they so desperatly need we can start requesting our changes.


So keep the ideas comming




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
Hoonge
Fri Dec 12, 2003 10:50 am
#22

I understand that people want their profession to be the uberest of uber out there...


But, if you think logically... if they fixed the problems (CoB and defensive acuity not working) we have without adding anything more (which in all honesty we don't need...) then we'd be fine.


Of all the melee professions, we're by far the last one that needs any kind of real attention. Would differing damage types be nice? Of course. But if you give us say... stun damage (oh my talk about unbalancing...) then sheesh... if you think the nerf cries are bad now...


We have 2 disadvantages. One type of damage that is highly resisted, and melee range. Thats it. In the big tapestry of the professions, we're pretty good.


I'm all for improvements... but I'd much rather tha other melee professions get love before we do...






Nizro Norea
Getting back to my melee roots...

Dynastar
Fri Dec 12, 2003 10:52 am
#23






Hoonge wrote:

Not as much damage as swordsman, and not enough defenses as fencer. Perhaps they could be the "crowd control" of the melee crowd. I dunno.





That's what our abilities would lead you to believe aswell, but using area attacks is close to suicidal, seeing as how we have horrible defense.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Hoonge
Fri Dec 12, 2003 11:16 am
#24

Yeah I know...


I'm in full support of you guys getting a massive buff to the profession. You really need it.






Nizro Norea
Getting back to my melee roots...

_Flash_
Fri Dec 12, 2003 9:38 pm
#25

hahah i can make a popular thread!


I agree with the two vk's just being for looks. TKA is fine as it is right now, i think, but i jsut made this thread to brainstorm of just stuff that would make it cool, not to make it, uhh *pulls our nerd euphanism book*, o yea, UBER.






------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

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sysfailur
Sat Dec 13, 2003 12:39 am
#26

The ability to float while meditating!



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