Teras Kasi Archive
Thread: TKM Sucks in pvp
Miihas wrote:
as a TKM / Master Rifleman, i can honestly say that TKM alone sucks in PvP (against armored opponents). however, combine TKM with another prof, and you are pretty tough to beat (especially with fencer or rifle or pistoleer, all of which can do stun dmg), once you get the dizzy / KD off, spam headhit1, scatterhit2, headshot3, oryour best pistol move(depending on prof) and watch your enemy perish before your eyes!
NOTE: TK alone is no good for multiple enemy pvp
DON'T LISTEN TO MIIHAS... I BEAT HIM WITH MY HANDS TIED BEHIND MY BACK.
Miihas wrote:
lol yeah like the guild duels where i went 7-0-1 with the tie coming against volatile?
/duel rl-hitman
/b!tchslap rl-hitman
/endduel
/mourn
Oh yeah you mean when you had a full set of mind buffs and noone else did? Yeah I remember that. You forgot to bring that little fact in the arguement.
I always here the Dizzy/KD arguement. This is only a good argument if:
a) you actually manage to land the dizzy/kd...1 in 10 shot right there
b) your opponent isnt a doc (who can /stand;/healstate and be back in the fight nearly instantly)
c) your opponent has no counterattack mod, which makes you stand back up regardless of dizzy and has the opponent back in the fight without even wasting any presious seconds healing themselves.
As far as PvE: TK is great against anything without kenetic resist. Anything else and you might as well run away.
TK is good for many reasons. Meditate is great, and easily the best thing about being TK. The ability to heal your own wounds as a melee combatant is not to be taken lightly.
antares
master pikeman
KhamaruMDD wrote:
People don't understand that we are not that powerful, we can barley hold our own compared to someone with armor... Some fellow Imperials and I raided Anchorhead and a single RIP member took out all 5 TKM's. He easily beat us with his armor and buffs.
The people that are complaining are the ones that don't understand how to PVP
Btw, I attacked in my bath-robe heh.
With out any enhancements, died in a few seconds
Re-attacked him like 20 times
antares_Kauri wrote:
Again, if you actually look at the numbers, even against 90% kinetic/heat PvP composite, VKs out-dps all pikeman weapons, the power hammer and all but above-average speed-cap scythes (which only break even with normal damage-sliced VKs). The RKs out-dps all of them.
antares
master pikeman
Er...do the numbers again using a 25% damaged sliced scythe of let's say 180-310, 2.6 speed (basic average using white cubes and no paste on Eclipse), compared to a 25% damaged sliced 47-147, 2.2 speed VK (speed, of course irrelevant here). Do the comparison using mitigation 3, plus a Master Swordsman with a +86 speed modifier (since there is NO swordsman I know who does not have at least some speed tapes, and 9 x 2H Speed +1 costs peanuts and fits nicely into the 9 pieces of your composite armour. I even buy spares off the bazaar and the random vendors around and socket my 2nd set of armour). You can get another +2 from a belt and a shirt. Again, I stress that +1 speed SEA's are common and easily acquired for about 10k a piece.
And do the comparison using a MIND BASED ATTACK, as no one in their right mind attacks any other pool these days with doctor buffs averaging 2300- 2500 to all buffable pools. Even mind is buffable, but for less, and you can get one too if you bothered. Or took the same available Brandy and Canapes. So, 2HHeadhit3 vs UHeadhit1.
Don't forget to factor in the swordsman's mind bleed which does 20% of the innitial damage of application each 20 secs or so. For the scythe above, with a 25% slice and mitigation 3, the average application damage should be at 1351.88 points and the intensity of bleed should be around (257.5 x 1.86 x 3.5)/(5 x 20 secs) = 13.52 dps (against an unarmoured opponent). Please note that this is an average. The mind bleed has the capacity to hit the max of 18.88 dps or 1132.8 damage per minute or a minimum of 14.32 dps or 859.20 damage per minute. Again, I stress unarmoured. Against an 80% Kinetic armoured opponent, it's still an irritating 226.56 damage per minute. Enough to cause trouble and slow down mind healing.
Now...try the calculations again, using a COMMON Swordsman's Scythe that uses base yellow cubes, and base +10 damage paste bringing the unsliced weapon to a 200-330, 2.6 speed range. You'll find a significant increase in dps. If these are uncommon on your server then your weaponsmiths are ripping you off. Since Enhanced VK's are rare, and the last 240 max damage VK sold on Eclipse for 7 mil credits, I doubt if you will find many TKA's equipped with them, so I'd suggest using stats of the best crafted VK on your server.
I'd be happy to do the calculations for Pikemen, if you would supply me with the numbers.
Defconn wrote:
antares_Kauri wrote:
Again, if you actually look at the numbers, even against 90% kinetic/heat PvP composite, VKs out-dps all pikeman weapons, the power hammer and all but above-average speed-cap scythes (which only break even with normal damage-sliced VKs). The RKs out-dps all of them.
antares
master pikeman
Er...do the numbers again using a 25% damaged sliced scythe of let's say 180-310, 2.6 speed (basic average using white cubes and no paste on Eclipse), compared to a 25% damaged sliced 47-147, 2.2 speed VK (speed, of course irrelevant here). Do the comparison using mitigation 3, plus a Master Swordsman with a +86 speed modifier (since there is NO swordsman I know who does not have at least some speed tapes, and 9 x 2H Speed +1 costs peanuts and fits nicely into the 9 pieces of your composite armour. I even buy spares off the bazaar and the random vendors around and socket my 2nd set of armour). You can get another +2 from a belt and a shirt. Again, I stress that +1 speed SEA's are common and easily acquired for about 10k a piece.
And do the comparison using a MIND BASED ATTACK, as no one in their right mind attacks any other pool these days with doctor buffs averaging 2300- 2500 to all buffable pools. Even mind is buffable, but for less, and you can get one too if you bothered. Or took the same available Brandy and Canapes. So, 2HHeadhit3 vs UHeadhit1.
Don't forget to factor in the swordsman's mind bleed which does 20% of the innitial damage of application each 20 secs or so. For the scythe above, with a 25% slice and mitigation 3, the average application damage should be at 1351.88 points and the intensity of bleed should be around (257.5 x 1.86 x 3.5)/(5 x 20 secs) = 13.52 dps (against an unarmoured opponent). Please note that this is an average. The mind bleed has the capacity to hit the max of 18.88 dps or 1132.8 damage per minute or a minimum of 14.32 dps or 859.20 damage per minute. Again, I stress unarmoured. Against an 80% Kinetic armoured opponent, it's still an irritating 226.56 damage per minute. Enough to cause trouble and slow down mind healing.
Now...try the calculations again, using a COMMON Swordsman's Scythe that uses base yellow cubes, and base +10 damage paste bringing the unsliced weapon to a 200-330, 2.6 speed range. You'll find a significant increase in dps. If these are uncommon on your server then your weaponsmiths are ripping you off. Since Enhanced VK's are rare, and the last 240 max damage VK sold on Eclipse for 7 mil credits, I doubt if you will find many TKA's equipped with them, so I'd suggest using stats of the best crafted VK on your server.
I'd be happy to do the calculations for Pikemen, if you would supply me with the numbers.
Did you know I love you?
in the least gayest way possible ![]()
By the way, Defconn.
How are you so non-trolling, yet make so much sense in all of your posts that i've read?
Must be voodoo or something ![]()
You must be a lawyer, secretary, BOE executive, honor student, or maybe a very old/ wise person.
possibly?
With the exception of Pikemen (and here, I DO sympathize with Antares), for every profession,there is a way of maximizing effectiveness. Fencers, I have problems with because of their defence. DPS is nothing if you can't land the blow enough times. Swordsmen and I are more or less on par. Depends on the quality of the Swordsman.
I am also an MHS, with a +98 speed modifier in my PvP armour. Plus I carry possibly among the 5 highest damage Scythes on the servers (446 max damage), and among the highest damage power hammers (747 max damage). But should I elect to use a hammer in combat, I prefer my speed sliced, high accuracy hammer (435 max damage, but 3.5 speed, -7 to all ranges). Does a heck of a lot more dps in PvP than my high damage hammers. I know this profession well, and my armour is 90% resist against both blast and kinetic. Needless to say, I demolish inexperienced TKM's.
If I could do it quietly without complaining, I don't see why others make so much noise about it. It's irritating, and we play this game for fun. It not fun reading continuous complaints. If you're not happy with your proffession, change it.
It's silly making enemies playing an online game. All players should be friends focussed on simply enjoying the game, and maybe making it better.
Not too mention the fact that I was there (Master CM) and guild leader (Master Rifle/TKA/Fencer) along with this guy that killed your whole crew. You were all running around Bestine shouting, "SEND A TELL FOR INVITE! WE ARE RAIDING ANCHORHEAD!", while we were standing right there overt. ROFL. Then I see about 6 reds on radar, NONE with armor. You guys are just complete noobs. It might have been a little better fight if you guys actually took the time to get buffs and armor. Don't complain when you don't know how to pvp or don't wanna know. You are so ignorant.