Teras Kasi Archive

Thread: TKM Sucks in pvp

Tarak_Rexus
Wed Apr 21, 2004 4:38 am
#14

Fencer 4440/Master Fencer + TKM = pwnage



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"The Sith grew past the use of lightsabers. But we continue to use them, if only to humiliate the Jedi." - Darth Sidious


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rLHitman
Wed Apr 21, 2004 5:23 am
#15






Miihas wrote:

as a TKM / Master Rifleman, i can honestly say that TKM alone sucks in PvP (against armored opponents). however, combine TKM with another prof, and you are pretty tough to beat (especially with fencer or rifle or pistoleer, all of which can do stun dmg), once you get the dizzy / KD off, spam headhit1, scatterhit2, headshot3, oryour best pistol move(depending on prof) and watch your enemy perish before your eyes!


NOTE: TK alone is no good for multiple enemy pvp






DON'T LISTEN TO MIIHAS... I BEAT HIM WITH MY HANDS TIED BEHIND MY BACK.



------------------------------------------------------------
rL-Hitman | Master Rifleman | Teras Kasi Master
rL-HitBish | Master Doctor | Master Combat Medic
Miihas
Wed Apr 21, 2004 7:42 am
#16

lol yeah like the guild duels where i went 7-0-1 with the tie coming against volatile?


/duel rl-hitman

/b!tchslap rl-hitman

/endduel

/mourn
rLHitman
Wed Apr 21, 2004 9:52 am
#17






Miihas wrote:

lol yeah like the guild duels where i went 7-0-1 with the tie coming against volatile?


/duel rl-hitman

/b!tchslap rl-hitman

/endduel

/mourn






Oh yeah you mean when you had a full set of mind buffs and noone else did? Yeah I remember that. You forgot to bring that little fact in the arguement.



------------------------------------------------------------
rL-Hitman | Master Rifleman | Teras Kasi Master
rL-HitBish | Master Doctor | Master Combat Medic
IerlicFarek
Wed Apr 21, 2004 2:28 pm
#18


I agree, TKA owns in pvp u just need to understand how to use its strength and weaknesses to benefit you...


im tired of tka's complaining oh im not attacking tyhat rifleman hell own me...the hell he will, have u people forgotten your brawler skills. Unarmed lunge gives u a 15m range so there u can slow down/harass/damage ur opponenet with that. With that u should have enough time to get close enough to try and knock down...ill admit it standard TKM battle tactics...knockdown + dizzy+ body/leg/mind hit (whichever pool is lowest), and then u hope they dont get up.....


So hes outside of 15m range of unarmed lunge....there was a reason burst run was on ur toolbar from when u started the game, sure its a minor HAM drain, but would u rather be gunned down in an attempt to even reach ur opponent. While on burst run ur opponent's to hit modifier plumets to below -50 (even though -50 is the max it will show)


For those of you with innate abilities (i.e. Zabrak, equilibrium and vitalize) use them...hell vitalize adds 50 HAM to your pools, so what 50 HAM...but u combine that with powerboost and uve gota quick and east 1000+ HAM, and then if u start to loose use equilibrium to even out ur stats to give u time enough to kill your opponent, or make a tactical withdraw (usually involving running and praying ur not gunned down or followed). Always have 2 bikes on hand (i find that useful) so when the destroy ur first one, grab ur second one and run....


TKA has weaknesses, but if u know them u can work around them im not saying ur gonna win all the time, but hey ull win most. TKM is a good strong combat profession for PvP or PvE


-ierlic farek

-Guildmaster House Atreides

-Bloodfin


"Rebs Bring it on...."




-ierlic
Stop Supplimenting Your Lack of Talent With Trash Talk
surreal2000
Wed Apr 21, 2004 4:15 pm
#19

TK's can deal a whole lot of damage out quickly....if the person you are fighting isn't armored. And who PvP's without armor? Come on now, this argument has no merit

I always here the Dizzy/KD arguement. This is only a good argument if:

a) you actually manage to land the dizzy/kd...1 in 10 shot right there
b) your opponent isnt a doc (who can /stand;/healstate and be back in the fight nearly instantly)
c) your opponent has no counterattack mod, which makes you stand back up regardless of dizzy and has the opponent back in the fight without even wasting any presious seconds healing themselves.

As far as PvE: TK is great against anything without kenetic resist. Anything else and you might as well run away.

TK is good for many reasons. Meditate is great, and easily the best thing about being TK. The ability to heal your own wounds as a melee combatant is not to be taken lightly.



Surreal Arccadia
Shipwright/Rebel Pilot

antares_Kauri
Wed Apr 21, 2004 4:52 pm
#20

Again, if you actually look at the numbers, even against 90% kinetic/heat PvP composite, VKs out-dps all pikeman weapons, the power hammer and all but above-average speed-cap scythes (which only break even with normal damage-sliced VKs). The RKs out-dps all of them.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
big-llama
Wed Apr 21, 2004 6:25 pm
#21






KhamaruMDD wrote:


People don't understand that we are not that powerful, we can barley hold our own compared to someone with armor... Some fellow Imperials and I raided Anchorhead and a single RIP member took out all 5 TKM's. He easily beat us with his armor and buffs.


The people that are complaining are the ones that don't understand how to PVP



Btw, I attacked in my bath-robe heh.


With out any enhancements, died in a few seconds


Re-attacked him like 20 times






yeah.....tka sucks...get used to it....get a new profession



BIG-LLAMA OF TEH BRIA!
Defconn
Wed Apr 21, 2004 8:53 pm
#22



antares_Kauri wrote:
Again, if you actually look at the numbers, even against 90% kinetic/heat PvP composite, VKs out-dps all pikeman weapons, the power hammer and all but above-average speed-cap scythes (which only break even with normal damage-sliced VKs). The RKs out-dps all of them.

antares
master pikeman




Er...do the numbers again using a 25% damaged sliced scythe of let's say 180-310, 2.6 speed (basic average using white cubes and no paste on Eclipse), compared to a 25% damaged sliced 47-147, 2.2 speed VK (speed, of course irrelevant here). Do the comparison using mitigation 3, plus a Master Swordsman with a +86 speed modifier (since there is NO swordsman I know who does not have at least some speed tapes, and 9 x 2H Speed +1 costs peanuts and fits nicely into the 9 pieces of your composite armour. I even buy spares off the bazaar and the random vendors around and socket my 2nd set of armour). You can get another +2 from a belt and a shirt. Again, I stress that +1 speed SEA's are common and easily acquired for about 10k a piece.

And do the comparison using a MIND BASED ATTACK, as no one in their right mind attacks any other pool these days with doctor buffs averaging 2300- 2500 to all buffable pools. Even mind is buffable, but for less, and you can get one too if you bothered. Or took the same available Brandy and Canapes. So, 2HHeadhit3 vs UHeadhit1.

Don't forget to factor in the swordsman's mind bleed which does 20% of the innitial damage of application each 20 secs or so. For the scythe above, with a 25% slice and mitigation 3, the average application damage should be at 1351.88 points and the intensity of bleed should be around (257.5 x 1.86 x 3.5)/(5 x 20 secs) = 13.52 dps (against an unarmoured opponent). Please note that this is an average. The mind bleed has the capacity to hit the max of 18.88 dps or 1132.8 damage per minute or a minimum of 14.32 dps or 859.20 damage per minute. Again, I stress unarmoured. Against an 80% Kinetic armoured opponent, it's still an irritating 226.56 damage per minute. Enough to cause trouble and slow down mind healing.

Now...try the calculations again, using a COMMON Swordsman's Scythe that uses base yellow cubes, and base +10 damage paste bringing the unsliced weapon to a 200-330, 2.6 speed range. You'll find a significant increase in dps. If these are uncommon on your server then your weaponsmiths are ripping you off. Since Enhanced VK's are rare, and the last 240 max damage VK sold on Eclipse for 7 mil credits, I doubt if you will find many TKA's equipped with them, so I'd suggest using stats of the best crafted VK on your server.

I'd be happy to do the calculations for Pikemen, if you would supply me with the numbers.



Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.
KhamaruMDD
Wed Apr 21, 2004 9:19 pm
#23






Defconn wrote:





antares_Kauri wrote:
Again, if you actually look at the numbers, even against 90% kinetic/heat PvP composite, VKs out-dps all pikeman weapons, the power hammer and all but above-average speed-cap scythes (which only break even with normal damage-sliced VKs). The RKs out-dps all of them.

antares
master pikeman






Er...do the numbers again using a 25% damaged sliced scythe of let's say 180-310, 2.6 speed (basic average using white cubes and no paste on Eclipse), compared to a 25% damaged sliced 47-147, 2.2 speed VK (speed, of course irrelevant here). Do the comparison using mitigation 3, plus a Master Swordsman with a +86 speed modifier (since there is NO swordsman I know who does not have at least some speed tapes, and 9 x 2H Speed +1 costs peanuts and fits nicely into the 9 pieces of your composite armour. I even buy spares off the bazaar and the random vendors around and socket my 2nd set of armour). You can get another +2 from a belt and a shirt. Again, I stress that +1 speed SEA's are common and easily acquired for about 10k a piece.

And do the comparison using a MIND BASED ATTACK, as no one in their right mind attacks any other pool these days with doctor buffs averaging 2300- 2500 to all buffable pools. Even mind is buffable, but for less, and you can get one too if you bothered. Or took the same available Brandy and Canapes. So, 2HHeadhit3 vs UHeadhit1.

Don't forget to factor in the swordsman's mind bleed which does 20% of the innitial damage of application each 20 secs or so. For the scythe above, with a 25% slice and mitigation 3, the average application damage should be at 1351.88 points and the intensity of bleed should be around (257.5 x 1.86 x 3.5)/(5 x 20 secs) = 13.52 dps (against an unarmoured opponent). Please note that this is an average. The mind bleed has the capacity to hit the max of 18.88 dps or 1132.8 damage per minute or a minimum of 14.32 dps or 859.20 damage per minute. Again, I stress unarmoured. Against an 80% Kinetic armoured opponent, it's still an irritating 226.56 damage per minute. Enough to cause trouble and slow down mind healing.

Now...try the calculations again, using a COMMON Swordsman's Scythe that uses base yellow cubes, and base +10 damage paste bringing the unsliced weapon to a 200-330, 2.6 speed range. You'll find a significant increase in dps. If these are uncommon on your server then your weaponsmiths are ripping you off. Since Enhanced VK's are rare, and the last 240 max damage VK sold on Eclipse for 7 mil credits, I doubt if you will find many TKA's equipped with them, so I'd suggest using stats of the best crafted VK on your server.

I'd be happy to do the calculations for Pikemen, if you would supply me with the numbers.






Did you know I love you?



in the least gayest way possible

KhamaruMDD
Wed Apr 21, 2004 9:23 pm
#24

By the way, Defconn.



How are you so non-trolling, yet make so much sense in all of your posts that i've read?



Must be voodoo or something



You must be a lawyer, secretary, BOE executive, honor student, or maybe a very old/ wise person.



possibly?

Defconn
Wed Apr 21, 2004 9:40 pm
#25

Er...Old, probably not very wise, played in beta and seen the progression of all the professions and their weapons. Dabbled in many. Calculated the damage and speeds for some professions for fun and out of interest. Dad was a math teacher so formulas and spreadsheets come easy.

With the exception of Pikemen (and here, I DO sympathize with Antares), for every profession,there is a way of maximizing effectiveness. Fencers, I have problems with because of their defence. DPS is nothing if you can't land the blow enough times. Swordsmen and I are more or less on par. Depends on the quality of the Swordsman.

I am also an MHS, with a +98 speed modifier in my PvP armour. Plus I carry possibly among the 5 highest damage Scythes on the servers (446 max damage), and among the highest damage power hammers (747 max damage). But should I elect to use a hammer in combat, I prefer my speed sliced, high accuracy hammer (435 max damage, but 3.5 speed, -7 to all ranges). Does a heck of a lot more dps in PvP than my high damage hammers. I know this profession well, and my armour is 90% resist against both blast and kinetic. Needless to say, I demolish inexperienced TKM's.

If I could do it quietly without complaining, I don't see why others make so much noise about it. It's irritating, and we play this game for fun. It not fun reading continuous complaints. If you're not happy with your proffession, change it.

It's silly making enemies playing an online game. All players should be friends focussed on simply enjoying the game, and maybe making it better.



Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.
Aoxus
Wed Apr 21, 2004 9:52 pm
#26

Not too mention the fact that I was there (Master CM) and guild leader (Master Rifle/TKA/Fencer) along with this guy that killed your whole crew. You were all running around Bestine shouting, "SEND A TELL FOR INVITE! WE ARE RAIDING ANCHORHEAD!", while we were standing right there overt. ROFL. Then I see about 6 reds on radar, NONE with armor. You guys are just complete noobs. It might have been a little better fight if you guys actually took the time to get buffs and armor. Don't complain when you don't know how to pvp or don't wanna know. You are so ignorant.



good ol' RL leading away at great comments lol i have a plan... i mentioned it to him.. i say we have a huge 2 front war at the krayt graveyard... ALL PLAYERS MUST BE OVERT... on one side the imps and the rebs slashing at eachother.. and on the other... the krayts eating the back up... carnage.. its a beautiful thing..


RIP is strong.. and they make things fun.. it can be gay when fighting a krayt and rip but then again someone has to make killing a kreet....krayte more fun... takes to much time and its too easy!!!!!
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