Teras Kasi Archive

Thread: TKM / MD is one of the best soloers !!!!!

Druarc_Cristar
Sun May 15, 2005 9:33 pm
#14







Ciao wrote:

What does DOC give you that a Stim D that heals for 1200 points cant do?





Well it gives you free buff's, cure's disease, toxin, poison, wounds and bleeds (might have missed 1 or 2).


2 heals as well as a dot heal - all are combat moves so don't have a minute timer on them, and Doc has melee and ranged def




Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
Druarc_Cristar
Sun May 15, 2005 10:35 pm
#15

Some of the doc buff's are nice, you get 10% increase on regn for all HAM stats, as well as increased totals, my health fully buffed (no food/drink) is about 3.9K .



Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
SettingSun
Mon May 16, 2005 3:51 pm
#16

Its not one of the best soloers. You got crapy defenses without cob, low speed and acc. You have low damage output, so while you might be able to stand toe to toe with the mob, its going to take you forever to kill it.
TerasKasiWeaponsSmith
Mon May 16, 2005 4:08 pm
#17

Try TKM/Master Defender or Master Enhancer. Wanna talk about fun. Nothing like dueling someone just to see their jaw drop when you force surrpress them or avaid incap near the end of the duel...its priceless.



Afrobacca
Dirty Rug of Radiant

Qi-zen
Mon May 16, 2005 5:58 pm
#18







SettingSun wrote:
Its not one of the best soloers. You got crapy defenses without cob, low speed and acc. You have low damage output, so while you might be able to stand toe to toe with the mob, its going to take you forever to kill it.





Exactly, you mite stay on your feet longer, but if you are not doing enough damage for the kill then you're wasting time.


TKM is a very good profession, but you need another profession to improve is damaging capability....nowwe all want to play our TKM's as if the CU never happen, but lets be realistic. You mite be able to tank 2 or 3 level 82 critters, which is pretty darn good for a Solo player in the post CU era -but trying to do what was in the past, is not possible regardless what template you have.
KyridIce
Mon May 16, 2005 7:50 pm
#19

I'm gonna agree with the original poster on this one, although I've never tried the template personally. TKM may lack the offensive potential of other melee professions, but when you combine CoB with Bacta Infusion, you become quite godly as a tank.






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Naritus
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TripAHoliC
Mon May 16, 2005 9:39 pm
#20

My favorite combination consists of dabbling. TKM, Master Fencer, Master Brawler, Swordsman 0041, and Pikeman 0040.

370 total melee defense if you're unarmed with your +25 clothes. Plus you get a lesser version of critical hit, advanced armor break, and fencer has some decent power attacks as well. Basically, you won't have to worry about having CoB going all the time.

Too bad I'm a spice fiend and don't like dabbling that much.



Sunrunner - Yohko DevHunter (Master Smuggler / TKM / Gunslinger)
Kaylais
Tue May 17, 2005 3:41 am
#21

TK/CM

Great Defence (+500 defence with CoB)
Damage should be fixed sometime(weapons are buggged)
Meditate/powerboost (500 health for 10 mins)
CM Debuffs (-40% speed and movement to enemy)
CM Poison/fires to add to damage abilty.
4 types of heal (Bacta shot/spray/toss + Stims)
Paralyse!
Group healing (with TK, no need to work about agro with Bacta Spray)

Very good for solo,
Amazing for group,
and very good for PvP depending on who your fighting (16 wins and 2 losses so far with this template)



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Kyeithn
Tue May 17, 2005 5:02 am
#22

Currently working my way up.. TK4344 Dr4334, and loving it! I can solo again! I use CoB as my default 'action' for melee, concentrate on doing damage and hitting bacta infusion now and then. No horrifically long fights, and most of what the terminals hand me are yellow cons. Just gotta be choosy about pulling.


I don't see anyone mentioning Power Boost... 10 minutes of an additional 500 health isn't something I'd think would be overlooked. It's a major mind pool hit, but the serotonin fills that back up nicely, and the bonus is good for 3-4 mobs.


Kaylais
Tue May 17, 2005 6:48 am
#23



Kyeithn wrote:

Currently working my way up.. TK4344 Dr4334, and loving it! I can solo again! I use CoB as my default 'action' for melee, concentrate on doing damage and hitting bacta infusion now and then. No horrifically long fights, and most of what the terminals hand me are yellow cons. Just gotta be choosy about pulling.

I don't see anyone mentioning Power Boost... 10 minutes of an additional 500 health isn't something I'd think would be overlooked. It's a major mind pool hit, but the serotonin fills that back up nicely, and the bonus is good for 3-4 mobs.






I believe I mentioned the Powerboost :-)

And if it's taking you 10 mins to kill 4 mobs, I suggest you group up. 4 mobs last <60 secs against a group. No reason to solo, unless you don't like people (which is odd in a MMORPG)



-Fallen Angels- Kaylais -Fallen Angels-
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Malican
Tue May 17, 2005 12:19 pm
#24

My favorite template so far for tanking has been;


Master Brawler


Master TKA
Master Sword


Pikeman 3-4-4-0


It has awesome Defense, all the damage of a swordsman, AoE attacks, Intimidate and Warcry. Not to forget Power Boost, an extra 500 health isn't a bad thing.


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