Teras Kasi Archive

Thread: The Future of MTK Innate Armor

bikebum
Thu Jun 23, 2005 11:08 am
#14

I don't disagree with you Kesslan in regards to what crafters go through to make the "overpriced" gear. I was just oversimplifying the process I go through for armorin order to get my point across about TIA being very useful now and in the future. I cannot stand crafting and my game would not be any fun if we didn't have good crafters in the game. Thank you for devoting your time to a thankless profession.
Cango
Fri Jul 01, 2005 8:45 am
#15

In a lot of high end content places, you burn through armor so fast. I prefer my innate armor. Ivve seen the 8k layerd armor, but its expesnive as crap, and dies in a week or 2. Dont like spending that much on armor, especially since the difference between 6 and 8k isnt really that much


Innate armor is fine as it is.



_______
Cagno Kyraic
Teräs Käsi Master
Wootight
Fri Jul 01, 2005 9:04 am
#16

I have to say i stick with my innate armor, not because i think its better (cause i have seen come armor-wearers take double the amount of hits as me) but because that armor thing now is way to hard to figure out i got some padded unsliced but it doesnt do anything that my innate already doesnt do, so TIA it is!
starcrusher04
Fri Jul 01, 2005 9:42 am
#17






Lorechaser wrote:
Is the armor 7k against everything, or just against Kinetic or Energy?

From what I understand off the Asmith boards, you can't have 7000 across the board - you give up something. So 7k Kinetic might be 5k energy, or vice-versa.

If that's the case, tkm is still 6k across the board. No need to switch.

I do admit TKM is the lazy way to play - it doesn't require upkeep, doesn't require you to buy it, doesn't require you to equip different armors against different opponents.

I'm cool with that, personally.





lol. i love this fact. basically, tkm is the nomad profession. you can sell all your possessions and only hold onto what you can carry in your inventory. you don't need any weapons, armor, or even clothes. you can run around in your underoos if you feel like it and still play the game fine. You wouldn't be able to handle high-end pvp or solo very well, but it's totally possible.



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Chessack
Fri Jul 01, 2005 11:07 am
#18


Lorechaser wrote:
I do admit TKM is the lazy way to play - it doesn't require upkeep, doesn't require you to buy it, doesn't require you to equip different armors against different opponents.

I'm cool with that, personally.




Well I'm not sure I would call it "lazy" but yeah, there is less micro-management overhead in what you are wearing.

On the other hand, an armored ranged guy doesn't have to click COB every stinkin' 45 seconds, and make sure he's not moving when he clicks it....

So it all comes out in the wash I guess.

C



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Vander_Legion
Fri Jul 01, 2005 2:05 pm
#19

too bad unarmed dmaage doesnt work. ive heard the melee and ranged dont either but i dont know. Terrain Negotiation does at least



Vander Legion
Teras Kasi Master
Swordsman 0444
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Whatever pilot squadron I am today.
Ciao
Fri Jul 01, 2005 4:22 pm
#20

BE mod'd clothes dont come at +25 do they? THey are like +15-18 or something like that, right? SO you have to use two clothing spots to get that, there arent that many spots on the body for BE items either.


I personally like no armor as I have a specific look Im trying to achieve. I use a two toned red/black skirt and a bandolier and sandles of course. I walk around with my Kashyyyk bladed staff and Im happy. With +500 to defense from Improved CoB I dont bother with an extra +25 for defense from BE clothes. I prefer the terrain/Unarmed damage and the Healing efficiency stuff.





Roboute Guiliman
Melee Master
Rebel’s Bane
Vikey
Sat Jul 02, 2005 12:32 am
#21

BE clothes can easily add +25 unarmed damage, +25 ranged and +25 melee defense, and +25 terrain negotiation... plus you can put AA in mabari belts and ubese bandoliers. I'd take this and innate armor over 7k armor anyday.



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Cango
Sat Jul 02, 2005 11:23 am
#22

you have 250 SP, use em.


BH is supposed to be thes best dueling profession.

However, a MBH with no other skills will likely lose to a Carbiner/CM/doc

When you add TKM to other tanking professions, like pikemen, you get an excellent tank. Im a TKM/Swordsman/Novice Doc and can tank 2 level 84s without breaking a sweat.


Innate armor is fine. If you want to use armor, pick up a profession that has a cert.



_______
Cagno Kyraic
Teräs Käsi Master
WarWidow
Sat Jul 02, 2005 11:58 am
#23

I like the food/power boost Innate Armor increase.

Ideas for a better tank:

Basic COB adds 500 defence points. At MASTER level, since COB has a timer, make it 500 defence points and +500 to energy & elemental protection.

Stop everyone from going TK 2000 for Power Boost. Make 2000 a basic power boost. At MASTER level, power boost adds +1000 to kinetic innate protection.

Cyrus Stoneskin Elixir: 40% tummy fill drink for 13 minutes. Adds +850 Innate Armor bonus.

Make being a MASTER special.





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maRRsTu
Sat Jul 02, 2005 12:21 pm
#24

Ok this is what I have to say. TKM is suppose to be the best tanking prof. Right now BE mods dont help and tanking wise they dont make a difrence when you have COB running. Right now Battle armor is better at tanking once you add the slice (also you can change the armor to you need adding more protection where you want it making it better). Yes it costs more but arnt we suppose to be better tanks then a swordsman with COB?

Either we get a armor cert or we get a boos in inate armor. There would be several ways I think Innate armor and the tanking ability of a TKM could be improved. The first is the one I prefer because it means we have to dish out the cash like our armored friends, this is verry simple add innate armor CAs into the game, this would allow a TKM to hit 8500 (+25 in CAs)resist on all stats, if this is to much we could be hard capped at +80 or even +70 innate armor. Food is another possibility along or we can have a short term buff in the meditation line. The other option is to simply increase our innate armor to somthing like +70.

The Devs want TKA to be a tanking profession, nothing can change their mind about that. I say if we are going to be a tanking class let us be GOOD at it. Right now all we have is COB which is a skill anyone can pick up without using to many skill points, Armor although more expensive allows better tanks. As it stands a swordsman with COB is a better tank then a TKM with the the whole swordsman defence line, not only are they they better tanks they can dish out a lot more damamage.



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