Teras Kasi Archive

Thread: TKAs Should suffer more skill points in order to gain more power? ( I Like It!)

BoomerSooner
Tue Sep 30, 2003 11:36 am
#14

Mynroe would be correct. The info you are providing on TK's being the uber733t brawlers of SWG is from a post on this very board. I believed it's entitled "The UNofficial history of TK's". Key word - unofficial. All the stuff in that post is fan fiction, and the Dev's know about it. That's why the TK's aren't as great as some people think they should be. Because the sources a lot of people cite are just flat out not part of any book or movie.


As for making TK take more skill points, as a TK/Doc I would hate to see that. I understand your point though, saying that maybe if it took more to become one, that they could make it stronger. The only problem is, in any MMORPG you have to balance the combat classes equally, or everyone starts screaming for the nerfs.


Fenixx


Xeonus
Tue Sep 30, 2003 2:25 pm
#15

You guys are all freaking fronting....you are all probably other professions that are going to all the forums disputing anyone who sayd anything about your profession....


You guys try to stress quality among professions? That is the biggest load of seething, ransid, putrid bulldung I ever heard. Do you actually think Commandos are on equal groud ( You would say yes because you probably are one).


You guys send in you pets to take one for the team while you sit back at 30 or so meters with your UBER weapons and take UBER damage without getting touched!


We dont have that luxury...we have to get in the mix to do anything and half the time e3nd up on our backs but you wouldnt know anything about that because you can sit back and be safe and cast lightning bolts from Zues himself and its ok because your equal! Bull! Your not equal and we should get a dramatic increase our defenses bothe Melee and Ranged!




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
64Bit
Tue Sep 30, 2003 2:39 pm
#16

I actually like the idea of an l33t melee profession and am willing to spend the points to get it. As you can see from my sig, I would have to give up CH and Medic probably, but that's ok.


I do not think that it should be TK though. That would be forcing too many ppl into roles that they do not want to play. Creating a new profession similar to BH that requires tons of combat and melee xp would be great.




===========
Bria - retired
Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


MasterrSeth
Tue Sep 30, 2003 2:40 pm
#17

I know this has been hashed over plenty of times before, just reiterating how TK's, being martial artists after all, should be nearly impossible to knockdown. Maybe even from one another in duels, pvp? Or does anyone know if this is being worked on?


widow

Mister_Heavy
Tue Sep 30, 2003 2:50 pm
#18

"we should get a dramatic increase our defenses bothe Melee and Ranged!"



From the afore mentioned combat dev post


______________________


Melee Defense Proposal:


We removed knockdown as a "tank" ability. I stand by our decision to do this. However, I think adding this type of gameplay back into the system is valuable.


What I propose is the addition of a "defensive bonus" move. This would last for a variable amount of time (increasing as you reach higher skill levels). The bonus would protect you from a significant number of hits for the duration of the ability.


It is in a sense a tank ability that protects the defender instead of negating the attacker. That will make it much simpler to balance.
______________________


So it looks like all melee classes will be getting a boost to defenses.



Also, no, I don't think all professions should be equal. I think that professions that take more skill points (like BH and Commando) should be more powerful to compensate for the extra skill point usage.


And for the record: I was a TKA master in beta 2 and became a TKA master once again shortly after launch. I have remained a TKA master since then and am still one now. If I truly believed TKAs were gimped, I'd say so. Personally, I think all melee needs a boost, but I also know that the devs are aware of that.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Rafed
Tue Sep 30, 2003 2:54 pm
#19

The way the skill system is setup you cannot really change it nowas the game hasbeen released. The dabblers would be in an uproar as they would not be able to make their primary elite profession better.


Maybe in an expansion they will create an elite-elite melee profession, but to change something that is already attained and established would cause more problems than benefits.


There are a lot of professions that should be elite-elite class (CH, Commando etc as well), but it would never happen now.







MasterrSeth wrote:

I know this has been hashed over plenty of times before, just reiterating how TK's, being martial artists after all, should be nearly impossible to knockdown. Maybe even from one another in duels, pvp? Or does anyone know if this is being worked on?


widow







I would of thought the same, but if you look at the defensive skills for some reason pistoleer seems to get the best defensive stats against states (blind, dizzy and stun) and knockdown.


But they did say they were improving melee defenses maybe TKA will actually get a high enough value that it actually work. As it is at the moment I am at balance III, Most creature I fight I will nearly always get blinded, stunned or dizzied, and even posture changed by a few, so these defensive stats seem totally useless at the moment, maybe they are bugged or it is 'working as designed'.

Valkari-TKM
Tue Sep 30, 2003 4:15 pm
#20






Zinki wrote:
Btw, I thought the new range was 5 m, withor without vk.




not implimented yet. so tell it is we are 3m.



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Tue Sep 30, 2003 4:21 pm
#21

im going to make an asumption here.


i view swords pike fencing as a steping stone. One as of right now you can not progress farther in.


I look at the miss-balance of the melee class's and see that fencing swords and pike are all pretty much on level grounds, minus that swords is a bit better. but all compared to TK lack to some degree. They lack because primarly of meditation line, and our little extra dmg per second.


why was this allowed to be in the first place? seems pretty simple explantion from my view point.


TK is the authority of none force sensative melee combat. I believe that part of FS in the future will require you to be either a master in one of the three weaponary class's, this exlcudes TK, and makes sense why TK is more powerfull.


/shrug, thats just what ive always asumed, and im not too worried about othere professions, and SoE doesn't seem to pay them much attention either. perhaps if thats not true, they should SAY so and then spend the time to bring those class's up to par. Tell then im asuming to unlock jedi, you gotta master in pike, swords, or fencing.


sure as hell wont be no TK jedis




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Zoltah
Tue Sep 30, 2003 10:17 pm
#22






Valkari-TKM wrote:





Zinki wrote:
Btw, I thought the new range was 5 m, withor without vk.




not implimented yet. so tell it is we are 3m.




Umm, I hit from 5m with my VK's on and at about 8m without...
ORIGINALNOICH
Tue Sep 30, 2003 10:31 pm
#23

I think in order to post on the forums you should be required to spell correctly as well as using proper grammar.
exile002
Tue Sep 30, 2003 10:47 pm
#24

There's something called "Projection" and that's when the person on your screen is at 3m but on his moniter he's 10m away.


You know what flashes before my eyes when I can't reach something in RL?


Target is out of range.


Target is out of range.


Target is out of range.


Target is out of range.




\\_ exile \\_
:server / intrepid
:guild / bLz - bLitZKRiEg
:char / Teras Kasi Master / Novice Doctor (0340)
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