Teras Kasi Archive
Thread: The joy of Advanced Dizzy Attack in our masterbox.
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KyridIce
Tue Aug 02, 2005 2:24 pm
#14
I would hope that the "pre-cu" states get redone. They are currently insignificant in PvP. Why have State recovery skills, State removal skills in healer, and State defense skills in enhancer if they don't do anything worth mentioning? Lets be reasonable here...I'm not saying these things need to be as strong as armor break, but they sure as hell should havesome noticeable effect in a fight.
MsNiL
Wed Aug 03, 2005 10:12 am
#15
You know what's really sad? You are not alone.
DantelSimon wrote:
I agree TKMs are getting the short straw in amy ways anymore. I don't even bother using my dizzy attack at master. Also there needs to be a way to equal out counters against regular and unique states. I can undo intimidate because I am M Doc, but that is all.
TKM: Combo Hit flawed (still the same damage, but with mind/action damage ignored), Dizzy Attack (with no Dizzy)
Combo Hit is the same as Scatter Hit (Fencer) and Scatter Shot (Carbineer).
Dizzy is available in Teras Kasi, Bounty Hunter, Force Wielder and Lightsaber... It's as broken as...
Blind that is available in Fencer, Bounty Hunter, Lightsaber and Commando... It's as broken as...
Blind that is available in Fencer, Bounty Hunter, Lightsaber and Commando... It's as broken as...
Stun that is available in Pistoleer, Bounty Hunter, Force Wielder, Lightsaber and pikeman... It's as broken as...
Bleed that is available in Fencer, Bounty Hunter and Lightsaber... It's as broken as...
Disease that is available by Combat Medic...
Clearly... this effects Combat Medic who can decrease state defense with shock, just like force healer and smuggler...
Clearly... this effects Combat Medic who can decrease state defense with shock, just like force healer and smuggler...
or Doctor or Force Healer who have no reason to heal theese states...
or Chef's who have no reason to produce the drinks that remove theese states...
or Tailor's who have no reason to produce BE defense against theese states...
or Enhancer/Defender, who's state defense have no purpose...
Ofcourse, Bounty Hunters, Commando, Creature Handler, Squad Leader, Lightsaber, Wielder and Ranger where never given Blind/Dizzy/Stun Recovery like the rest...
And the winner is: Smuggler, Swordman and Rifleman. The only 3 who are completely uneffected by what's written above. They have no access to anything that effects pre-cu states, all their abilities work, they have a full set of recoveries...
... ofcourse "Head Hit" is broken, so Riflemen shouldnt smile that wide... and who can't shoot at 65m today... and they are eaten anyway thanks to the broken hate system... and Berserk is broken... and Powerhammers gives crashes to desktop... so Swordmen shouldnt be happy...
Aint it great to play Smuggler? Wait. They cant smuggle.
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