Teras Kasi Archive
Thread: how to enhance TKM?
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Pardallian
Wed Oct 06, 2004 2:00 pm
#14
I personally would go TKM/Rifleman and pick up some marksman for the additional skill levels.
MonkeyofDoom
Thu Oct 07, 2004 5:31 am
#15
The Dodge skill doesn't work, true, but the Melee Defence Bonuses appear to stack, plus the Defence vs... are also a boon.
- Tyl
OnlyMaestro
Thu Oct 07, 2004 12:13 pm
#16
Actually it can be said...not many are TKMs'...but everyone is a TKA. They usually cheat out and grab the Meditation line only. 
(just my opinion, I know, an opinion...watch out!)
EotchajCrestingcloud
Fri Oct 08, 2004 8:31 am
#17
RebelHobo wrote:
This is a familiar type of question, I'm sure, but I will be grateful for fresh replies...
I started this game with a Scout/Ranger focus and took on TKA as my combat skill, which I have mastered. Master Ranger has been a blast, but I am giving it up to get a better template for PvP. Don't know yet how much Scout I will keep, if any. TKM will remain my principal combat mode, whatever I train in will be to support that art. The advice I've recieved in game so far has been to master Brawler for the extra benefit, Intimidate2 especially, or to go up onehanded to get the Fencer dodging branch. Both seem like credible plans. Would the worthy forum members be willing to comment on one vs the other, or suggest something else?
(I had originally gone up unarmed only, and didn't touch the rest of Brawler. A couple of days ago I soloed an Enraged Rancor Lair, but this afternoon I spent a couple hours in a Corellian meadow beating frogs (gubbers) with a stick. Sheesh. Never thought I'd be there again.)
Oh - and one very interesting thing.... kind of strange really.... some of the best TKM's I've seen are Dancer/TKM. Dancer has some really good reaction stuff and defenses. Wierd, huh.
RebelHobo
Sat Oct 09, 2004 4:26 am
#18
Whoa. As a former Tai Chi dabbler, that makes a ton of sense. I had pretty much decided on Fencer, some or all, but this bears consideration. I thank everyone for taking the time, it was very helpful. Asfar as the players who suggested combining with a ranged skill - I guess that makes a lot of practical sense, butI like to get right into the thick ofit - it's just a visual/RPG/whatever thing for me. Actually, every template suggested has a lot of merit, and would suit different gameplay styles.
Thanks again.... additional remarks still welcome!
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