Teras Kasi Archive
Thread: TKA *CAN* still wear armor after the CU, and the 2 handed sword skill pre-req is a good thing
Ryutek wrote:
garvin wrote:
Meplorium wrote:
Actually TKAs are the main tank in the game and their tanking ability comes from damage avoidance not absorbtion. Basically TKAs don't need armor.
Plus...as far as I understand, wearing armor may effect the avoidance ability...
I was also rethinking the 2H pre-req and I agree, it may make sense...TK's are weaker post-CU then they were before...they'll most likely want to dabble for more strength, and Swordsman is the strongest Melee professions, so the devs may have felt that the majority of TKs would want to dabble in that direction...
I agree with the thought, but why force a Melee profession into another Melee profession to increase strength if you place more emphasis on ranged combat now? This is part of why the prereq changes are illogical to me, though I do agree with the concept of making all combat professions cost similarly in skillpoints.
Ok I will start by saying that I know this won't happen, but read on anyways.
Marksmen have 3 branches for weapons and one branch for ranged support. How about this for an idea?
Unarmed - Swords (encompusing fencer and 2 handed) - Polearms - Melee Support.
Base melee support like ranged, a few decent moves added defense. Make each elete profession use it ie..
Tka needs unarmed and melee support, fencer needs swords and melee support...and so on. Ideas?
(yea this should go on the brawler forum...)
HI
Im really curious how this is going to be balanced.
IF tka is -- unarmoured -- the ultimate tank and as Blixtev said:
"you can have your armour off and pull out your rocket launcher and the TKA mitigators are active"
One can get the defensive bonuses of tka with any weapon out if you have TKM. This means for instance say for a rifleman -- why wear armour why not get tka if its better? The only way to stop tons of ppl running round with tka defences all built in is to make armour more desirable so therefore "better" for them than with no armour. So where does that leave the "ultimate tank description of tka if it can be bettered with armour.
If you then make tka defences not applicable to when equiping another weapon - its not fair on the tkas as their "specialty" is unstackable.
Perhaps most people will not want to have the defences of tka .. but looking at the past and how people used defence stacking .. I wonder. anyone else think this might be a potential balance problem?
As far as the requirements in brawler -- how about making 5 lines with an added general melee line -- but making the requirements of master brawler to be only 4 of those 5 lines?
T