Teras Kasi Archive

Thread: Teräs Käsi Community's Thoughts on 2-Handed.

Vegitaa
Thu Mar 31, 2005 12:01 pm
#14


I can say this much, the decision in reference to 2handed as a TKM Pre-req was discussed IN-DEPTH. The Dev's decided this was the best way to obviously.....


Thats all I'm gonna say about that.


(EDIT: I will say that all in all, I believe the CU will be a goodthing for Teras Kasi and the game as a whole. I guess we'll see when they get TC-CU up and running though) With the new Pre-req's it turns out that I personally gain about 20 SP's while maintaining my current template.

Message Edited by Vegitaa on 03-31-2005 12:03 PM



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


masterlugi
Thu Mar 31, 2005 7:20 pm
#15

I agree SCREW 2 HANDED!



Jurum Kilian NERFED TKA
For every 1 that likes the Cu theres 1000 that dont.
GET A CLUE SOE!
Flatlinedmemory
Thu Mar 31, 2005 8:43 pm
#16

I like this a whole lot

The one thing that has me worried is that if we somehow do end up with a medic prereq, we would have to be slightly more powerfull than the rest of the melee.

Also in the new system I think having medic can hurt you as a combat prof because heal,th points are awarded for combat skills.
Robob
Thu Mar 31, 2005 8:50 pm
#17


I believe there should be a "support like" tree that has warcry 2 and intim 2 in spots 2 and 4 giving you a bonus to melee toughness +5 in each box. Then warcry 3 at master. insead of having to get 2h for TKM


masterlugi - by the way the ip you have in ur sig...thats an internal IP it wont resolve for anyone to join your TS serv. just FYI

Message Edited by Robob on 03-31-2005 10:52 PM





-=Name: Robob Server: Chilastra/Test Center *2 Year Veteran*=-
-=Jedi Publish 9/10 Tester on TC=--=JTL/RotW/ToOW Beta Tester=-
-= Grind Complete (4-26-05) 1:10AM=-
-=Jedi Elder=-
Talos
Thu Mar 31, 2005 9:16 pm
#18

After being a TKM/MD for well over a year I must ask where they got their drugs to make this change?



had canceled because of the CU. Got talked into re subscribing just days before the NGE was started on Test Center (my home).

/cancel again and breaking CD's to be sure.

nice thing about being a online Dj..sony cant cencor what I say about this err..improvement..like they can on these forums.
Vegitaa
Fri Apr 01, 2005 12:37 pm
#19






Talos wrote:

After being a TKM/MD for well over a year I must ask where they got their drugs to make this change?







I'm in the same boat, if you do the math.. with the new prereq's you will have way more SP's to play with now. I had 12 spare points before for FS skills, now I have closer to the 30's in spare SP's.



Basically every prof now has 2 pre-req braches. So no more Master Medic for Doc.




There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Xalabaar
Fri Apr 01, 2005 11:00 pm
#20


yeah




N tRoLL, tHer3f0re i AM

A v i m e s o/X å l a b ä ä r
o_O

SiennaDaywing
Sat Apr 02, 2005 7:03 pm
#21

What i'd like to know, and this may or maynot have been brought up already, but what happens when this CU goes live and some of us don't have 2-handed?


I'm a TKM/MCH, with some medic and a hand-full of extra points that I'm saving for Force-sensitive skills.


Is this gonna be some thing where they say. "We don't care how long you've been a TKM, you won't be after the CU unless you train up 2-handed now." or will they force extra points into the 2-handed tree? What about people who have completed templates with no extra points?



----------------------------------------------------------------------------------------------------------------------------------------


"No, sir...clicking on 'Remember Password' will NOT help you remember your password."
konik
Sat Apr 02, 2005 7:36 pm
#22

it should have been 1h, that would also of made more sense.
Kasamatsu
Sun Apr 03, 2005 2:26 am
#23

Well in response to a couple posts:

Yes I do want to see TK to a degree more like bounty hunter. I don't want to be a "melee" hunter or anything like that; I just feel that TKA being the only profession that actaully has some flavor and background to it should have a bit more to it than a plain old weapon profession. I believe that we are primarilly defensive and serve a protector role, as the premere melee profession. But for this to happen, we shouyld have to "pay" a bit more for it, because we should be a cut above the rest. I dont want to be a player hunter, a Jedi, or a Jedi hunter... I just want to be more unique. The opportunity for content is here, the DEVs should seize.

I know adding in the medical pre-req would mean 15 extra points. Perhaps I'm more comfortable with this due to the fact that I am a TKM-medic.
(I never needed to be a stacker to "win," I never needed to have a big uber weapon to "win." I beat people by surviving longer than they could, no matter what they hit me with or threw on me.)
It makes more sense to me than the current brawler system WHERE TKM SWORDS FENCER CAN BE A TRIPPLE MASTERY MAKING MY FROFESSION INTO A FOTM!!!!!
Beyond that I believe in knowledge and healing in general. Knowledge of physiology allows us to understand how to exceed our own percieved physical limitations. Knowledge of basic healing is what I believe Teräs Käsi should require as I see us as a peaceful school of thought. Knowledge of healing helps justify our meditate healing abilities as well.

While it is true some RL fighting styles have "evolved" from styles that use a 2-hand type weapon, that arguement can also be used for one hand and polearm type weapons as well. I see no logical reason, based on canon, RL Martial Arts or otherwise just common sense for the pre-req to be 2-handed, one handed, or polearms.

I would really like to get some sort of DEV comment on the reasoning behind the pre-req, and why they made the possibility of going TK/FENCER/SWORD.

SCREW 2-handed!

Message Edited by Kasamatsu on 04-03-2005 01:29 AM



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Fellstaff
Sun Apr 03, 2005 8:22 pm
#24







Kasamatsu wrote:

--------------------------------------------------------------------------------------------------------------

What SHOULD the brawler pre-reqs look like?

Suggestion 1: Basic Circular Support Scheme (I dont like it but I'll leave it as a point for thought)

Unarmed + Medic General Healing = TKA -> also [Unarmed + Ranged Support = Commando] [Unarmed + Pistols = Smuggler]

1-Hand + Polearm = Fencer

2-Hand + Polearm = Pikeman

1-Hand + 2-Hand = Sordsman


Suggestion 2: Consistent with the Marksman Tree (better, but still stale... like the marksman tree)

Unarmed + Medic General Healing = TKA

Unarmed + 1-Hand = Fencer

Unarmed + 2-Hand = Swordsman

Unarmed + Polearm = Pikeman


Suggestion 3: My personal Preference for continuity and for the prevention of stacking 3 elite masteries.

Unarmed + Medic General Healing = TKA

1-Hand + 2-Hand = Swordsman [anyone who knows swords (not fencing) knows you use one hand sometimes and 2-hands sometimes]

Unarmed + 1-Hand = Fencer [When using only one hand you need to learn what to do with the one not holding a weapon, and how to trap/ attack with it]

2-Hand + Polearms = Pikeman [you use two hands to wield a pike (be it a staff or long vibro axe) sometimes... seems logical to me.]


The unfortunate thing is that once again SOE gives out limited information so that I can't say for sure that it should be this way, but based upon the limited info I have, this is what I think.

--------------------------------------------------------------------------------------------------------------


You keep saying Unarmed and MEDIC Healing.. Tka's don't heal, but besides, that would increase the skill point cost of TKM to be the same as Master Bounty Hunter, 15 more skill points than any of the other brawler elites. No, I'll take 2h sword, fencer or pike, but certainly not something from a different novice profession




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Cango
Sun Apr 03, 2005 8:45 pm
#25

THE DEVS HAVE SAID TRIPPLE MASTERY WILL BE IMPOSSIBLE

They have also said SKILLPOINT REQUIREMENTS WILL CHANGE

Therefore, a logical conclusion is:

SKILLPOINT REQUIREMENTS WILL CHANGE, MAKING MASTER TKA/FENCER/SWORDSMAN IMPOSSIBLE




Nothing is set in stone



_______
Cagno Kyraic
Teräs Käsi Master
DJSIMHEAD
Mon Apr 04, 2005 2:00 am
#26

If they are making us get 2h then we should get 2h attacks in tkm.....

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