Teras Kasi Archive

Thread: Suggestion for new TKA weapon

ShotgunSteven
Thu Sep 18, 2003 6:26 am
#14

The Katar did not originate in Japan, and had counterparts evolve independently in other countries, likewise the tetsubishi had a counterpart that was developed in England for use against cavalry and foot soldiers.



-ShotgunSteven

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Sir-Charles_Galperin
Fri Sep 19, 2003 3:39 am
#15

If anyone has played fallout I or II Power fists were like a pair of glives that amped your punch, in a way like hitting somone jackhammer,cause it had a power source. This relates to starwars like a Power hammer. PH does blast damage, the head of the hammer is like a compact jackhammer. TKA could have somthing similar to a power fist in this sense. Just an Idea




Sir-Charles Galperin
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josfe
Fri Sep 19, 2003 7:14 am
#16

Kaizer:


I'm sure if the idea for gloves/gauntlets were implemented that the developers wouldn't overlook the fact that some races can't wear "gloves" perse. Wookiees for instance would need some type of hand wraps as standard gloves wouldn't do. And I'm sure all the lizzards would have something to fit them as well.

Thunderwulf
Fri Sep 19, 2003 7:52 am
#17

I'd love to see a profession based epic type quest that would give us some kind new weapon. Gloves would be idea. (bracers for the lizard folk. Same stats)





Bane Wulf - Chilastra *~RETIRED~*
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GnomeCop
Fri Sep 19, 2003 8:56 am
#18

anything that lets us have other forms of damage.



but if they insist on keeping us at kinetic damage only..... then I vote for rocks.


we all should have a Free natural forage ability that lets us just stock up on .... rocks


I could throw those all day

ShotgunSteven
Fri Sep 19, 2003 10:31 am
#19

Shock Gauntlets.



-ShotgunSteven

"Let's make biscuits! Let's make biscuiiiiiits." -GIR
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Thunderwulf
Fri Sep 19, 2003 10:56 am
#20

With particle effects.




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Pale-Toraus
Fri Sep 19, 2003 11:16 am
#21

Personally I would prefer that they allow unarmed ight armor piercing at higher levels of our profession. i.e. our fists literally punch through armor. It would fit the idea that a master no longer needs the vibroknucklers. This is all pointless however as the devs seem determined to make us wear the bloody things.

Rabbbyte
Sat Sep 20, 2003 1:39 am
#22

I dont remember what they are called but they are like a night stick but with an extended handle out of the side. Typically made of wood (the ones i have seen) and are used to block the forarms of a person but can also be a deadly weapon. Those would be kind of neat
Natosan123
Sat Sep 20, 2003 1:22 pm
#23

personally i think introudce taser gauntlet (like those "power fist" in fallout1&2) that has similar stat to virbo knuckler but does stun/electric dmg type would be great, weighted knuckler that does blast dmg, ormaybe even a pair of plasma gauntlet that does heat dmg instead.perhaps allow DE to craft a power suit (kind like dark trooper type2)that occupy bodysuit slot that provides no protection butcontains ar2 capability.i think its more apporiate to havesome high tech weapons for the our futuristic meleer ratherthan some thousand year old outdated weapons as their primary weapon, you dont see marksmanshoots people with flintlock musket dont you?.more importatntly i think tka needsto havemore variety of weapon choices both in term of dmg type and looks, only havekentic as ourdmg type pretty much limit our dmg capability and allows our enemy to have a cookie cutter defense against our attack.


btw in response to the post above, i think i know what are u talking about, it looks like one of those British Police Baton. but i forget the offical name for it.


another small thing is that why is VK only appears only on ONE hand when equipped? i don't think tkafights onlywith ONE hand? therefore i think is more apporiate to have the graph of VK to dispaly on both handswhen equipped.

Knives10
Sat Sep 20, 2003 4:01 pm
#24

I think the Katars would be great. I would also like to see epic weapons in the game that we could specalize where we would go out killing specific stuff and looting the items we need to make it and then the last part of the quest would be to choose weather you wanted to use Stun, Kinetic, Poison, etc. kind of damage, then you would finish the quest by going to kill something to get that last part, and of course you had to be a Master TKS to do the quest.



Allucard Hellsing
Master Teras Kasi
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Tanizaki
Sat Sep 20, 2003 10:24 pm
#25






MalibuBrooke wrote:
I don't recall seeing Japan in any of the Star Wars movies. Maybe they were referenced in the books, and that is where you are getting the notion that Japanese weapons belong in the Star Wars setting.




Then you don't know Japan. Star Wars is brimming with Japanese influences. Take a look at jedi and other clothing, for example. The librarian in Attack of the Clones is a stunning example.



EmCee Flash
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THE_Grendel_Prime
Sat Sep 20, 2003 11:19 pm
#26

Rabbyte wrote:







I dont remember what they are called but they are like a night stick but with an extended handle out of the side. Typically made of wood (the ones i have seen) and are used to block the forarms of a person but can also be a deadly weapon. Those would be kind of neat






They are called TONFA's or more commonly just called Batons. They can be wooden or metal. Metal makin more sense in stopping swords/knives that sort of thing. But I personally think you all are straying from the essential fundamentals of TKA. I agree w/ the power glove, idea....its still leaving TKA's "unarmed" but now they can compete with other ppl, by being able to do different types of damage! For gods sake...in all honesty....for a TKA...they should do more dmg if they put on any type of armor gloves. As someone stated, it would hurt a whole hella lot more, if u got hit w/ a composite fist...as opposed to a bare hand!

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