Teras Kasi Archive

Thread: 1st TKA Skill: Balance v Power

Cheshirecat24
Sun Sep 21, 2003 3:12 pm
#14

well i can definately understand the benefits of +15 toughness, but like i said in my last post 'it's all opinion!'. KD is worthless in NON-humanoid combat. you KD a baz nitch and it stands up instantly. you'll be lucky to get in one shot before it gets back up! As for humanoid combat...dizzy+lunge/kd is priceless! i can't count the number of times i've done that combo and totaled my target in 2-4 hits (less than 5 seconds)! however humanoid opponents tend to cause bleeding more than most creatures i've fought so meditation 1 has proven valuable for those instances.

+15 toughness though...that i'd definately have to think about if i did TKA over again. the rest of the defenses i haven't seen much value to. I still get KD, or posture changed plenty even as a master! But for the toughness vs meditation healing....thats just a matter of pros/cons. Do i want to be able to suck up that extra damage and fight longer but have to wait a long time for the medic to heal me? or do i want to take that extra damage but be able to stop, drop and heal as soon as the fight is over and jump back up and mix it up again.

It's a personal call really. Do you intend to fight more humanoid opponents (imp/reb missions, fort tuskan) or do you think your gonna spend more time out in the wilds hunting kaduu, worts, scyks? Do you want to be able to stand up to extra damage? or do you want to heal faster so you can get back to the fight?

I don't know...tough call i say.



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- Nacot, kettemoor

yea though I walk through the valley of the shadow death I shall fear no evil for I am the badest mofo in the valley!
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