Teras Kasi Archive
Thread: Most effective Unarm Macros... what's yours?
I don't use a Macro right now, but I may as well because I start the same way:
Stun, Blind, UA Hit 2 - the rest depends on what lands, mob, etc. I'll throw in a Riding Bantha now and then as the situation calls for it, but I wouldn't macro it.
Stun makes other hits easier to land so it seems logical to start with a move that will make the others easier to land. Intimidate doesn't seem to be helped by stun though, you'd think it would!
I rarely intimidate now, relying more on armor. It fails so much I hurt myself more by trying to use it, esp with armor on. I haven't used Berzerk since I hit TK Novice. If it gets bad I equip my knuckles and useUA Hit 2, nothing I've been fighting lasts longafter that. The downtime may be longer on my approach, but compared to EQ it's nothing. I'm just glad I don't have to pull out the Carbine to save my skin anymore ![]()
I usually start with deequip knucklers, kd2, reequip, blind, stun, intimidate, ua3 spam
Although I'm tempted to go back to ua2 in PvE just because the ham drain on ua3 for the extra damage doesn't seem worth it most the time.
/ui action toolbarSlot# ..
but I can't figure out how the slots are #'ed. It seems, if you have the double toolbar, Shift-F2 is Slot 13 ...
I dunno ... I'm gunna play around with it some more.
i think it's like this:
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
00 01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20 21 22 23
i know the alignment is screwy, but it should be easy enough to figure out. THink that's right. hope that helps.
The only macro i use is for PVP and it is very simple.
/unarmedhit3;/deathblow
In PVP you usualy have more than one person who would like to harm you so stopping to DB can cost you a couple valuble seconds. I start every PVP with lung, or KD then spam that macro as fast as i can push the button. In PvP i dont worry much about stun or dizzy or any of that. With UH3 i can kill anyone, not buffed my doctors, in 5 hits or less. 3 Hits if KD lands.