Teras Kasi Archive

Thread: What is the best combo with tka

nikolai
Thu Nov 20, 2003 9:11 pm
#14






SanTsu wrote:

Im going Master Smuggler / Master Pistoleer / Master TKA


Its a but load of attack and defense plus Meditation andspices are a nice why to buff up when there are no doctors around. Who needs toheal when you have high stats from buffsgreat defenses and some of the best offense in the game.








Kinda seems like...overkill.









"Go then, there are other worlds than these."




swankiller
Fri Nov 21, 2003 12:04 am
#15

TKM and your MOM


sorry i couldnt help it


jiub




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Fadeyioloro
Fri Nov 21, 2003 12:19 am
#16

lol
Kassu
Fri Nov 21, 2003 2:17 am
#17

master smuggler /master tka /master 3/4 of the medic tiers, exlcude stimpack chemist.


load up on some stim c's(must be bought), heal fast and even in battle bleeding is little to worry about since meditaition is not battle friendly. slice weapons for that very pricy VK, make your own spices to enhance your powerboost, never get kited due to smuggler nasty fighting. always have feign to fall back on if you make one too many mistakes.


I would say go scout instead of that much medic but mounts kinda defeat the purpose in most cases.




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deftech
Fri Nov 21, 2003 3:02 am
#18

Loving the doctor route here as well



Though if I ever changed it around a bit I would do what a few have already posted.I'd grab the dirty fighting line from smuggler for some added range.




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Zarqon
Fri Nov 21, 2003 3:11 am
#19

I have been thinking about this TKA/Smuggler combo too, ana have a question for those who have tried it. Is there a need for the speed from pistoleer? How well does it work on it's own with just the marksman speed/accuracy?




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nateantares
Fri Nov 21, 2003 5:56 am
#20

if you are master doc/tka can u still have enuf points to go scout 4/0/0/0 for exploration?



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Nadiel26
Fri Nov 21, 2003 6:00 am
#21






SanTsu wrote:

Im going Master Smuggler / Master Pistoleer / Master TKA


Its a but load of attack and defense plus Meditation andspices are a nice why to buff up when there are no doctors around. Who needs toheal when you have high stats from buffsgreat defenses and some of the best offense in the game.






what about hills?




Nadiel
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Davdarkelf
Fri Nov 21, 2003 6:05 am
#22

I'm undecided about this as well.

At the moment I'm enjoining surveying and running harvesters as a bit of a break from mindless violence.

I will definetly keep a lot of my medic skills and will try out becomming a doctor as well.

However its very tempting to have some creature handling skills as well.

But I'll see how I develop and what skills I enjoy and how the game develops. If the expected changes to creature handling mean that its only worthwhile if you are a master I might drop it.

But most of all I'll try and have fun whilst doing it :-)
Nadiel26
Fri Nov 21, 2003 6:07 am
#23

keep in mind the CH changes that are coming to discourage dabbling. they released the new layout for the skill boxes but they also said some creatures are getting "foxed" which will most likely include all grauls and the greater sludge panther, and probably anything else that is popular with good kinetic resists and armor




Nadiel
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Shadow Knights
Yajedi
Fri Nov 21, 2003 9:28 am
#24






nateantares wrote:
if you are master doc/tka can u still have enuf points to go scout 4/0/0/0 for exploration?





Master Doc, Master TKA, Scout 1/0/0/0 ... best you can do





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LordRaeVen316
Fri Nov 21, 2003 10:40 am
#25

After I'm done with holo's, I'll be a Teras Kasi Master, Master Brawler, and Master Creature Handler.



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