Teras Kasi Archive

Thread: (rumor i heard) black sun Razor Knucklers an good idea????

Atama
Thu Sep 09, 2004 10:18 am
#14

This has nothing to do with PvP. All damage types suck in PvP, even stun (since stun weapons tend to be AP0). It's PvE where only doing kinetic damage is a real problem.



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quitch
Thu Sep 09, 2004 5:02 pm
#15

Kinetic in PvP isn't all that bad, with many things having a special layering of Kinetic, which caps at 80%, where other things can get higher, but against people who aren't l33t pvp'ers, then other things are better.



-who lightdust
Silence---
Thu Sep 09, 2004 5:29 pm
#16

I'll go for either acid or cold damage on a VK. I would give our profession a small boost (if the weapon has no ar and maybe high speed and damage, so it would be more useful as master)



ign: Merumeru
Silence---
Thu Sep 09, 2004 5:32 pm
#17

wait a sec id go for heat and cold. cause if somethin has a high cold resistence it's cold should be relitivly low and vis-virsa


(sorry for my bad spelling)



ign: Merumeru
VacaXXX
Thu Sep 09, 2004 7:25 pm
#18






antares_Kauri wrote:





kra wrote:

all the other melee pro's get a different damage type whilst poor old tk is just shocking in pvp we hit poorly in it and do very little damage .........






So...take a look at your composite - even better, look at good sliced pvp composite and tell me what damage type other professions have that is better than kinetic. Most PvP armor is 80% kinetic, 79% electricity, 89-90% everything else, 34-40% stun. Now...how is kinetic that much worse than the 90% blast resistance, or the 79% electricity resistance or the 90% cold resists or the 90% acid resists? Stun is a different deal and will be changed with the rebalance.

antares
master pikeman




PwNed , go pikeman!!






Vaca Dormir


-Master Pikeman-




-Ferox-
Thu Sep 09, 2004 9:01 pm
#19






Atama wrote:
NO STUN DAMAGE.

Stun damage is for fencers. Each melee profession other than TKA has an alternate damage type unique to them: stun for fencers, blast for swordsmen, electric for pikemen. If we want an alternative to kinetic there are three damage types to choose from: heat, cold, or acid. I prefer cold because it's so underused right now as a damage type.





I am so incredibly sick and tired of people thinking that damage type has to be based on profession. The weapons/specials/defenses/hamcost/pools are the reasons for choosing a profession. Giving tka a stun weapon wouldn't be a bad idea at all. In pvp we do laughable damage. Every fight vs anyone in decent composite and mitigation turns into a marathon. TKA needs to get a blast damage type end of story mainly for pve reasons not pvp. Armor needs to be dropped to 60% max instead of 90% max and all is well.



WONKA
antares_Kauri
Thu Sep 09, 2004 9:04 pm
#20






-Ferox- wrote:


Giving tka a stun weapon wouldn't be a bad idea at all. In pvp we do laughable damage. Every fight vs anyone in decent composite and mitigation turns into a marathon.



People who say they want Stun damage only want it because it is the least resisted, there is no other reason. After the combat balance, stun will not be the end-all damage type. All other damage types are resisted very heavily in PvP.


antares





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-Ferox-
Thu Sep 09, 2004 9:08 pm
#21






antares_Kauri wrote:





-Ferox- wrote:


Giving tka a stun weapon wouldn't be a bad idea at all. In pvp we do laughable damage. Every fight vs anyone in decent composite and mitigation turns into a marathon.



People who say they want Stun damage only want it because it is the least resisted, there is no other reason. After the combat balance, stun will not be the end-all damage type. All other damage types are resisted very heavily in PvP.


antares






I completely agree with you. If they raise stun damage to be resisted like every other damage even if it's reduced to say 60-70% from 90 it's still a farce. Damage output is way way way too low, especially intimidated.




WONKA
Atama
Thu Sep 09, 2004 9:51 pm
#22

Damage types help define the melee professions. Frankly, having a unique damage type per profession is cool. It would screw that up to go after something like blast or stun damage for TKA. You have no sense of style.

I'm glad the correspondent sees it that way.



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Sovi-FFO
Thu Sep 09, 2004 10:04 pm
#23






-Ferox- wrote:


Every fight vs anyone in decent composite and mitigation turns into a marathon.





Wrong with mitigation as well, we are actually lucky enough to barely be mitigated at all, because the damage ranges on our unarmed mod are so close toghether



Sovi | Ninja Exploit Zero
Atama
Fri Sep 10, 2004 12:21 pm
#24

Let's take an average guy with +205 unarmed damage (non-Trandoshan of course). He has 45-195 damage VKs. His final damage is 250-400 damage per hit.

Against a guy with Melee Mitigation 3, the highest you can get, the damage range is reduced 60%. Since the range between 250 and 400 is 150, that is reduced 60% to 60. That leaves him at 250-310 damage. That's not bad, heck that's like the damage of an acklay stun baton (but with AP1).

Compare that to a swordsman with a power hammer that does 150-600 damage. The range of that weapon is a whopping 450 points. 60% reduction of that is 180, reducing the damage of the weapon to 150-330. That power hammer ends up doing less average damage than the VK example shown above! (Though admittedly with AP2 which helps a bit.)



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Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
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