Teras Kasi Archive
Thread: (rumor i heard) black sun Razor Knucklers an good idea????
antares_Kauri wrote:
kra wrote:
all the other melee pro's get a different damage type whilst poor old tk is just shocking in pvp we hit poorly in it and do very little damage .........
So...take a look at your composite - even better, look at good sliced pvp composite and tell me what damage type other professions have that is better than kinetic. Most PvP armor is 80% kinetic, 79% electricity, 89-90% everything else, 34-40% stun. Now...how is kinetic that much worse than the 90% blast resistance, or the 79% electricity resistance or the 90% cold resists or the 90% acid resists? Stun is a different deal and will be changed with the rebalance.
antares
master pikeman
PwNed , go pikeman!!
Atama wrote:
NO STUN DAMAGE.
Stun damage is for fencers. Each melee profession other than TKA has an alternate damage type unique to them: stun for fencers, blast for swordsmen, electric for pikemen. If we want an alternative to kinetic there are three damage types to choose from: heat, cold, or acid. I prefer cold because it's so underused right now as a damage type.
-Ferox- wrote:
Giving tka a stun weapon wouldn't be a bad idea at all. In pvp we do laughable damage. Every fight vs anyone in decent composite and mitigation turns into a marathon.
People who say they want Stun damage only want it because it is the least resisted, there is no other reason. After the combat balance, stun will not be the end-all damage type. All other damage types are resisted very heavily in PvP.
antares
I completely agree with you. If they raise stun damage to be resisted like every other damage even if it's reduced to say 60-70% from 90 it's still a farce. Damage output is way way way too low, especially intimidated.
antares_Kauri wrote:
-Ferox- wrote:
Giving tka a stun weapon wouldn't be a bad idea at all. In pvp we do laughable damage. Every fight vs anyone in decent composite and mitigation turns into a marathon.
People who say they want Stun damage only want it because it is the least resisted, there is no other reason. After the combat balance, stun will not be the end-all damage type. All other damage types are resisted very heavily in PvP.
antares
I'm glad the correspondent sees it that way.
-Ferox- wrote:
Every fight vs anyone in decent composite and mitigation turns into a marathon.
Against a guy with Melee Mitigation 3, the highest you can get, the damage range is reduced 60%. Since the range between 250 and 400 is 150, that is reduced 60% to 60. That leaves him at 250-310 damage. That's not bad, heck that's like the damage of an acklay stun baton (but with AP1).
Compare that to a swordsman with a power hammer that does 150-600 damage. The range of that weapon is a whopping 450 points. 60% reduction of that is 180, reducing the damage of the weapon to 150-330. That power hammer ends up doing less average damage than the VK example shown above! (Though admittedly with AP2 which helps a bit.)