Teras Kasi Archive
Thread: Which is TK move is better, which one do you prefer......
UnarmedStun
UnarmedCombo2
UnarmedKnockdown1
UnarmedSpin1 and 2
Makavelee wrote:Duel some one Slap a kd dizzy on themn then try that macroRips helath a part faster n more deadly than just UH3and it looks visually kewlllll
Good advice on the Combo1/UH3 move.
You mention sticking a dizzy/kd on someone like it were something that's easy to do. As the TKM doesn't have a specific dizzying move like the fencer does, for example, how do you ensure dizzying your opponent with the moves that you do have?
khargash wrote:
Makavelee wrote:
Duel some one Slap a kd dizzy on them
n then try that macro
Rips helath a part faster n more deadly than just UH3
and it looks visually kewlllll
Good advice on the Combo1/UH3 move.
You mention sticking a dizzy/kd on someone like it were something that's easy to do. As the TKM doesn't have a specific dizzying move like the fencer does, for example, how do you ensure dizzying your opponent with the moves that you do have?
Yes, we do.
/unarmed Dizzy1 (or two when you get to 0/0/2?/0) I didn't look it up, just trying to go from memory
In fact I usually apply it either before or after I try to knockdown my opponent as Unarmed Knockdown isn't guaranteed to stick the dizzy, especially with the templates out there now.
There is also unarmed lunge1 which you get at novice brawler. Followed by unarmed lunge2 that comes with master brawler. Lunge2 is great because it works up to 20m and can come in extremely handy when fighting ranged professions who try to kite you.
Message Edited by TravonLepen on 01-24-2005 08:40 AM
I was wondering if a states macro mightn't be nice for duels;
/unarmedstun1;
/unarmedblind1;
/unarmeddizzy1;
/unarmedknockdown1;
It seems that dizzy1 and kd1 is far more likely to do the job than kd2.
What do you reckon? i'd probably do this without the VKs on.
And ramona, excuse the nooby question, but what use is a posture change move?
Message Edited by khargash on 01-24-2005 06:53 AM
starcrusher04 wrote:
Thanks for the info Makavelee.
no probs my man
A good combo for tkm is medic n pikeman.
Dot pikes are evul at ripping ham bars down, as vks have a hard time cutting through comp
Medic for obvious reasons. jedis seem to favour Polearm at present so being able to take a jedi needs healing health n action.
Keep a muon handy for the mind.
most people now take knock down food, there is def vs dizzy food as well, but its not to popular on chimera server at present, not sure about other servers.so id concentrate on dizzy posture change dizzy, if you can not knock ur target down.