Teras Kasi Archive

Thread: Sony hates melee classes in Swg just like they did in Eq

Oteg
Sun Aug 10, 2003 10:11 am
#14

you musta been another gay ranger.


if you had played a monk then you would understand how much promise tka has, and how little it lives up to it atm.

Lightningflier
Sun Aug 10, 2003 11:41 am
#15

I jsut realized, I hunted dervs with my bard until level 13, not level 8. It's been 4 years since I had to hunt them.
Screw
Sun Aug 10, 2003 12:05 pm
#16

Melee pvp in eq was/is not unbalanced at all. Some simple examples are


1) Characters run at different speeds depending on buffs (dispel a caster that has sow+, have your own sow potions or get sow, melee's have the hp's to stand up to attacks long enough to do these things)


2) As above, you havemore hitpoints to withstand things and you have to do less to kill them


3)Even melee characters in EQ have ranged attacks


4) Ranged classes have to STOP to do damage to melee classes


5) Resists!!! The most important. The only spells that lands in high lvl pvpw/consistancyare lures. And now, even they are possibly resistable with the ammount of resists you can acheive.



The hugest difference at this point in time between the two games pvp are resists. In EQ, when an expansion/new spells come out the casters are always a bit stronger until the gear evens it back out. In SWG,with the woeful ham costs of armor we will just have to wait until there are low encumberance high resist armor for the gap to narrow in that respect. As longthere isnt armor with huge kinetic defense...

evenstarred
Sun Aug 10, 2003 1:39 pm
#17

Melee classes were/are extremely important in EQ, however I'll agree there's little need from them in a group in SWG. And yes, melee classes did plenty well in PvP in EQ as well. Ever seen a rouge double backstab a meditating wizard? Insta-death.


I definitely think melees in SWGneed to stand some chance against ranged players in PvP.Alot of that can be helped by making it easier for us to hit moving targets and give us better evade percentages on ranged attacks like you said.


Teras Kasi in particular need better non-armor defenses, or some more specific light armor tailored to our class. It was always been a thing with martial arts classes that they wear little to no armor as it only gets in the way of their movement and abilities.


I'll probably suggest it to SOE, but I think all melees should get an ability called Pursue. You can only use this ability when you have a target you can attack in your target window, and it only lasts 5 seconds. It gives you ridiculous evade % against range attacks and makes you run faster than burst run. Refreshes every hour.




Koi to seki to wa kakusarenu.
Pyradius
Sun Aug 10, 2003 3:03 pm
#18

When skill attachments start working, you can add a **edit**load of +Ranged Defense mods to your clothing. There is no need to raise us innately when there are options out there.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Grainy62
Sun Aug 10, 2003 3:33 pm
#19

"I TK master should get hit at range about 50% less than a ranged weapon user. Seems to make sense to me. "



TKA masters arent the only meleer in this game, jees give the other meleers some respect. your not the only one getting one shot killed before we close in and beet done ranged asses. just my 2 cents not saying tka sucks just saying your not the only meleers




Grainy Kai- Master Swordsman, former Novice CH 3/2/2/3, master medic-1st holo-, novice carbineer-2nd holo-
Wanderhome Galaxy
HeadRoll
Sun Aug 10, 2003 10:10 pm
#20

*When skill attachments start working, you can add a **edit**load of +Ranged Defense mods to your clothing. There is no need to raise us innately when there are options out there*.



Sure it will work if it's the only things droppin. But I have seen plenty of Pistol accuracy while running skill mods, Rifle accuracy etc.


TKA's need their own innate bonus


HeadRoll
Sun Aug 10, 2003 10:11 pm
#21

(TKA masters arent the only meleer in this game, jees give the other meleers some respect. your not the only one getting one shot killed before we close in and beet done ranged asses. just my 2 cents not saying tka sucks just saying your not the only meleers)



Well this is the TKA board, is it not?, hehe. We don't care bout no stinkin pikeman!!, Go Home to your own boards!!, J/K


WookieeTumble
Sun Aug 10, 2003 10:22 pm
#22

I agree with lightningrider on this one. Whenever I duel or I'm in a faction battle, I always get fried even though I got 4 Teras Kasi skills including knockdown. Whats the chances of us catching up with our opponent who is a gunmen. Half the time I can't get to my opponent who kills me quickly with a few head shots. The classes are so unbalanced I can list so many things but I won't waste your time because if you're reading this, you all ready know.



Nomar
-=[Run The Play: Computer Blue]=-
I Hope You Have Enough Room For My Fist Because I'm GOING TO RAM IT INTO YOUR STOMACH
Bounty Hunter/Carbineer
All you have to decide, is what to do with the time that is given to you...

Steenky
Mon Aug 11, 2003 12:13 am
#23

you musta been another gay ranger.


if you had played a monk then you would understand how much promise tka has, and how little it lives up to it atm.


If this was directed at me: I DID play a monk (smaegol - mithmar) and cleric (steenky britches). As I recall I couldn't tank shiz. I could do lots of damage and FD pull no sweat, but any group where I was up in front taking a beating we would have @ss loads of downtime. I also don't remember being able to knockdown anything I fought. And in terms of PvP vs a ranger, pfft the safe money would be on the ranger (damage shield, dots, snare, weapon sprocs, etc).

Moxxie
Mon Aug 11, 2003 12:34 am
#24

So you're saying that the people that dont think TKA is that bad off are the Fanboys and that they are absolutely wrong? Its an opinion, it cant be wrong, just like yours cant be. You're entitled to yours, let others be entitled to theirs without being verbally assaulted by idiots.


I have a Wookiee Rifleman on Tarquinas and a Trandoshan TKA on Sunrunner. I love playing both of them, but I find that I have much more fun with my TKA. Why? I dont really know. Maybe its the increased interaction during fights. Maybe its because I love seeing numbers floating above a creature's head every second instead of every few seconds.


I certainly think that there needs to be some balancing done in the game, but being constructive with what you are doing to say will get you 1000 times further than whining about it.


SWEzekiel
Mon Aug 11, 2003 4:11 am
#25

I dont think TKA sucks at all. I can hit a Tuskan Raider for LOADS only problem is he can hit be back quickly. So I became a Master Creature Handler also so they tank for me. You gotta experiment. And also, ive trained to use pistols also. You dont just have one profession! (but I agree ranged is WAAAY overpowered compared to melee AND THEY ARE NERFING BERSERK!!!!))



------------------------------------------------------------------------------------

Ezekiel - Jedi Padawan
Shadowleader3
Mon Aug 11, 2003 4:27 am
#26

I loooovveeee all the people that consider Tuskens to be "end game" creatures....they are hardly that. Now go to Dathomir and keep getting slaughterd while your pistol friends run around laughing about the Nightsisters. You on the otherhand have to get in close and personal and get throughly chewed up. (Either through repeated HAM cost for knockdown or by 1 hit for 1000 from the witch.)



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
Page 2 of 3