Teras Kasi Archive
Thread: NEW issues from Patch 9...
I'm having this happen quite a bit to me on dant. Get a creature to less than 1k HAM and the *poof*
Dyasis wrote:
Main thing I can see is the creature warp, I get them down to less then 1k HAM and then BAM, there around 100m away from me...
Bosyn-Dallas wrote:
I'm having this happen quite a bit to me on dant. Get a creature to less than 1k HAM and the *poof*
Dyasis wrote:
Main thing I can see is the creature warp, I get them down to less then 1k HAM and then BAM, there around 100m away from me...
I just made Novice TK and this is happening to me all the time on Corellia. Very frustrating for someone just learning to be a TK.
Another thing I have noticed with mobs like Savage Humbabas they move to a position where they can hit me but I can not hit them. My screen says I am in striking distance but I do not strike while the hit me freely. I have to keep moving to a new position until I find one where I can strike again. And they constantly move to counter that position. Again kind of frustrating for a newbie TK with no ranged attacks or DOTs.
MCORipper wrote:
Bosyn-Dallas wrote:I'm having this happen quite a bit to me on dant. Get a creature to less than 1k HAM and the *poof*
Dyasis wrote:Main thing I can see is the creature warp, I get them down to less then 1k HAM and then BAM, there around 100m away from me...I just made Novice TK and this is happening to me all the time on Corellia. Very frustrating for someone just learning to be a TK.
Another thing I have noticed with mobs like Savage Humbabas they move to a position where they can hit me but I can not hit them. My screen says I am in striking distance but I do not strike while the hit me freely. I have to keep moving to a new position until I find one where I can strike again. And they constantly move to counter that position. Again kind of frustrating for a newbie TK with no ranged attacks or DOTs.
I agree it's frustrating. There are several MOBs that do this. Try unequipping your knuckles. You can actually "reach" farther without them. =/ It's annoying, but if they attack you at least you have an alternative to trying to reposition yourself.
Ramona_Garcia wrote:From what I gathered with a fencer dodge test, Combo 2 is now dodgable, and won't go through toughness anymore. Haven't had a case of creature warping.
Now I am scared...
but i have found that /taunt will make them stop walking away from you and you can stop them from warping if you spam /taunt alot they still wander away a bit
the main problem is with the way they are walking away from you when there ham gets low
it seems that the system thinks the creature is stuck and proceeds to warp them away from you
bad thing about this if they warp 120m away more then 3 times the misson becomes incomplete due to you having to run away from the misson so much (has happened to me alot)
if they do warp i just run 40m whip out my t21 and blast them but they should really take out the creature warping i know that people would go back to trapping the creature but they need to find a new way to do this so that the creature will only warp when it is stuck on a house or something not running away when they don't want to die
I have seen countless Jedi that have gotten TKM to accompany their starter Jedi skills.
I tried to figure out a trigger for this, and the only thing that seemed repeatable was unarmedlunge1 pretty much always triggered a warp if the NS was trying to run away. This bug is really annoying, especially since I have no terrain negotiation, and they always seem to warp uphill or across a ravine.