Teras Kasi Archive

Thread: Ooooo! Tissues...

MrLeStat
Sun May 01, 2005 10:06 am
#14






Nerz wrote:


testet with +31 unarmed damage/terrain negotiation tissue(2 clothes together):


power attack with tissues on:1213 damage und huurton matron

Power attack without tissue:1213 damage und hurrton matron...


terrain negotiation works just fine but unarmed damage is still as broken as before.

Message Edited by Nerz on 05-01-2005 10:01 AM



not surprised. everyone can lose there happiness now




"I have 3 dogs, tons of fish, and 5 quarter horses. And i live on 11 AKERS!"ricklowdis

Marsellus Owned!

I wish I had more fingers so I could give the NGE 4 thumbs down
Mankind00
Sun May 01, 2005 11:45 am
#15

Nerz I've just tested this now that I have got around to transfering my suit to my TKA & have had the same results, I've just posted about it over in the Corre forums, hopfully I'll get a reply soon.

I'm curious whether it's a case of them not been turned on, or are they just not enough?



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Endjinneer
Sun May 01, 2005 4:15 pm
#16






Klinsek wrote:
I had a friend make me a few BE things today.

Shirt
+15 Unarmed Dmg
+15 Intimidate

Pants
+15 Unarmed Dmg
+15 Warcry

Jacket
+15 Unarmed Dmg
+15 Intimidate
+4 Melee Def

WooT.





You forgetting to add a bandolier into that mix, i had two sets made upto tonight


formfitting shirt


spec ops coat


multipocket bandolier


paramilitary camos


with the defense set i have a melee defence of 352 ranged 312


with the unarmed damage set i have and increase to 401 unarmed damage from 345 and i get to run up hills which is quite handy considering i dont have any scout








Pappa Jupiter___________________________
WOLF PACK DEATH SQUAD
_____________Tabasco the Wookiee Meat Beast

anruth
Mon May 02, 2005 12:55 pm
#17






Mankind00 wrote:
Nerz I've just tested this now that I have got around to transfering my suit to my TKA & have had the same results, I've just posted about it over in the Corre forums, hopfully I'll get a reply soon.

I'm curious whether it's a case of them not been turned on, or are they just not enough?




Please tell us what you hear about this... I would really like something of TK's to work right!



+++++++++++++++++++++++++++++++++++++++++++++++++++++

Triand Kil'Mi (The Transdoshan you all love and adore)

Mockery gets you no where, BUT it is way to fun to pass up! -ME

++++++++++++++++++++++++++++++++++++++++++++++++++++++
Nerz
Tue May 03, 2005 12:15 am
#18

since it seems that they didn't change anything on skill mods,i gues the cap will still be +25.
anruth
Tue May 03, 2005 1:30 pm
#19






Akaara wrote:
yes it caps at +25






LOL you can cap at 10000000 but if it doesn't work it matters not!



+++++++++++++++++++++++++++++++++++++++++++++++++++++

Triand Kil'Mi (The Transdoshan you all love and adore)

Mockery gets you no where, BUT it is way to fun to pass up! -ME

++++++++++++++++++++++++++++++++++++++++++++++++++++++
Akaara
Wed May 04, 2005 12:00 am
#20

yes it caps at +25



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

SWG_Perkins
Wed May 04, 2005 7:38 am
#21

On my main character info screen, the one that has the health, BF, wounds, and melee/ranged defense stats, my melee defense would indicate that I have +42 from BE'd clothing (3x +14 mods). Is that a misleading total, then?





Akaara wrote:
yes it caps at +25









Perkins - Elder Jedi, Storm Squadron Ace Pilot
Sierpinski - Structures Trader, RSF Master Pilot

Vendors at -161, 2697 Dantooine,
500m from the Mining Outpost

Endjinneer
Wed May 04, 2005 9:08 am
#22

Well based on this info i have switched my set around i now have 2x 13 melee/13 ranged defense items and 2 x 14 unarmed damage/14 terrain nog. items


its seems to work fine i can still run up the hills without scout




Pappa Jupiter___________________________
WOLF PACK DEATH SQUAD
_____________Tabasco the Wookiee Meat Beast

Akaara
Fri May 06, 2005 4:39 am
#23






SWG_Perkins wrote:

On my main character info screen, the one that has the health, BF, wounds, and melee/ranged defense stats, my melee defense would indicate that I have +42 from BE'd clothing (3x +14 mods). Is that a misleading total, then?








Yes it is a misleading total.

I'd say your best bet is to combine the unarmed damage with the ranged/melee defense tissues for max benefit.


Also, please feel free to share your testing with us on the tailor forums, so that our corr has some solid numbers and information to bring to the devs.


thanks

Message Edited by Akaara on 05-06-2005 07:41 AM



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Mythknight
Fri May 06, 2005 7:58 am
#24






Nerz wrote:


testet with +31 unarmed damage/terrain negotiation tissue(2 clothes together):


power attack with tissues on:1213 damage und huurton matron

Power attack without tissue:1213 damage und hurrton matron...


terrain negotiation works just fine but unarmed damage is still as broken as before.

Message Edited by Nerz on 05-01-2005 10:01 AM




I am curious. Was this tested with a weapon equipped? Such as VK or PF? From what I have gathered that unarmed damage bonus will only work with nothing equipped. Just curious.



Saelle --- Master TK, Master Pike

Plankton --- Master Architect, Master Artisan, Master Medic, Merhcant
Mankind00
Sat May 07, 2005 1:33 am
#25

I've tested it with nothing equiped, & it didn't work

However using Burnout sauce instead there was an obvious increase.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Darksearch
Fri Jun 03, 2005 5:25 pm
#26



Mankind00,


Regarding my post CyberneticArm--BIOClothes--Food--Katarn--BlasterFist **TESTED** - and your respose there...



I can see that the post have been locked, and that you thinkthe information there is not important.

You say that THIS post have the same information (?) Really? Does yourpost have the same information?

I understand that you are the GOD here on the TK forum, but to denymy fellow TK's the information in my post is kinda selfish.


I am sorryif I have offended you by posting relevant information regarding our skills.

And don't worry, I will not do any more testing and post it on the forums.

Ohh, btw, the "none important post" have been viewed 2344 times...

Message Edited by Darksearch on 06-03-2005 05:37 PM

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