Teras Kasi Archive

Thread: Center Of Being...

ITK5
Wed Jul 13, 2005 7:26 am
#14

I've mentioned CoB in a recent issues thread. I know alot of people have been having problems with the standing still thing since, like the shuttles used to be, you need to be stood still for a second or two for the server to realise & this is causing problems. I've also thrown in a request for that to be looked at & also mentioned that it's a touch too dabler friendly considering it is a key skill of ours, maybe we will get lucky & ge an Adv version.
Mankind.
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Thank you for the quick repsonse bro.



Jaedon Amigo -KU-

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ITK5
Wed Jul 13, 2005 8:18 am
#15

P.S. Just a question: Does the Jedi skill "Aura" need a warm up time, or is it just a "click and go" deal?
Oshua.
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No warm up time...its a click and go.



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

ShadowJJ
Wed Jul 13, 2005 8:29 am
#16


*Edited - Mankind sorry but as I'm going down the forum topics I hit this one first and just saw the Focus thread you started. I'll add a post there. Been out of town for a few days


Mankind if you can get a strong Area Tauntin there that would be quite helpful as well.


A MTK - defined as the best non-Jedi tank available - should be able to draw Aggro better than we can at this point.


The points about CoB being avilable so low in the TK boxes is also a very good point. Move it up higher, add a "while moving" CoB and make a higher level Area Taunt - shoot put it in Master or Box 4 of Power Techniques.


While I'd love more damage I can live with what we do since we are defined as adefender/tank - IF we could actually do it properly. I have no beef with Jedi and they should be able to do things better - that's the point of making that level - but when I group with our guild Jedi Defender and they can Aggro 5-10 (or more) Pikes at a time, hold Aggro and live while I - asa MTK and MDoc can't hold the aggro much less live for long when you get more than 3 or 4 that doesn't seem right.


Thanks,


Shadow'd - Naritus


Message Edited by ShadowJJ on 07-13-2005 08:46 AM

furiogiunta
Wed Jul 13, 2005 8:57 am
#17

I dont mind stopping for a second, what I do hate is when tanking larger critters, they "move" me so Im not able to activate it.



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After5CST
Wed Jul 13, 2005 9:05 am
#18

What I inferred ( implied? never can keep them straight ) from Mankind was maybe they'd add an Advanced CoB further up the trees, and that version ( only ) would not require you to stop moving, smell the roses, pick a few flowers, and pray that the game also agreed that you weren't moving when CoB finally fired.

That way, the dabblers would still have access to it in its current form, but the dedicated would no longer have to deal with the standing still/warmup problems we currently have.

If that's what he meant, that's an excellent suggestion.
TenshiHanaKinu
Wed Jul 13, 2005 11:47 am
#19

It is annoying....


But... compared to Revive... I can usually activate COB with a lot more success.





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GalacticBulge
Wed Jul 13, 2005 11:55 am
#20



After5CST wrote:
What I inferred ( implied? never can keep them straight ) from Mankind was maybe they'd add an Advanced CoB further up the trees, and that version ( only ) would not require you to stop moving, smell the roses, pick a few flowers, and pray that the game also agreed that you weren't moving when CoB finally fired.

That way, the dabblers would still have access to it in its current form, but the dedicated would no longer have to deal with the standing still/warmup problems we currently have.

If that's what he meant, that's an excellent suggestion.



I think that's the consensus among all of us.




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SettingSun
Wed Jul 13, 2005 1:44 pm
#21


While you could put in an advance cob, you can't move improved cob. The way the goofy melee fighting works right now, imp cob is a must have.

On the other hand how many dabbers are there? It is rare to see a melee fighter who doesn't have mtka, unless they went mdoc or mcm.

Moving it is only going to effect a small number of people,so I would rather the devs work on giving us a craftable level 54 weapon. Or fixing will. Or making dizzy useful.


As for area taunt thats over in swords as an aoe attack is over in pikes, the devs want us to pick and choose.
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